620°

Why Final Fantasy 16 Is A PlayStation 5 Exclusive

Game Informer writes: "During my cover story trip to Square Enix’s Tokyo, Japan, offices, I asked producer Naoki Yoshida how developer Creative Business Unit III feels about the game’s PS5 exclusivity and what that does for the studio in terms of development. He says it’s important to distinguish that CBUIII doesn’t go into game development thinking it wants to limit a game to just one platform or company."

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gameinformer.com
Petebloodyonion751d ago ShowReplies(30)
coolastheycome751d ago

Definitely gonna hurt its sales being exclusive.

DarkZane751d ago

It would have costed them more money to port it on Series X and S than they would have made from the sales. Even more true with Gamepass since Xbox gamers don't buy games anymore. Plus Series S would have gimped the game.

MagUk751d ago (Edited 751d ago )

@DarkZane and all his up voters 🤦🏻‍♂️

Vizigoth04751d ago

That and reducing the resolution of the characters to stick figures.

Tacoboto751d ago

Or exclusivity on the top-selling platform heightens awareness to the title and it sells better due to more focused marketing / potential reputation being supremely polished on its target platform

andy85751d ago

It'd hurt the game more having to be adapted for Series S. What would it have sold...500k? If that. Wasn't Crisis core only about 5% sales on Xbox. It's more effort to make a whole new version for that low number

Chevalier751d ago (Edited 751d ago )

Exactly. It's not worth making 2 more versions for Xbox when you're bound to lose more money than with the extra development time. It's some crazy delusion that Xbox fans seem to think it's so easy to just release Xbox versions of games and it doesn't involve work to do it. Case in point Balders Gate 3 by Larian. Makes me wonder if co-op was scrapped for Halo Infinite for the same reason.

Pyrofire95751d ago

To a degree but the FF audience has been Playstation sided ever since FF7 in 1997 people who are fans of the series probably got a PS; at the very least fewer Xbox owners are fans.

FinalFantasyFanatic751d ago

I used to always buy the new Playstation for every new FF game, that's why I got the PS2 and PS3, can't remember what I got the PS4 for since FF15 didn't come out early in it's lifespan (I think it might have been Neptunia V2). Final Fantasy isn't a system seller anymore for me though, so I tend to look at what other exclusives are on offer now.

shinoff2183751d ago

Ff15 I think sold 15 million maybe 13 million xbox accounted for 2 of those mill. I'm sure whatever Sony gave them equaled those sales if not more.

andy85751d ago

That was also before Gamepass though, now Xbox players buy games far less because of it

FinalFantasyFanatic751d ago

Not likely, and I bet it'll come to PC at some point, maybe a year or two later like alot of the other FF games have. Xbox owners don't buy many games and they generally don't buy JRPGs, Square-Enix like any other company has probably already done a cost benefit analysis and found it wasn't going to make the return they wanted/needed. And there's no-way in hell the Switch could ever run this game, not a big surprise it's PS exclusive when you think logically about it.

ChasterMies750d ago

Where else would Square Enix release FFXVI? Nintendo Switch? This ain’t Pokémon graphics. The Series S? Probably would run like dog shit. The Series X? Too little marketshare in the jrpg market. I give Microsoft credit for courting the shooter crowd and western RPG crowed, but they left behind a lot of genres that PlayStation and Nintendo own now.

XBManiac750d ago

Being on Game Pass is what hurts sales... and income. Companies have learned about this and only some indies will be there if Microsoft money abandons Game Pass massive sponsoring plan.

neutralgamer1992750d ago

Cool

Wait for activision deal to go through and all square Enix and capcom games will be on PlayStation only. Those celebrating and defending Microsoft and their intention to buy publishers better keep up the same narrative and energy

The gaming land scape is about to change and 100% not for better. Less options aren’t good for gamers

+ Show (7) more repliesLast reply 750d ago
z2g751d ago

the answer is easy. Sony paid.

lukasmain751d ago (Edited 751d ago )

I don't think money would have been the deciding factor. Maybe Sony helping them with development of the game and optimization. I also remember one of the FF guys saying the game wouldn't be releasing so early without the help of Sony.

"From our point of view, the technical support we receive from the hardware manufacturer is a big factor in signing [exclusivity],”

https://www.pushsquare.com/...

Tacoboto751d ago

I replied in the chain above but wanted to do so here to highlight just how important this is.

