Videogamer: "We take a look at the full list of Tears of the Kingdom amiibo rewards and unlocks, and what they can do for players in-game."
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
With its quantity of content, approach to problem-solving, and library of fan-made creations, Zelda: Tears of the Kingdom is worth restarting in 2025.
no thanks...Nintendo is notorious for poorly designed dungeons/temples etc...and the recent Zelda games are no exception.
NE: "As the Nintendo Switch's life cycle comes to an end, we rank 10 of its greatest exclusive games and experiences."