Honkai Star Rail, in its first 3 weeks of release, has already generated upwards of $100 million in mobile revenue!
Honkai: Star Rail developers reportedly scrapped a QTE system that would have likely changed the way people play the game if it was pushed through.
HoYoverse revealed the details of the upcoming collaboration with the anime Fate/stay night: Unlimited Blade Works.
We had the chance to sit down with Honkai Star Rail’s Lead Game Designer, Chengnan An, to talk all things Amphoreus, Remembrance, and more.
Not surprised
I mean, it's a high-quality game with gacha mechanics, f2p and on mobile.
I would be surprised if it wasn't a ridiculous success.
I tried it but currency is gained too slow and I hate how banners work. Should be a character banner and an items banner. Doing a 10 pull for a character and getting all trash gear and one character that isn’t on the banner sucks too hard. Not to mention trying to ascend if you choose to.