This game needs to be performant and solid. Let's look at Starfield - the conversation isn't on the gameplay or tone or setting, it's on how much of a technical mess we think it could be. For FF16 and the first mainline attempt at action combat, the game needs to feel as polished/smooth/solid as possible.

In 2020 the Series devkits had very public performance issues. Microsoft's first party went nonexistent in 2022. Redfall was neglected by its own first party because all effort is on Starfield in 2023.

Square has every reason to be cautious around Xbox as a platform. That's not even touching on potential language barriers that could make any tech assistance difficult to even start. Money and time down the drain

Pyrofire95751d ago

The answer is somewhat more complex. It's not a long article. And it's such a clear and obvious answer that I don't think a reasonable person could say it's just about the money.

NotoriousWhiz751d ago (Edited 751d ago )

Developer support definitely can't be understated. Sony had their devs involved all through the process to ensure that they could meet their goals and optimize as best as they could. Microsoft probably did not have any devs helping Arkane and so we all know how that story ended. But on the other hand, Microsoft devs also did Halo infinite, so Microsoft devs may just not have the same level of talent as Sony's devs.

Maybe they should spend more money hiring and recruiting new talent and less money buying existing companies.

+ Show (1) more replyLast reply 751d ago
P_Bomb751d ago (Edited 751d ago )

Square weighs multiple offers. Sony won the FF roulette. Someone else won Redfall. That’s life 🤷🏻

rlow1751d ago

Do really believe that any other platform had a chance? If you do, then where is the FF remake? After Square left Nintendo it’s been pretty much all PlayStation.

Hell, Xbox would have had better odds if it had been roulette.

P_Bomb751d ago

Hmm. Well, we know XB has the money. But there were also those rumblings of a soured relationship with Square. Phil seems pro-Japan tho. He seems the type that would’ve liked to have FF. For whatever reason(s) it didn’t work out. The future is wide open tho.

Pyrofire95751d ago

FF has SUCH a history with PS it would have taken a LOT for anyone else to partner. SE probably had some intentions from the start and are smart enough to get some cash and resources out of SONY up front.

shadowT751d ago

maybe Xbox Series S was the problem

Pyrofire95751d ago

I wouldn't place it high up in the list of reasons but I could seeing it being a factor.

FinalFantasyFanatic751d ago

I suspect Gamepass deals or sales numbers personally, they did say support was a big deciding factor and I suspect Xbox gives little to none to developers.

Show all comments (157)
60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

200°

Final Fantasy XVI Maintains 60 FPS on Xbox Series X via FSR, but With Lower Resolution Than PS5

Final Fantasy XVI runs at a lower resolution on Xbox Series X compared to PS5, maintaining stable 60 FPS but with visual compromises.

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twistedvoxel.com
raWfodog22h ago(Edited 22h ago)

"While the PS5 version maintains superior resolution and visual fidelity, it cannot consistently deliver the same frame rate stability, especially in its Performance mode. Even the more powerful PS5 Pro struggles to keep frame rates within its VRR window when the action intensifies.

For players who prioritize performance above visual quality, the Xbox Series X version may offer appeal due to its stable frame rate. However, those seeking the best graphical presentation may find the lower resolution and various graphical compromises on Xbox a drawback. Digital Foundry concluded that while the port is serviceable in its current form, several issues, such as broken foliage rendering and contrast imbalance, remain in need of technical refinement."

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As someone who prefers better framerate over visuals, it seems the X has the edge over PS5 in that department. But it apparently comes at the cost of more degraded visuals than one would imagine in this case. Perhaps it has not been fully optimized for the X yet, as the article also pointed out that this port perhaps derived from the PC version rather than the PS5 version. We'll see what the future brings (if anyone cares lol).

Obscure_Observer21h ago

I´ll take performance over graphics, thanks.

raWfodog20h ago(Edited 20h ago)

That's always my preference as well. More importantly, I prefer a smoother, stable framerate more than simply hitting higher framerates. But I do like it to look pretty as well lol.

Lamusiqa20h ago

That's usually my preference. But at 720p in 2025 with a 4K TV? Yikes.

CrashMania15h ago

I wonder if you had the same energy with Hellblade 2.

PhillyDonJawn13h ago

Yeah im not really a graphics 304. I feel like graphics has hit its peak and prioritizing graphics over gameplay has made games less enjoyable.

andy8512h ago

I took performance mode on the PS5, genuinely didnt look bad even at a low resolution

Snookies129h ago

@andy85 - Yeah, the performance mode was definitely the way to go. I guess with everything going on in battles, I never noticed the lower dynamic resolution kicking in. I was kind of stunned to hear how much the resolution drops when in battles.

