530°

30fps For The Legend of Zelda: Tears Of The Kingdom Is Not The Same As 30fps For Redfall

No, it’s not hypocritical to enjoy Tears of the Kingdom and criticise Redfall when they have the same frame rate

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thegamer.com
Jin_Sakai738d ago (Edited 738d ago )

Obviously, one is running on a prehistoric handheld while the other is on a powerful 12tf home console. There’s simply no excuse for Redfall being only 30fps.

Knushwood Butt738d ago

Sure, but don't Nintendo fans normally claim the frame rate is more important than resolution, and that Switch games run at 60fps?

Profchaos738d ago

Not really most switch games in my library are 30 fps not that 60 isn't possible it is but it's all in the design decisions made early on in development

GameBoyColor738d ago

huh, I must of missed those comments lol

Knushwood Butt738d ago

So, resolution is more important than frame rate?

_SilverHawk_738d ago

It's funny people thinking these games should have different standards of criticism based on hardware which is the reason why Nintendo games are rated so high while games on other gaming systems would get lower scores for doing the same things as Nintendo games.

Limitedtimestruggle738d ago

Uh, sure bud. Is it "statements out my ass day" already?

sadraiden738d ago

.....No. No that's something you just made up.

Angyobangyo738d ago

Nintendo fans have never claimed that. You're claiming that...or heard one Nintendo fan say that and now it's some kind of gospel to you.

chobit_A5HL3Y738d ago

the switch can't even run its own store without massive lag, so of course people lose their minds when a game can run at a solid 30fps.

if you like nintendo's library, that's fine, but there's definitely a double--standard when it comes to nintendo in general.

737d ago
FinalFantasyFanatic737d ago (Edited 737d ago )

Eh? Said no Nintendo fan ever, why would you make such a blatant lie? I think they all know what the Switch is, let's not kid ourselves that it's anywhere in the ballpark of a PS4/Xone's performance levels, let alone PS5/Series X.

The thing is, we all know the Switch isn't going to push high frame rates and we don't expect it, as for the Series X, that was inexcusable, especially when it was promised at release. I'd take any Zelda game over Redfall, Redfall clearly has alot of issues, whereas, the majority of Zelda games are really fun.

+ Show (9) more repliesLast reply 737d ago
neutralgamer1992738d ago

If redfall was getting 10/10 we would all put up with 30FS. Instead redfall was getting 5/10 along with other issues so 30FPS stood out even more

The only reason I don’t give Nintendo my money is because they knowingly release underpowered consoles, charge a premium, their main goal always is to make as much money as possible. They literally released a cardboard box for $60 and people were defending them

Knushwood Butt738d ago

but cardboard boxes with 'Nintendo' written on them are fun.

abstractel738d ago (Edited 738d ago )

The first truly great game I experienced was SNES Zelda. I loved Nintendo for a long time but I agree with you Neutral. It's amazing to see how Nintendo followers just turn a blind eye to what Nintendo has become. Not saying they don't make fun games, but the concessions they make are truly remarkable. I'll get the same disagrees, but thankfully Sony didn't follow Nintendo's footsteps (although I haven't loved the long cross-gen period, I can sort of understand it).

I do wish I had current-gen Nintendo games as I know they would produce astounding games with current technology that would far surpass Tears of the Kingdom's experience. Do you guys lack imagination? I know that's condescending, it's not meant to be, just don't understand why you wouldn't want what you could get if Nintendo wasn't as greedy as they are. Profit drives all companies, but we have Sony who are doing very well, and fortunately in my books. I do hope Xbox will catch up this generation but I think they somewhat stabbed themselves (and cross-platform) in the foot with Series S. We'll see how Senua's Saga will turn out, might be the miracle it looks to be.

738d ago
Zhipp738d ago

There's also the issue of Red fall being an fps. 60 is kind of standard for shooters whereas 30 has generally been acceptable for slower paced third person adventure games.

