Last year, Ubisoft announced that the Prince of Persia: The Sands of Time Remake project was moving to Ubisoft Montreal, where the studio that created the 2003 original would take over development. While the project is still heavily under wraps and won’t be at Ubisoft Forward in June, it’s very much alive – and Ubisoft News had a chance to speak with Producer Jean-Francois Naud and Game Director Michael McIntyre about its status, what it means to Ubisoft Montreal, and what made The Sands of Time such a unique experience.
Three executives are leaving The Callisto Protocol developer Striking Distance Studios following the game's commercial underperformance, including studio co-founder and Dead Space veteran Glen Schofield.
I didn't mind The Callisto Protocol but the DLC really soured me, made everything feel pointless
Also these types of articles...why are we allowing articles where you need to pay to read the entire thing on here.
Loved Callisto Protocol alot though it did walk a little too closely in Dead Space's shadow. Would be great to see them seperate more in a sequel.
Schofield’s gone, among others? How long before they shutter? I platinumed it, wasn’t the worst game.
Wccftech interviewed The Astronauts CEO Adrian Chmielarz to talk about Witchfire, the dark fantasy roguelite FPS debuting soon in early access.
An interview with Almir Listo about Starbreeze Studio’s upcoming 4 player co-op first person shooter - Payday 3.
I love they are acting how much they love this and the care about the game
If they did they wouldn’t have given it to a lesser studio with nothing under them.
Shows you how much things can change with backlash
I am just wondering if Ubisoft will botch it like they did with the Ezio trilogy.
Where the f**k is Beyond Good and Evil 2?
They avoided the GTA remaster issue, but the language around it is funny. They’re hiding a badly-developed remaster behind false passion.