Kingdom Hearts 4 should start off the newest saga by returning to the metroidvania-adjacent design philosophy in the platforming of the original.
Square Enix has taken some liberties with Final Fantasy characters appearing in Kingdom Hearts in the past, but Clive needs to keep some consistency.
It'd be great to have any FF characters at all. They made us pay for dlc to get them in 3 lol.
If they add Clive they better have him do some crazy battles lmao. Probably make him be a boss battle, blank out and attack the party
Game Rant Writes "Kingdom Hearts 4 could take a note from Final Fantasy 16 when it comes to activating the heavy damaging second forms throughout combat encounters."
No, it's pretty mid. The limit break form itself doesn't do a whole lot in actual combat. It's main use is to regain a bit of hp and add a damage buff for the eikon abilities. It's got way less actual function than KH2 forms.
KH4 should learn NOTHING from this travesty of a game , leave Kingdom hearts to Nomura and stop talking about FF16
Kingdom Hearts should go back to its roots from KH 1 and 2 and bring back “grounded” gameplay and platforming with a solid balanced progression system. Rewarding surprises and side activities. Final Fantasy characters being part of the story as well.
Strelitzia appears to greet Sora at the beginning of Kingdom Hearts 4, but one wonders how this minor character found a major new role.
THANK YOU. Someone speaking some common sense finally. KH 1 and 2 flourished for this reason. Combat was fine as well so tired of the “hardcore” fans saying it was too “button mashy.” It worked