Zelda also tends to have more responsive controls than other 30fps games which I've now come to understand Is because of the use of double buffered vsync as opposed to triple buffering.

Knushwood Butt738d ago

Mario Odyssey seems to be 60fps, along with quite a few other first party offerings.

https://www.digitaltrends.c...

Is that a faster paced third person adventure game?

Just trying to understand the rules here.

Zhipp737d ago

@Knush
I'm not sure how to respond. Is that supposed to be some kind of "gotcha" statement? I guess you could call it a fast paced action adventure game? Mario Oddyssey is a platformer, which oftentimes requires precise inputs and twitch reactions -- it benefits more from 60fps than Zelda, Assassin's Creed, TLOU, or any other number of slower paced games.

I don't know what you posted that list for? Did you interpret my statement as meaning "some games are better at 30fps" or something? 60fps is objectively better. If I could, I would play all games at a higher framerate. That doesn't mean some titles don't need it more than others, though.

DOOM benefits more from 60fps than Fallout, and Mario needs it more than Zelda. Make sense?

Mulando738d ago

First of all, those games can not be compared (totally different). Also Redfall is really not a fun game.
But, I really don't get why Zelda is so good in the reviews. I have it (because of my son) and tried it. The graphic is really ancient, tends to flicker and just ugly at times. Also the world is total empty. There are so many corners you can go to where just nothing is at all. Well maybe it is just not my type of game.
But what really broke the immersion for me was Zelda herself. First she makes pictures with a switch-like device (the player gets a few minutes later) ... this should really not be in such a game ... and than she stops talking and instead makes noises whenever her textbox appears if she and link make some "naughty" things ...
Totally broke the immersion for me. And from there on it really didn't get much better, even after the tutorial section.

SullysCigar737d ago

Yeah, I've noticed constant shimmering on the graphics and it's quite off-putting. It really does feel like going back in time, playing TofK. In a nice, nostalgic way, but also - and more so - in a 'this tech is tired by today's standards' way.

Zhipp737d ago

You sound like someone who started gaming in the 360/PS3 generation. The distinction between cutscene voices and in-game voices has been a thing in gaming for a long time, but around that time most games (excepting Nintendo's) started to become fully voice-acted.

Mulando736d ago (Edited 736d ago )

@zhipp, no, not really. I started with a C64 a long time ago. Yes I know that old games (when voice on consoles was a new thing) tended to switch between it, but that was long ago and the medium was often the limit. But it is 2023 now and this was more or less part of the intro of the game.

VariantAEC733d ago

But God John Lineman of Digital Foundry said these were all great features!

How dare you question God John!

/s

VariantAEC733d ago

Spyro on PS1 was fully voice acted... Syphon Filter, G-Police, Air Combat (Ace Combat - if you were not in NA) and so many other og PlayStation titles were fully voice acted by the same people inside and outside of cutscenes this extended to PS2 and PSP even before Xbox 360 and PS3 ever hit store shelves. Nintendo couldn't do that kind of thing because their I/O was very limited at least on NES, SNES, N64, GB/P/L/C/A and NDS which maxed out at about 1GB carts on NDS. Literally all game data on a cart was measured in MB on Nintendo HW up through the NDS and most of their carts were well under 100MB even when Nintendo switched to discs things were still small about 1GB. PSP UMD's could hold 1.7GB DVDs 4.7GB on PS2.

Back to PS1, CDs held 700MB vs N64s paltry 64MB carts. Of course PS had way more games with full VO and proper music compared to Nintendo consoles. It had less to do with Nintendo's chosen DSPs and way more to do with lackluster storage space.

+ Show (2) more repliesLast reply 733d ago
gamerz738d ago

Not really an excuse for 30fps on either but especially Redfall.

DarXyde738d ago

It's more than that, I'd say.

Nintendo has been putting out 60fps games before anyone was asking for it, since GameCube. Pretty consistently, too.

