390°

Redfall Flopped, But Phil Spencer's Right — New Games Should Be Allowed to Fail

Redfall failed, but Xbox's Phil Spencer is right — developers should still be able to explore different genres.

Read Full Story >>
gamerevolution.com
isarai775d ago (Edited 775d ago )

No one said they couldn't, that's not the argument AT ALL, Has absolutely nothing to do with it being a "new game" and you're trying to divert away from the actual issue, you know, the fact that it's an ufinished mess? Even if it were Dishonored 3, if it launched in this state all criticisms would be just as justified if not moreso.

porkChop775d ago

They're not diverting from the game being broken and buggy. They talk about that in the article and say that the game never should have launched in its current state. They're essentially responding to the people who said Arkane Austin shouldn't have been allowed to make a co-op loot shooter. They're making a broader point that devs should be allowed to experiment and fail in new genres rather than be confined to what they're known for. Otherwise we'd never have gotten games like Horizon, Left 4 Dead, PT, Uncharted, etc.

SullysCigar775d ago

If that's the point they're trying to make, perhaps they shouldn't refer to Redfall's floppage and Phil Spencer's silly subsequent comments front and centre in the title. I think even Phil would agree that it should never be considered acceptable for a development studio to spend 6 years of their life making a game that is then "allowed to fail".

I don't see a great amount of experimentation in Redfall, nor do I accept that the key reason Redfall turned out like it did was because Arkane hadn't made a game like that before.

Redfall just doesn't seem like a suitable case study to make a point about being allowed to experiment outside of your wheelhouse in the hope of generating something special and pushing gaming forward.

Obscure_Observer775d ago (Edited 775d ago )

"They're making a broader point that devs should be allowed to experiment and fail in new genres rather than be confined to what they're known for. Otherwise we'd never have gotten games like Horizon, Left 4 Dead, PT, Uncharted, etc."

Phil will continue and let Xbox first party studios to try new genres just like Fable, Avowed, Hi-Fi Rush, Pentiment, Project Mara, Project Midnight, Project Cobalt and more.

Hopefully the days of just Halo, Forza and Gears as the only mainstream Xbox IPs will be over rather sooner than later.

isarai775d ago

A broader point no one was talking about. No one used the word "allowed" everything about this game feels like they were forced to make it into a looter shooter, that's the general consensus. It has no soul, no nuance, nothing that makes an arkane game feel like an arkane game besides a couple abilities. If they were passionate about this game, it certainly doesn't show. THAT'S what people are gathering from the game, it's an observation not a criticism of whether they should have or should not have.

rippermcrip775d ago

Who exactly said devs shouldn't be allowed to experiment?

shaenoide775d ago

experimenting at 70 bucks is never OK.

-Foxtrot775d ago

What's the point experimenting with things you don't know anything about, have no experience in and obviously got no support or help.

They should have stuck with things they knew about with their main games and experimented on the side with something smaller.

porkChop775d ago

@ripper

Look. You've got two examples right below you.

@Fox

Again, Guerilla had zero experience making games like Horizon. Naughty Dog had no experience making a game like Uncharted. DICE had zero experience making a game like Mirror's Edge. Insomniac took a huge risk with Fuse and failed, but they learned a ton from that experience. Then they went on to make bangers like Sunset and Spider-Man. Obviously I'm not saying Arkane Austin is on the level of Insomniac, but the point still stands.

Petebloodyonion775d ago

@Isarai
"No one used the word "allowed" everything about this game feels like they were forced to make it into a looter shooter, that's the general consensus."

You're right they were forced because Dishonored and Prey failed to sell and Bethesda told them to create a game that usually sells like Farcry basically shadowing the narrative from the article.

+ Show (5) more repliesLast reply 775d ago
RpgSama775d ago

It's one thing when you release a new IP, it reviews well but it does not sell well, so yes, new games should be allowed to fail, that's how you create new potential IPs.

