80°

Red Matter 2 PSVR2 review: Now even more of a graphics wonder | MixedNews

Jan Writes: "Red Matter 2 from Vertical Robot is even more impressive on PlayStation VR 2. Displayed in native 120 hertz and 120 frames per second without reprojection, the science fiction adventure has the clearest and cleanest PSVR 2 backdrop to date.

The overall image doesn’t quite reach the level of detail of Resident Evil Village or the vibrancy of Horizon Call of the Mountain, but it still offers sharper textures up close. Textures got an overhaul from 2K to 4K resolution (Quest 2: 1K) compared to the PC VR version. The two-person team even modified the Unreal Engine for even sharper foveated rendering via eye tracking.

Other improvements for PSVR 2 include more dynamic shadows in small light sources. The glistening HDR rendering makes reflections appear even more vivid, especially since materials have now been adjusted for Bloom effects. The deep OLED blacks also suit the scenery well.

Haptic effects, such as the slow vibration of the headset during the launch of a space shuttle, provide even more immersion. Also, I did not encounter any game-related bugs on PSVR2.

All in all, the PSVR 2 implementation is even better than the PC VR version. Red Matter 2 is available for PlayStation VR 2 since May 18, 2023."

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Babadook7191d ago (Edited 191d ago )

“All in all, the PSVR 2 implementation is even better than the PC VR version”

After playing it I’m not surprised. The quality and performance are top notch. So far this seems like a great game. ‘What-a-time-to-be-alive’

SullysCigar191d ago

I expect they'll try to patch in some of the enhancements they've made for PSVR2 to the PCVR version in the future, but the PSVR2 itself brings benefits (as a headset) they'll likely not manage to replicate.

PSVR2 is smashing it on the games front. Looking forward to more on Wednesday at the PS Showcase.

Viljong191d ago

The foveated rendering is 5/5 feature it feel so natural and offer huge performance gains

50°

PSVR 2 Trophies: Barbaria

Combat/builder mashup Barbaria is now available for PSVR 2, and here are all 30 trophies that can be unlocked.

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120°

VR is the Leader in Gaming Innovation

With the flatscreen videogames feeling ever more stagnant, is VR becoming the leader in modern gaming innovation?

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RhinoGamer8822h ago

But no one is buying enough of the games to generate the required profit for game publishers. :-(

crazyCoconuts21h ago

Give it time. Flat screens will be antiquated at some point

mkis00720h ago

Its amazing there are people who fail to see that we are always improving. I mean do they not know where we were 200, 100, 50 , 25, 10 years ago?

JackBNimble17h ago

Maybe when they start making AAA games for VR it might start selling better.
There definitely needs to be a better library to entice me in spending $750cnd on a psvr2. I already did that with psvr and was expecting sony to show a little more love for it .... but nope. Not falling for it this time.

mkis00721h ago(Edited 21h ago)

Think of early video games to what they are now. As long as it isn't abandoned it has no where to go but up. Technology is again the limiting factor, but compared to the regular games VR has a lot more room to improve by orders of magnitude.

Crows9021h ago(Edited 21h ago)

Only because its a separate peripheral. If VR came with every console purchase youd bet more people would adobt.

Imagine if Sony gave a servicable VR headset with the ps6. Then at the same time released the psvr3. The console headset would maybe be made to play only a set of VR titles. Maybe last gen VR titles. While the psvr3 would give players access to current gen VR titles.

JackBNimble17h ago(Edited 17h ago)

That would be a very expensive package, and if they tried to bundle like they did with kenect , it would fail on price alone.

Babadook717h ago(Edited 17h ago)

“But no one is buying enough of the games to generate the required profit for game publishers.”

I don’t think that’s true. The games themselves are selling very well. It’s just that the cost of entry for customers to buy into the ecosystem is high for most.