Anyone complaining about a "double standard" are really oversimplifying the problems with Redfall or outright misdiagnosing them.

The frame rate for Redfall is a big issue as a matter of principle because the footage used to advertise it was 60fps. It was fully expected to ship at 60fps, but it didn't—then a sticker was slapped onto it that basically says "eventually". But that's hardly the only issue: critics have made it clear that it's ugly, uninspired, glitchy, and the AI is terrible.

Not all 30fps titles are created equal, and I think people would be more forgiving of the Redfall frame rate if they had their other ducks in a row.

+ Show (3) more repliesLast reply 733d ago
Flawlessmic738d ago (Edited 738d ago )

No shit.

One is an absolutely amazing game that I just sunk in atleast 20 hrs over the weekend lol and had to force myself to put down.

The other is 💩 💩 💩 played a decent amount of redfall just to give it a proper chance and have an informed opinion about it.

Redfall isn't bad because of 30 fps, hell it could get patched for 120fps and it would still be a turd!!

Nothing wrong with 30 fps as that how I play all my games, give me the fidelity, in saying that though I do expect a rock solid 30 with no dips.

I don't think zelda should get a free pass completely for its frame drops but they are very easily overlooked when the game is this good.

Redfall has zero redeeming qualities about it, I actually can't believe just how bad it is on every metric I could rate a game by.

Iv seen a lot of people on here though that all of sudden say 30fps and zelda is awesome when previously they said they can't play games at 30 anymore lol

staticall738d ago

No, it is hypocritical, stop with the mental gymnastics. Yes, one is an old hardware and other is brand new SSD machine. But:
a) It's Nintendo problem that their hardware can't handle the game and they don't release the next console/revision yet;
b) Both games are exclusives and should show the best the console can perform.

I can kinda agree that Redfall should be criticized more (because of how much extra power they can use). But Zelda must be criticized as well, don't act like low FPS doesn't matter or doesn't affect the score.

Either performance issues for all games should affect the score or the other way around. I prefer the former. Double standarts are bad, period.
That's why i wouldn't trust any of those 10/10 reviews.

P. S.: It's not even stable 30 FPS. It's much better with the patch, but still it drops to 20-25-ish periodically in busy places.

Nitrowolf2738d ago (Edited 738d ago )

Lol dude, most people understand when something limited by the tech they're on versus something that's been praised to high hell as the world's most powerful console.

We're talking about a game that's even bigger than most next-gen games running on hardware that's over 7 years old that was even then barely stronger than last-gen consoles, versus a current-gen game.

This isn't "oh but because it's Nintendo" cause otherwise Pokemon Scarlet and Violet wouldn't be sitting at a 72

TotK runs fine for most part. Yes there's dips, but not much we can do seeing there's not a switch 2 yet. If this was a switch 2 launch game then yes, people would be complaining about the lack of 60fps. Again, most people fully understand the limitations of the system, it's been showing for years.

Redfall, a game built exclusively for the series is being outperformed by a console built nearly 2 gens ago.

Not to mention, even if Redfall ran at 60FPS, that is literally the least of its concerns on why the game is scoring so low. You really think if Redfall ran at 60fps it would somehow fix the bland story, the repetitive tedious gameplay loop, and the gameplay in general?

Redfall could be running at 1000fps and it would have still reviewed badly

Redfall releasing at 30FPS just weakens the Xbox in general because it indicates it's not the powerhouse Microsoft made it out.

TotK releasing at 30FPS only tells what everyone knew for the last 5 years, that Nintendo needs to move on already.

Imalwaysright738d ago (Edited 738d ago )

30 fps has never impacted the score of any game. Insomniac who was well known for only making 60 fps games started to make games in 30fps because they did their research and reached the conclusion that games didn't sell better or reviewed better if they ran at 30 fps vs 60 fps.

https://www.eurogamer.net/i...

staticall738d ago

@Imalwaysright
If you're criticizing one games' performance (aka, it's affecting your score) and do not criticize the other or acting like, quote, "majority of people who play this game are not expecting 30fps" (it's from an article) - it is hypocritical. This is not about 30 fps only, this is about not hitting 30 fps 100% of the time (aka, performance issues) and sweeping that under the rug for the game you like. Both games have a problem here (not hitting 30 fps 100% of the time). My comment was about the thegamer article, not eurogamer or Insomniac.