It's another when your game fails because it reviews like crap, not because new IP, VERY different things.

porkChop775d ago

Eh, I think if some ideas don't pan out or work right that's also ok in the grand scheme of things. I've seen interviews over the years where film directors, writers, etc., have talked about about projects that they sort of screwed up on, and how they learned the most from those kinds of projects.

It makes sense. As human beings we learn from our mistakes in life and understand how to become a better person overall. The same should apply to any type of creative role as well.

RpgSama775d ago

Ideas not panning out very Different than your game being a broken 2 generations ago mess.

Kaii775d ago

When you take something out of the oven early and complain it's not cooked who's to blame?
August 2017 > May 2023
Perhaps the Ingredients were spoiled, but that's not on the customer.

onisama775d ago

if you watch the proadcast he means if the game has only some bugs fix they would delay it but the game has bigger problems, his right on this one they game was delayed and still not fixed, i think the vision of the project wasn't made into the final prodect also AI is so dumb and graphics is old

CrimsonWing69775d ago

Yea, new games that ARE good. This game is not good, Halo Infinite was not good. Where are all the other games? About the only consistent good game they have is Forza… whoop dee damn doo doo. Hi-Fi Rush I hear is good. I’m drawing a blank here, but what Xbox Series X exclusive has been stellar this gen? Gears Tactics maybe?

You can’t shrug and say a game that has millions poured into its development and is half-baked should be allowed to fail. That’s not the message here.

Yes, if the game is incredible and just failed to hook an audience, then yes the industry shouldn’t look at that and say, “Well, we tried something new and lost a lot of money on it, guess we’ll only spit out what sells!”

The problem with the Xbox game division is the games that are failing for them are because they’re bad games and the consistency of barely any exclusives and then when there’s something big finally coming out, it’s bad. In this case failure cannot be perceived as something that should be allowed to happen… at least in the sense that something new that’s stellar should be allowed to fail.

giovonni775d ago

Actually halo infinity was good, with a metic rating of 87 and got relatively positive reviews for its campaign. It fell short to deliver in multiplayer (halo bread and butter) and the expansion pack 343 totally missed on (just dealing with facts). Now to rebuttal with the problem with xbox is not that they are bad games. They are truly mismanaged by Phil’s hands off approach plus there new unproven unknown ips with million dollar budgets Phil should be involved in watching those games like a hawk to make sure he is getting the best out of the money invested. Games like Forza, gears, Ori, Cuphead don’t need that much attention. The end goal is never failure, but with experimentation it’s inevitable.

Goosejuice775d ago

I would argue that that 87 metic rating would have been lowered if review sites didn't ignore the lack of content and believe the promises of them adding it a bunch in right after launch that was delayed for many months and some cancelled. Releasing a content less game and promising updates is basically releasing an unfinished game but it was ignored on promises they would add alot more in.

giovonni775d ago (Edited 775d ago )

@ Goosejuice and I can argue that it still wasn’t a bad game campaign wise even with the broken promises.. now I want you to also take notice how the goal post just moved. What’s the next move “ 87 metric really isn’t that good,” now? Fact remains that Xbox bad games are results of their management style as specially with newer ips. Hive busters, Pentiment, Hi Fi rush, Forza, Halo, have been good releases. Phil just gonna have to micro management a little bit.

Goosejuice775d ago (Edited 775d ago )

I didnt move any goal posts and I never said 87 was bad. What I was saying is that it should have never got an 87 to begin with. Ignoring lack of content in the reviews by accepting promises that were never fulfilled is what I have a problem with. I remember a time when battlefield or maybe it was cod released with only like 10 maps and was hated on for not having enough content and reviews pointed it out. But Halo got a pass because they promised it would come but instead they cancelled features and delayed content. 87 for a game with only half of what was supposed to be there to me is an absolute joke. Does it make it a bad game? Not necessarily as the gameplay feels fine..I mean it's halo and single player was decent. I was just pointing it out that it did not deserve an 87 based on promises and should have been reviewed what it launched as.

I personally would have gave it a solid 80 as everything is there core wise to be a good halo game but lacking in features and content for mp holds it back at launch. You can't base your review on promised updates later on.

darkrider775d ago

The 87 score doesn't reflect the reality of the game.