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mkis00720h ago(Edited 20h ago)

I mean to my eyes regular gaming just has evolutions left. Everything boils down to what we already have a primitive version of; ai, physics, raytracing. For VR we have just scraped the surface, we are at pong level right now. We only have head and hand tracking mainstream so far.

AR is more likely to be the future main tech but VR will always have a place in the home. Idk if it will ever be possible, but a full body VR experience where you can walk without moving is the end game for me. Perhaps full dive isnt just a fantasy, but even I can't go THAT far.

ApocalypseShadow19h ago(Edited 19h ago)

VR is great. It's more immersive than any flat game can be. But, we don't need to trash flat games to uplift VR games. Article says flat gaming has hit a dead end. But there's always more to improve there as well as VR gaming.

I was just as jaded by how nothing seems improve in gaming. The same fighting games, the same red barrels, the same stupid AI. I was almost done after playing for over 40 years of gaming. Then I got VR. VR made me feel like a kid again. Everything was new. I wanted to try all types of VR games. Found many great titles.

But, it reinvigorated my love of gaming too. Games like Ghost of Tsushima took gaming for me to the next level beyond great games like Onimusha. Or reflux 5 getting a great Spider-Man game story and all. Horizon went way beyond what Guerilla Games did with Killzone. Retro games became that much more fun again. Arcade and old school console games.

But VR does have a long way to go. It'll be years before we get to the point where modern gaming is now. But the journey is just as fun until we get there. Can't wait to see the more advanced VR games with more physics, AI, objects on-screen, etc. Just like what's happening in flat gaming.

Can't wait for VR to hit that Ghost of Tsushima and Spider-Man moment in VR. VR is innovative. But flat gaming can still surprise us. Even peripherals like Dual Sense brought unexpected surprises. Even though 3D sound does have its impressive origins in VR that PS5 and Xbox series enjoy now.

generic-user-name18h ago

I've definitely lost a lot of interest in traditional gaming since I started playing on PSVR1 and PSVR2. Big names like Spiderman 2 pull me back of course and I'll probably never give it up entirely, but since playing Firewall Zero Hour I find it difficult to enjoy 'flat' FPS games and online games in general. Playing online in VR makes you feel like you're actually hanging out with people, for me anyway.

The problem with VR, or PSVR2 at least so far, is that Sony aren't fully committing. They'll buy Nixxes to port games to PC but why haven't they got a dedicated team to make VR updates for their games? If Capcom can bring RE7/8/4 to PSVR, why can't Sony bring Uncharted/TLOU/GoW? There's a modder on PC called PreyDog who makes VR mods for PC games single handedly, why can't Sony manage this? They also need to be doing everything in their power to get GTA V/RDR2/GTA VI running on PSVR2. Any of those would move headsets.

Storm2316h ago

I'm jealous. I think I would really enjoy VR but I get motion sickness and just can't really do it.

poppatron12h ago

Oh man, I feel so so sorry for you. Lots of games have loads of additional comfort options to make it a little gentler, they use vignetting and teleportation locomotion instead of smooth which really helps people. From what I hear you can build up a tolerance. But it’s an awful lot of cash to lay out if you don’t develop one

Storm2345m ago

Yeah. I bought PSVR1 and some games I did ok but most I did not. I have heard PSVR2 is better but as you said, that's a lot of cash to find out I still can't do it. Too bad. I really want to play quite a few VR games.

Inverno18h ago

Can we really call it innovative when VR has been around longer than in the last decade? It's been improved, hardware always is. But I think, for games at least, and really anything with software being what drives the hardware, that innovation must be done within the software itself. The VITA had a lot of neat features that went mostly ignored later in its life. The DS4 touch pad and speaker were underutilized, I don't think I've played a single Nintendo made game that uses the touch screen for anything unique in any of their games. Hardware becomes a gimmick if devs don't wanna use it.

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90°

X8 Meta Quest Now Available, PSVR 2 'Coming Soon'

X8 has officially launched on Meta Quest headsets and left Early Access on PC, with the PSVR 2 edition now confirmed to launch soon.

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