TheGamer's Meg Pelliccio says: "The Gold Saucer is one of my go-to haunts in Final Fantasy 14. It takes pride of place on my list of registered favourite destinations, and I’m sure that’s the norm for most players. Who doesn’t tackle the daily and weekly Cactpocts to earn as much MGP as possible so they can spend it on those sweet rewards? I’ve already cleaned the vendor out of all the minions, but I still need a few mounts, so the more MGP I can earn, the better.
Despite my need for MGP, I don’t take part in too many Gold Saucer activities. I’ll mooch around and complete some of the weekly challenges, like Triple Triad matches and minigames, and sometimes I’ll remember to do the Fashion Report, but won’t put in the effort to score big. I don’t do anything as regularly as I do with Cactpot. There just isn’t anything that grabs my attention."
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
YoshiP, the director and producer of Final Fantasy 14, has apologised for the state of the game at the time of writing.
Do you not see this happening during development? Like, why are we apologizing after the fact instead of stopping it during development?
I was unhappy with DT and have spent far less time in it than any other expansion but it's things like this that makes me respect Yoshi P. It's rare for such a high profile developer to be so candid in his assessment on a live game.
Square Enix released new screenshots of the upcoming patch 7.25 for its popular MMORPG Final Fantasy XIV, including the Occult Crescent.