I just wish the PC port had been good... I was getting 100 FPS in some areas, and under 30 in others no matter how I configured settings. Sad that Square-Enix has such an awful reputation for their PC ports.

gold_drake6h ago

it depends.
720p on my 75 inch tv aint pretty at all lol

but this is hardly a hardware issue but a square enix issue.
the games pretty but there isnt a whole lot going on in general in the game, outside of battles

+ Show (4) more repliesLast reply 6h ago
Elda10h ago

Nothing worse than looking at & playing a nice looking game with good graphics but the visuals are blurry.

badz1494h ago

12TF for 720p 60fps in 2025...WOW!

150°

WILD HEARTS S Q&A - 'Switch 2 Is Closer to the Series S Than PS4'

Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.

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wccftech.com
Christopher2d ago

This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.

*tip toes over that bar*

Also, why are all the comparisons to PS4 and not Xbox One?

Neonridr2d ago

PS4 is more powerful than the XB1, S2 is more powerful than both, so why not use the higher of the two?

Christopher2d ago (Edited 2d ago )

Probably because people who owned an XBO and not a PS4 don't really know what it means. The assumption is that everyone is as knowledgeable as journalists or gaming news junkies. Gaming is mainstream, that means that mass majority of people don't know these specifics, only online talking points.

And the PS4 and XBO are the closest in power systems we've ever had, so this 'more powerful' is so small, it really isn't the big talking point people think it is.

OtterX1d 3h ago (Edited 1d 3h ago )

Which is great for a handheld/hybrid! Some people still stick to Digital Foundry's PS4 comparison comment as gospel, back when they were just watching trailers and hadn't even had their hands on it yet.

With that said, this interview doesn't go into very much depth on this. I'd like to see more analysis, but so far I'm really impressed with the performance since I got mine on Friday. Truth be told, having a PS4 Pro level handheld is enough for me. Anything beyond is icing. I'm not looking to replace my PS5 or PC.

MDTunkown22h ago

For how thin switch 2 is it’s impressive especially when it’s stronger than steam deck and cost less

Christopher19h ago

Steam Deck is cheaper at $399. Switch 2 also uses cheaper materials. See joycon drift still being an issue. You'll also save a ton more money on software alone with the Steam Deck.

Honestly, if the Steam Deck was released today, it likely would at least match the Switch 2 in areas where it outperforms the Steam Deck but still have more advantages. Main thing holding back the Deck is the cores and resolution, because it still has the better CPU and GPU otherwise.

Neonridr51m ago

@Christopher - I own one, no stick drift. My OG joycons never had drift either.

Steam Deck relies on FSR which is still inferior to DLSS. Not to mention that the S2 can push double the GPU performance in docked mode. Deck has more memory, which is nice.

I have both, but my S2 will be getting the lion-share of playtime in the near future. That being said, I can still appreciate being able to play my steam games on the go.

OMNlPOTENT20h ago

And the ps5 was comparable to a PC that could be built over 5 years before it came out lol, how do you think consoles stay affordable?

Christopher19h ago

You're actually proving my point even more.

badz1494h ago

@omnipotent

PS5 comparable to a PC built OVER 5 years before it came out? let's see...

the best mainstream PC combo back in 2015/2016 would be the i7 6700K ($350) + GTX 1080 ($600). Sorry, but that setup is never going to outperform the base PS5 in games, especially modern ones.

you done lying yet or still want to continue lying so your precious Switch 2 doesn't get hurt by facts anymore?

CosmicTurtle11h ago

It’s a tech article speaking about specs people who care about this will know. I did not own an XB1 but know it’s at a similar tech level as PS4. PS4 has a far greater sales footprint, it makes sense to use it.

+ Show (2) more repliesLast reply 51m ago
Sonyslave322h ago

I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.

MDTunkown22h ago

And it’s also in someways stronger than series S. Xbox one x is a special console that was never fully utilised and has 1,5 times more teraflops than series s.

badz1494h ago(Edited 4h ago)

but the Bulldozer CPU is much weaker and inefficient compared to Zen2 used in the Series S

Neonridr49m ago

the CPU's were those crappy Jaguar based chipsets though.

jznrpg35m ago

Because most people don’t care about Xbox

repsahj13h ago

This is an ugly port, they should improve it more instead of releasing it early.

gold_drake2h ago

sooo ...

what this is telling us, is that it comes down to the game and the devs optimization.