NotoriousWhiz738d ago

^ when did nintendo ever show off 60fps game play and pretended it was for the Nintendo?

sadraiden738d ago

Nintendo doesn't have any problems. They still are selling Switch's and they keep making crazy money. Sounds like you just don't like the Switch. That's a you thing.

repsahj738d ago

Even Redfall runs at 120fps, it's still a garbage game. They cant fix a trash game with fps patch.

+ Show (1) more replyLast reply 738d ago
Abracadabra738d ago (Edited 738d ago )

"Gamers" (fanboys) are BS hypocrites. What else is new?

Abracadabra737d ago

LOL. A fanboy that even has PS5 on his name accusing others of being fanboys... * Facepalm *

So much PS5 love, you must sleep with your console.

shinoff2183737d ago

Abra

It doesn't make him wrong though

Abracadabra737d ago

It doesn't make him right though.

Soulsborne738d ago

Because redfall would be such good game with 60 fps .... lol

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210°

List of all prices for Nintendo Switch 2 Upgrade Packs

Prices revealed for all Nintendo Switch 2 Upgrade Packs, coming from both Nintendo and third-parties.

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nintendoeverything.com
IanTH24d ago (Edited 24d ago )

I argue that simple res/FPS bumps should be free, and then you can charge $10 if it includes actual extra content. That seems to be what has been settled on.

Many PS4 games got free upgrades for PS5 when just increasing res/FPS. Days Gone, for example, got a free FPS bump to start the generation. Now it's getting a "remaster", improved visuals/extra modes/content for $10.

I know they have *some* free upgrades - though we don't know what they entail - but the Zelda games just seem like they know they can get money from eager new buyers, so why not. Zelda Notes doesn't quite seem to justify $10, but hey, let us choose. Make it a $10 app, and give the res/FPS upgrades for free.

CrashMania24d ago

Weird the Jamboree pack being 20 with no new boards or minigames for party mode, way to miss the mark. Minigame variety is seriously lacking for the party mode compared to superstars, my biggest issue with the game, think I'll pass on that.

L3e24d ago

I wonder if there will be supply issues (unable to find the system). Interesting that they are launching in the middle of the year as well.

gold_drake23d ago

some of these are abit pricey.
like why?

neutralgamer199223d ago

It's Nintendo they know they can get away with it. Bits that simple

Dhika23d ago

Why the differences in prices?

160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

Read Full Story >>
vgchartz.com
Profchaos64d ago (Edited 64d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake64d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204964d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer64d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos64d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

33d ago
SimpleDad64d ago (Edited 64d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos64d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman64d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein64d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername64d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast64d ago (Edited 64d ago )

BG Act III is dense. It's the opposite of bloat.

andy8564d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast64d ago

There is some much unique content in that ACT.

gold_drake64d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

Show all comments (21)
100°

Zelda: Tears of the Kingdom - Why You Should Start Over in 2025

With its quantity of content, approach to problem-solving, and library of fan-made creations, Zelda: Tears of the Kingdom is worth restarting in 2025.

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gamerant.com
Zeldafan6475d ago

Once they give us Master Mode I'll replay it.

OtterX75d ago

Only because the inevitable Remaster will launch on the Switch 2 this Fall.

SoloGamer175d ago

no thanks...Nintendo is notorious for poorly designed dungeons/temples etc...and the recent Zelda games are no exception.

Inverno75d ago

I'd argue it'd be better to give BoTW another go. BoTW was better imo *shrugs*

jznrpg75d ago

I own it but I didn’t get far into it. Maybe someday

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