Jim writes: "Nobody has ever been enjoying a videogame and thought, “this would be more fun if my sword broke.”
That is an absolute statement, and literally nobody on earth is more averse to absolutes than I am, but for as long as I live I’ll assert this particular statement on weapons to be 100% true. Those who argue against my assertion will be quick to defend weapon durability systems, to go so far as to say they actually enjoy them, but in doing so they miss the point of what I’m saying. You can defend them all day long, but if you claim to have ever wished for weapon durability in a game without it, if you tell me you’ve ever longed for your beloved sword to shatter in the middle of a tense fight, I will not believe you, and my disbelief will be absolute. "
Prices revealed for all Nintendo Switch 2 Upgrade Packs, coming from both Nintendo and third-parties.
Weird the Jamboree pack being 20 with no new boards or minigames for party mode, way to miss the mark. Minigame variety is seriously lacking for the party mode compared to superstars, my biggest issue with the game, think I'll pass on that.
I wonder if there will be supply issues (unable to find the system). Interesting that they are launching in the middle of the year as well.
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
With its quantity of content, approach to problem-solving, and library of fan-made creations, Zelda: Tears of the Kingdom is worth restarting in 2025.
no thanks...Nintendo is notorious for poorly designed dungeons/temples etc...and the recent Zelda games are no exception.
Has anyone clicked through to The Jimquisition lately? I'm sure I'm WAY behind on this one and everyone else was already well aware but... wtf happened there??!
He's on one lately, anyway - giving out lower than average scores to high profile games. While I get everyone has differing opinions, I think he's seeking attention.
Is this guy still relevant?
I love how consistent they are with this 😂
Perfect unbiased review. Not falling into the nostalgia and Nintendo hype. I'm sure it's a great game, but to say it has no flaws like other reviews, are disingenuous.