730°
4.0

Redfall Review - Half-Staked | Gamespot

Arkane takes a stab at infusing the genre du jour with its signature style, but the end results are a bloody mess.

Read Full Story >>
gamespot.com
-Foxtrot774d ago

You know what’s funny, I've made comments on here in the past about how they never showed off a long play walk through of a single player mission, something meaty you could watch to see how you could go about missions playing solo similar to the huge focus on the co-op playthroughs they've showed off of the game and I was called out a few times.

Now with these reviews coming out it's pretty much confirmed one of my main suspicions that it's another game which clearly has been ruined by co-op and overall online play.

The single player side of it is talked about being so disappointing and it's a huge deal here because for Arkane this is their bread and butter. We have a single player driven developer dipping their toes into online play and it just hasn't worked for them. I loved Deathloop but even then I felt with the small additions of online features it wasn't something you really needed or good enopugh to make a huge splash however despite that it was still smaller in comparison. Here it seems they've bitten off more than they can chew within a development time that was clearly not realistic enough given their lack of knowledge on the subject.

The issue overall with Redfalls online direction is that the game clearly doesn’t know what it wants to be so while on one hand it's shown as this "work together, team based" shooter the other gives off a "fun looter shooter" vibe. I mean remember how many people were confused after the big reveal we saw last year over the games direction? We had L4D comparisons on one side and then Borderlands ones were on the other.

This game could have been amazing if it was built up as a single player driven open world game (or hubs like past Arkane games) and the abilities the 4 players have are "paths" for one single character within the game you could go down towards when spending skill points in that chosen skill path. It's just crazy that they've done Vampires who are bursting with a variety of different interesting lore’s they could have taken inspiration from and it feels like it was the last thing on their mind.

Terry_B774d ago

I guess the game needed another 1-2 development years to be really good.

IamTylerDurden1774d ago

Imagine if they DIDN'T delay it?

darthv72774d ago

I just installed it this morning. I figured it cant hurt to give it a try for myself. It will have to wait until later tonight after work.

LordoftheCritics774d ago

I'm just surprised that people expected it to be good in the first place.

Did we not see the same trailers?

Hofstaderman774d ago

Guess we will likely never see Dishonored as we knew it.

blackblades774d ago

Which is sad cause that's the only series I like from Bethesda which I couldnt play anyway because of MS buying up the joint.

774d ago Replies(1)
crazyCoconuts774d ago

The studio must have known the game wasn't ready. Why release like this?
Is it possible MS has laid out a template for these GamePass multiplayer games? Put a fixed amount of time/money into it, release it as long as it's not fundamentally broken, and spend the next n years refining it until it's good.
Isn't that what happened with Sea of Thieves?
I'm not saying I like it, but I refuse to believe these low ratings and poor state of the game are surprises to MS management.

IamTylerDurden1774d ago

And it was delayed. Obviously MS had a time and budget demand and the first delay was probably Arkane saying we can not release a playable game by 2022.

Deathloop is leagues above this. Redfall feels budget. Obviously Microsoft's touch ruined this game.

Sonic1881774d ago (Edited 774d ago )

I can't believe Forspoken is better than this game. I'm now concerned for Starfield

-Foxtrot774d ago

Same but only because how ambitious it is

If it was a Sci-Fi game set in just one planet with one huge map which they’ve done before sure but they are doing a lot with the game

IamTylerDurden1774d ago

From my limited experience with both games, yeah, Forspoken is better. Ppl kill the story but Forspoken at least has one. Redfall so far is just some storyboard pictures.

badz149774d ago

GAAS & Gamepass FTW!

...NOT!

isarai774d ago

"ruined by co-op" first time I've ever heard that 😆

-Foxtrot774d ago

Welllllllll

It’s the kiss of death clearly 😉

IamTylerDurden1774d ago

He's right though. The game was designed around co op nonsense rather than engaging sp story and pace. Fox is right.

isarai773d ago

Oh I'm not saying he's wrong, just like....damn what a waste of an opportunity this game was.

IamTylerDurden1774d ago

60 pc

63 SX

I said from the announce trailer to the day before launch it looked mediocre, devoid of soul, and that the characters and story appeared B4B quality and through several hrs of play it is exactly that. The game i excepted the entire time, i just didn't think critics would nail it to the cross.

The actual exploration and vibe is ok, early on it's fun-ish but after 4 hrs it's already getting old. Visuals and combat are imo well below Deathloop which i do not understand seeing as how this is a next gen, AAA exclusive years later. On S it looks shit. A gen behind, other than vfx which are decent. Character models and assets, animation, it's almost Prey or Dishonored quality. And at 30 frames in sp. The rocks look ok, ig...

The characters thus far are hollow shells and the story is a nothing burger so far, as expected. It doesn't even have real cutscenes, it's a less stylized version of Infamous 1 with story board pictures. NPCs are worse than Dead Island 1 so far. Absolute, generic wastes who look bad and offer zip.

