Developed by Aurogon Shanghai and published by Modus Games, Afterimage follows in the footsteps of Soulslike Metroidvanias such as Blasphemous and Dead Cells.
Ever since I first picked up Castlevania: Symphony of the Night, I have loved Metroidvanias. They're incredibly challenging at times, but they're not impossible to beat. Once you've figured out enemy patterns and have convinced
probably one of the best metroidvania games I've played in years. Story is trash tho, gameplay is tight fluid fun.
"Afterimage lets a mixed execution cloud its best ideas and might leave players in a fog with its opaque systems and lore."
- Stuart Cullen, TechStomper
VGChartz's Evan Norris: "Unlike a lot of games that pull together pieces from the Souls-like formula and the Metroidvania template, Afterimage manages to give equal weight to each half. Better yet, it mostly delivers on the best parts of both sub-genres, thanks to deep RPG customization options, exciting boss battles, and a huge interconnected world waiting to be explored. The game represents a big win for Aurogon Shanghai, even if its confusing narrative and limited defensive options in combat ultimately keep it just shy of greatness."