+ Show (1) more replyLast reply 775d ago
Profchaos775d ago

Agree there's been no creative spark since pre gamepass sunset overdrive is probably the last game I felt was really a creative enjoyable game that wasn't a sequel or rip off

343_Guilty_Spark775d ago

Sea of Thieves is no creative spark?

Goosejuice775d ago

I think sea of thieves actually came before gamepass. I paid full price of that game at launch

Profchaos775d ago (Edited 775d ago )

@343 debatable about sea of thieves remember it was pretty empty at launch which means it was reviewed mediocre and probably took around 1 to 2 years post launch to become fleshed out.

I'll give some credit to hi fi however I didn't consider that when writing

staticall775d ago

Developers should strive to make the best game possible. Don't try to normalize low-effort products or a bad job.

Also, i'm not sure how Redfall isn't like the other Arkane games - it's also a first person shooter with light RPG elements and semi-open world. You know, like the Prey or Deathloop. The only new element is a co-op. Maybe that's down to personal preference or something.
If they've tried to make, i dunno, an RTS game, then i would've kinda get the «not their cup of tea» excuse and lack of experience. But then again, they're professionals with trillion dollar company backing them, they can hire staff they're missing, can't they?

«but its technical performance and Xbox’s lackluster slate shouldn’t be used as ammo to limit Arkane’s creative freedom.» - what creative freedom?! You yourself said in the article that they're chasing trends, i quote: «would be divorcing itself from its specialties and chasing trends instead». Creative freedom should not be an excuse to make bad games or to act like those bad games don't matter. What, they didn't see all the problems? Like braindead AI? Lack of coherent story? Performance issues? Bad excuse for cutscenes? They've traded their stellar reputation for Redfall and they're the only ones to blame.

Demand better from Arkane, Xbox and Microsoft, that's the only way for Microsoft and their studios to improve. If you start acting like bad games are ok or that it's fine because it's available on GamePass, things will get even worse.

Oh, by the way, which Supermassive Games was «poorly animated»? I mean, "samey" i get, but poorly animated? Don't remember a single one. Weird jab.

execution17775d ago

🤷‍♂️ maybe they just stopped caring once MS took away their sales bonuses and put on 18 month contracts

Flawlessmic775d ago

Redfall didn't fail cause it's a new ip, it failed cause it's a bad game simple as that.

It failed because it clearly wasn't supported properly or given enough time, that sucks for a new ip for it to fail that way.

Obscure_Observer775d ago

"It failed because it clearly wasn't supported properly or given enough time, that sucks for a new ip for it to fail that way."

Arkane Austin don´t have anyone to blame but themselves.

They´re experienced vets and goty awarded developers, they´re no rookies that needs babysitting from anyone!

They didn´t required or asked for anyone´s help, there´s a reason why both Pete Hines from Bethesda and Matt Booty from XBG hadn´t issue an public apology.

They were given 6 full years to deliver not a masterpiece, just a decent game would do. Still, after all that time, they delivered an alpha build for full $70.

So f$%@ the director and producer of that stinking mess of a game for allow it to be released in such a broken state. I feel sorry for other non senior developers which might be facing harassment from their own colleagues at Bethesda, while dealing with anxiety and depression because of their bosses crappy decisions and incompetence.

Phil made a big mistake by allowing Bethesda continue to run and operate as an independent publisher. I know Booty has lots work as it is with other Xbox First Party studios, but I think all of those studios should be under his supervision.

After Redfall, a QA counsel should be assembled, bad games will always be a thing regardless, I know. But MS has at to make sure that first party games in a broken state will never be released again.

shinoff2183775d ago

Obscure in the end ms gave the go ahead that they felt it was good enough for its audience. Phil even bsed that it polled well.

Obscure_Observer775d ago (Edited 775d ago )

@shinoff2183

"Obscure in the end ms gave the go ahead that they felt it was good enough for its audience"

Of course they did, like any other publisher would do. In case you forgot, in the end, studios have deadlines to meet, results to present, audience to please, and last but no least; suppliers, partners, executives, directors, investors and shareholders pockets to fill.

