- Capcom remade RE2-4 without Hideki Kamiya, Kazuhiro Aoyama, & Shinji Mikami - Activision remade Crash Bandicoot 1-3 without Jason Rubin - Nintendo remade Kirby Super Star without Masahiro Sakurai - EA remade Dead Space without Michael Condrey & Bret Robbins - Konami will remake Silent Hill 2 without Masashi Tsuboyama
- Square Enix remade FFIII & FFIV without Hironobu Sakaguchi - Sony remade Shadow of the Colossus without Fumito Ueda - Sega remade Sonic 1-3 & CD without Yuji Naka & the original directors - Sony remade Demon’s Souls without Hidetaka Miyazaki
It’s not impossible to make a great remake without ther original director. It happens more than most people think
Konami has admittedly had a rocky history of Metal Gear without ang involvement from Kojima ,as was the case with Snake’s Revenge and Metal Gear Survive. However this time it’s a remake of an already great game and it’s being developed by an outsourced dedicated studios so there’s some hope.
I just don’t trust gem at all with any new Metal Gear
I take both your points and they are valid, but none of those games have those Kojima moments of brilliance to interpret.
MGS games are a different beast compared to anything listed above, if they remain almost fully faithful they will be fine, but id be cautious of changing to much.
I really hope konami smash it out of the park though, snake eater is my personal favorite of the series so im stoked those chose it to begin with, story wise it also makes sense to begin with snake eater
> - Activision remade Crash Bandicoot 1-3 without Jason Rubin
And it did not really end up great... The jumping physics and the pill shaped hitbox for Crash really makes especially Crash 2 play a lot worse than in the original...
Crash 3 is plagued by terrible vehicle physics, and also affected by the same issues as Crash 2, but less significant.
I don't think it's that simple. Mgs3 was made with that camera in mind so now they have to change things around if they want to implement mgs5 type gameplay. I would prefer if it was more like mgs4 than 5 but who knows if Konami can even pull this off without kojima.
By camera, you mean the aiming mechanics? The 3DS port had mordernized aiming ripped directly from Peace Walker. So yeah it'll work fine for this remake.
You update the gameplay, graphics and sound to the modern-day standards, you stick to the story you already have, and you expand on all that if/when possible, if it makes sense, and if it adds to the experience, instead of detracting from it.
And you add an option for the Japanese voices.
This has the potential to be great, simply because the original is considered a classic, but with that potential also comes the pressure & responsibility to really do the original justice.
Also, and this is important, they will need to acknowledge Kojima’s role in this as the original creator, or else there will still be a backlash against Konami & the game, regardless of how good it ends up being. Suits at Konami might not like that idea, but they need to grow up and admit they botched the whole Kojima situation when they were isolating him from the rest of the teams during his final year at Konami and everything that followed, which was just ridiculous, shameful and inhumane behaviour by Konami leadership,
I agree with you 100%, but Konami's president is a well known prick, so he'll never admit he was wrong.
The best we can hope for is two sets of credits. One for the remake team and one for the original PS2 dev team. It's the least Konami can do. But will they do the bare minimum?
I can't wait to shit on this game once more comes out about it. Going off those preview images it's just the exact same game, you can match all the images to locations in the old just now without colour.
No it isn't. Look at the Metroid Prime remaster. Look at Spyro and tony hawk remasters. Look at final fantasy 10 remastered. Look at gears of war ultimate edition or the command and conquer remasters. Every one of them has replaced original assets and are united under the remaster banner.
If they put new graphics over the base frame of the original game then it doesnt matter how good it looks, its a remaster.
I respect Hideo but the dude is way too into himself and is obsessed with making it sound like he alone makes these games and there aren't hundreds of people on the team.
The same way how
- Capcom remade RE2-4 without Hideki Kamiya, Kazuhiro Aoyama, & Shinji Mikami
- Activision remade Crash Bandicoot 1-3 without Jason Rubin
- Nintendo remade Kirby Super Star without Masahiro Sakurai
- EA remade Dead Space without Michael Condrey & Bret Robbins
- Konami will remake Silent Hill 2 without Masashi Tsuboyama
no doubt it was a great surprise, but you can definitely tell Kojima direction was missing by only seeing the design of the trailer.
I mean the game is already there, they just need to follow it and remake what's in front of them.
If they somehow manage to f*** up such an amazing game then they'll never truly recover.
Follow the source material to a t.
Update gameplay
don't censor to appeal to oversensitive modern audiences
don't change any big story moments
done