The gunplay is below par. It's mediocre at best. The game kinda sucks. It is what it is. I'm not sure why some previews posted on n4g made a fuss about how great it was. Then some ppl crowed about goty potential. Like...it never looked good, what were they seeing? Oh well, another stinker.

shinoff2183774d ago

I've seen one reviewer complaining about the story being told through paintings or still pics. For indie no problem but a aaa game should be a little more cutscene like imo

Christopher773d ago

Someone else said it, and I kind of do get the impression that an SP game's abilities were spread out and added to a bit to make it MP.

Two focus on traditional 'outsider' dishonored abilities from seeking out and finding enemies, cloaking, traversal, and shielding. Two focus more on gadgets, with an aim at control. A slightly more expanded tree for each ability whereas in Dishonored you'd have bone charms or the like. Then add more weapons within a type and weapon levels as drops rather than upgraded gear.

I think this is one of those games where I'd like to be a fly on the wall when they were discussing the development and how or why things evolved to what we have now. It just feels like not what was originally planned.

-Foxtrot773d ago (Edited 773d ago )

Oh I agree this game has "single player" all over it where they've then split it up to make an online game.

I just don't understand who made them change their mind

It feels like they got half way into development, realised it wasn't working, they bit off more than they could chew because they didn't have the knowledge or skills for an online game and couldn't restart development so they just kept going forward hoping for the best.

I swear to f***** God if Starfield has online co-op

+ Show (6) more repliesLast reply 773d ago
Terry_B774d ago ShowReplies(4)
helicoptergirl774d ago ShowReplies(2)
SullysCigar774d ago

Holy Moly, it's worse than I thought. 70 bucks, or 100 for a 'special' version? What were they thinking?

IamTylerDurden1774d ago

Shouldbe 40. It's budget quality.

saint_seya774d ago

You mean 4, like the score :D

Christopher774d ago

$40 and on all platforms, this game would sell pretty well actually. It would be a budget co-op game before Diablo or other co-op shooters aiming for a later summer/early fall release.

Bathyj774d ago

This game was rushed out to die for the sake of Gamepass filler.

Xbox gamers need to stop bragging their gaming is cheap and start demanding their gaming be high quality.

rakentaja774d ago (Edited 774d ago )

In 2021, the game had already been in development for 4 years. It seems that during development there was a problem with the ideas or putting them together. Time was definitely not of the main factor here.

Shadowsteal773d ago (Edited 773d ago )

Time was definitely the main factor here. Arkane Austin's last game was Prey which was a pretty great success, critically and reception amongst gamers. So we know they are capable of making great games.

Redfall was very ambitious from the get go, co-op AND open-world two firsts for Arkane. The amount of time allocated was not enough to bring this game up to standard.

At the end of the day Bethesda and Microsoft decides when these games release and historically they're both known for rushing games; Fallout 76 and Halo: Infinite.

talocaca774d ago

Seriously! When was the last time they had a true GOTY contender (aka not a sequel to Forza).

EvertonFC774d ago

I don't think they've ever had a GOTY contender

execution17773d ago

Probably halo 3 and that was forever ago and a different studio or even gears when epic made them

Silly Mammo774d ago

"This game was rushed out to die on the stake for Gamepass filler."

Fixed it for you. Gotta keep with the vampire theme.

Father__Merrin774d ago

@Bath

They can't do that as they believe Spencer to be Thier lord

Lightning77774d ago

How was it rushed out when they had a year delay? They were granted s whole year and still couldn't deliver a good game.

jznrpg774d ago

Because it still wasn’t ready

shinoff2183774d ago

Was going to comment what I was about to say. I look below and bam

Jznrpg got me beat

+ Show (3) more repliesLast reply 773d ago
Show all comments (179)
110°

Concord, Suicide Squad, Fairgame$ And ‘Vibes-Based’ Failures

Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."

Alos88163d ago

Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.

Nacho_Z162d ago

It will definitely flop, missed the boat by a couple of years. Agreed that Marathon has a decent chance of succeeding it looks genuinely good and interesting.

It can't be sustainable having all these expensive GaaS being DOA being balanced by the odd modest success like Helldivers. The aim is to find the new Fortnite or whatever but it's highly unlikely and seems to be a massive waste of money.

180°

Concord and the Other Biggest Flops of This Generation

Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.

Read Full Story >>
comicbook.com
280d ago Replies(2)
ChasterMies280d ago

What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?

EternalTitan280d ago

These flops have a similarity that you may not be allowed to point out.

280d ago Replies(2)
127maXimus280d ago (Edited 280d ago )

Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.

BlackTar187280d ago

Some of these companies are paid huge amounts of money to do this stuff. They get truck loads of money to give “the message”
By blackrock and vanguards and multiple other venture capitalists even though it’s been proven over and over they fail.

Show all comments (24)
100°

Redfall's final update, which adds an Offline Mode, is available and it's 16GB in size

Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.

Read Full Story >>
dsogaming.com
PassNextquestion379d ago

I'm not interested in this game but i think it's great they added the offline mode for those who are.

darthv72378d ago

It was okay at first... once they added the performance update it was definitely better.

TwoPicklesGood379d ago

Bury this turd. It’s only good as a reminder of what devs shouldn’t do.

mkis007378d ago

I hate the concept of an announced final update.