Mike and Alex return to the concept of “the Game Pass Effect”. Games, the argument goes, designed for consumption on a subscription service alongside dozens of others a month will need to be conformed to this mode of consumption. They will lack the grandiose worldbuilding, demanding mechanics and novel-style writing of the best the medium has to offer. They will, instead, be shallow, light-hearted, toy-like experiences designed for piecemeal engagement, likely with loot-based progression. This (evidently) detracts from the quality of a game.
And why are we only seeing this type of article now, when this has been obvious for years?
Is it suddenly OK to kick MS now that they are on the floor?