Elden Ring soars higher than ever as it adds Nebula's Best Game Writing award to its ever-growing collection of accolades.
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.
Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
Game writing. Unless I misunderstood something. I know it was a hit amongst the masses, not a fan myself. Anyway ibspent 5 to 10 hours in the game and didn't come across much I'd consider writing.
Confused, on the lake
Every award ER gets is well-deserved. What a W for gaming in general, this release
I f****** love Elden Ring but I wouldn't say writing was one of it's achievements
The lore sure but the way they tell the story is not the best
I know people like to say "Oh well that's how From Software doing their games, making you piece together the story yourself" but even when you've put hundreds of hours into it, seen the entire world, read notes, listened to NPCs and so on nothing is clear, you still have people debating online with story elements about what is right. It would be nice to get a little clarity but the story seems so thrown over the place to make you piece it together yourself you don't really get that.
Well deserved ER is very deep and fascinating story.
Too many people seem to think that there's only 1 way to tell a story, or that a story must be told a certain way. Just because it isn't told in a traditional form doesn't mean there's no story. Elden Ring, much like past games in the series has a lot more going on than just a straight written/told story. There's a lot of effort to flesh a lot of the smaller/overlooked things that other games do not really bother to do. Regardless of how cryptic it may be at times.