CG writes: In this video we take a look at the opening hour or so in of Arkane Studios just released Redfall on PC, running the game Native 4K max settings using an RTX 4090.
WTMG's Leo Faria: "As a whole, this entire game just reeks of “we didn’t care about making it”. Redfall might not be the worst game released in 2023, but I don’t think I have played something more uninspired. It looks dated, its performance is disappointing, its plot is bland, the controls are glitchy, and the entire gameplay loop is the most generic and passion-devoid AAA schtick you could think of. If Arkane clearly wasn’t willing to make this game, then why would any of us should or want to care about it? Not even the fact it’s on Gamepass makes it being worth downloading it and playing for a day or two."
Just leave the dev to concentrate on what they do best - immersive sims. That said, this blunder of a game made most of the key talent jump ship. Sad; being Arkane were easily one of my favorite developers.
I blame Harvey Smith. Any time he is given a production role, he stumbles. Redfall and Deus Ex: Invisible War back when. He's a good creative talent, but he shouldn't be leading a project.
Pete Hines has said Bethesda is not a company to "quit or abandon stuff just because it didn't start right" when speaking on Redfall's launch.
Oh of course completely believe him. I'm sure the next big update for elder scrolls blades is just around the corner and the promised ps5/series/pc and VR release is so close.
First thing he logs with his most of his weapons missing that sucks.
I can’t see why they didn’t get this game running at 120fps let alone 60fps.
It’s not like it has PS4 level graphics even. It’s around 360-Xb1 graphics minus some effects maybe and resolution.