An Update on Prince of Persia: The Sands of Time Remake

Last year, Ubisoft announced that the Prince of Persia: The Sands of Time Remake project was moving to Ubisoft Montreal, where the studio that created the 2003 original would take over development. While the project is still heavily under wraps and won’t be at Ubisoft Forward in June, it’s very much alive – and Ubisoft News had a chance to speak with Producer Jean-Francois Naud and Game Director Michael McIntyre about its status, what it means to Ubisoft Montreal, and what made The Sands of Time such a unique experience.

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-Foxtrot120d ago

I love they are acting how much they love this and the care about the game

If they did they wouldn’t have given it to a lesser studio with nothing under them.

Shows you how much things can change with backlash

Knightofelemia120d ago

I am just wondering if Ubisoft will botch it like they did with the Ezio trilogy.

isarai119d ago

Especially with how much they say the buzzword "modernize"

Abracadabra119d ago

Where the f**k is Beyond Good and Evil 2?

senorfartcushion119d ago

They avoided the GTA remaster issue, but the language around it is funny. They’re hiding a badly-developed remaster behind false passion.


Dead Space vet leaves studio he founded after The Callisto Protocol flops

Three executives are leaving The Callisto Protocol developer Striking Distance Studios following the game's commercial underperformance, including studio co-founder and Dead Space veteran Glen Schofield.

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-Foxtrot1d 4h ago

I didn't mind The Callisto Protocol but the DLC really soured me, made everything feel pointless

Also these types of articles...why are we allowing articles where you need to pay to read the entire thing on here.

GodsSon9015h ago

That sucks. I’m enjoying it so far.

RaidenBlack9h ago

Having a hunch ... Glen Schofield might boomerang back to EA or Activision.
Or what if Sony lets them form a new studio under PS umbrella?

Vengeance113814h ago

Loved Callisto Protocol alot though it did walk a little too closely in Dead Space's shadow. Would be great to see them seperate more in a sequel.

P_Bomb13h ago

Schofield’s gone, among others? How long before they shutter? I platinumed it, wasn’t the worst game.

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Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3's Boost, FSR/XeSS Support and System Specs

Wccftech interviewed The Astronauts CEO Adrian Chmielarz to talk about Witchfire, the dark fantasy roguelite FPS debuting soon in early access.

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Payday 3 – interview with Almir Listo (Global Brand Director and Head of Community, Starbreeze)

An interview with Almir Listo about Starbreeze Studio’s upcoming 4 player co-op first person shooter - Payday 3.

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