Redfall has been killed by a thousand cuts. Arkane Studios’ upcoming open world co-op loot shooter is stepping on every single rake it can when it comes to dampening hype and creating a climate where the average gamer can write it off without even playing it.
Xbox had to navigate the toxic landscape of always online infrastructure, deal with a studio previously renowned for sprawling immersive sim adventures shifting to online, and put up with an overblown reaction to a post-launch performance mode across consoles.
Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."
Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.
Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.
What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?
Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.
Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.
I'm not interested in this game but i think it's great they added the offline mode for those who are.
The more I see of this game, the less and less interested I become in it. Like I truly don't care now. I'm expecting the game to sell below expectations and be an average online only game. I'll buy it digitally for $20 when the game struggles to maintain players
Redfalls issue don't help the situation at xbox imo
I feel bad for Arcane.
I loved Dishonored.
I really didn't care for Deathloop and I didn't play Pray. But I still like the dev.
It's just a shame that they and Bethesda have the burden of carrying Microsoft when their other 1st Perry studios pre buyout have shown nothing. It's not a good situation
Activision dodged a bullet.
Imagine the biggest franchise in gaming as gamepass filler.
No 60fps at launch killed any interest i had left in this game.
I cant see how ms can continue much longer without a reason to buy xbox. 3rd party isn't enough.
At one time I was a diehard xbox supporter. Since the release of x1 its just been a steady decline in quality and amount of exclusives.