It was Arkane Austin and not MS the ones who set very specific, distinct and well spaced release dates for Redfall and fail to commit whit it.

They´d brought this mess on their own and you know the drill:

*Fool me once, shame on you; fool me twice, shame on me.*

Never gets old.

Show all comments (64)
220°

Yoshida claims PS believes Xbox is their only competitor, truth is they don’t have one any more

Former PlayStation boss Shuhei Yoshida claims PlayStation still believes Xbox is their only true competitor, not Nintendo.

Read Full Story >>
videogamer.com
4d ago
Terry_B2d ago

True, they have pretty different audiences..and some People just have both at home or a PS and a PC that emulates more or less everything from Nintendo.

Knightofelemia2d ago

Xbox hasn't been a competitor since the XB360. Last generation and this generation Sony has been running circles around Xbox. As for Sony vs Nintendo Sony runs circles yes but I don't really see Nintendo as competition. Nintendo does their own thing and it works.

2d ago Replies(1)
Lightning772d ago

Details are important. Console sales yes. Overall games Xbox seems to be doing fairly well in that department.

LoveSpuds1d 19h ago (Edited 1d 19h ago )

MS were doing so well that they had to start selling their games on their main competitors system which in turn results in around 30% of each sale going to Sony as the platform holder.

I do think tjat MS' fortunes will improve now that they are actually selling games rather than giving them away for pennies on the dollar.

Something that occurs to me is that the more success MS published games have elsewhere, the more stark it will become that selling games is much more profitable than renting them. If that becomes highly noticable, I wonder what the shareholders (who ultimately run the show) will make of a service which has stagnated for years?

crazyCoconuts1d 16h ago

PlayStation doesn't compete with third party games, they compete on consoles. They profit from third party games. If you're not comparing consoles there's no point in comparing.

drivxr2d ago

Console wars are over.

Eventually, everyone else will catch up to this fact.

attilayavuzer2d ago (Edited 2d ago )

I think it's all PS fans have left at this point. Console wars were always a competition for fourth place behind Nintendo, PC and mobile. If Xbox evaporates into a hybrid virtual platform, then PS will be perennially left in last place.

Christopher2d ago

Strange, I recall all those FCC documents and witness testimonies saying the exact opposite... Guess Microsoft doesn't know what it's talking about?

PanicMechanic1d 23h ago (Edited 1d 23h ago )

Great analysis. Just joking.

Pretending like companies give a f about where they “rank” against each other is just super retarded. This isn’t the World Cup.

Tell me, how does “PC” compete against a brand like PlayStation? It just doesn’t make sense at all. What you just said, is complete and utter nonsense

BlaqMagiq11d 14h ago

I don't think PS cares about being in this so-called "last place" you came up with when they're making profits hand over fist.

+ Show (1) more replyLast reply 1d 14h ago
Destiny10802d ago

microsoft wanted to crush sony into dust and they had the money to do it, but with such weak leadership it was always going to fail

Reaper22_2d ago

Had the money? They still have the money but the industry has changed since xbox 360. Microsoft is the number one publisher in gaming. I'd hardly call that failing.

IRetrouk2d ago (Edited 2d ago )

The industry hasn't changed though, just ms, Microsoft was the no1 publisher for a month in december 2024, the actual no1 for fy2024 was tencent if game sales are all that's being counted.

Profchaos2d ago

Money doesn't mean you'll be successful large corporations have entered and failed before like Nec

Show all comments (23)
70°

Interview: Plants vs. Zombies Composer Talks Charm, Humor, and Musical Mayhem

Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.

Read Full Story >>
gamerant.com
VenomUK3d ago

The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.

70°

'A Deluge' Baldur's Gate 3 Karlach Actor Samantha Béart Talks New and Upcoming Video Game Roles

Game Rant speaks with actor Samantha Béart about their new and upcoming video game roles in Tron: Catalyst, Fading Echo, and more.

Read Full Story >>
gamerant.com