480°

Ghostwire: Tokyo on Xbox Series X Worse Than PS5 in Terms of Resolution, FPS, Ray Tracing

Microsoft may own Ghostwire: Tokyo developer Tango Gameworks, but the new Xbox port is inferior across the board.

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wccftech.com
777d ago Replies(2)
Jin_Sakai777d ago (Edited 777d ago )

When a Microsoft first party studio puts out a better game on PS5. Lol

• Worse Ray Traced Reflections
• RT Shadow misalignment
• Lower Resolution
• Up to 13% lower FPS

Lightning77777d ago (Edited 777d ago )

Yeah so much for MS trying to sabotage the PS version of games. Jim Ryan made that claim with COD.

Is MS doing this on purpose? Probably not.

IamTylerDurden1777d ago

Maybe they just have bad hardware and did the best they could on xb? Maybe S was a factor? Who knows?

The Wood776d ago

Ryan is talking about future iterations

crazyCoconuts776d ago

MS can easily "fix" this problem in exactly that way. If this bad press gets the attention of the Eye of Sauron this won't happen again

kayoss776d ago (Edited 776d ago )

MS is just plain incompetent, period. It does not take a rocket scientist to figure this out.

+ Show (1) more replyLast reply 776d ago
SullysCigar777d ago

Yeah, this is a tough pill to swallow.

Just seems like the latest example of studios mis-firing once stuck in the Microsoft swamp. We all know what happened to Rare, we're seeing right now the trouble Arkane/Bethesda are having getting a game that looks and plays like Redfall to run above 30fps on series X and now we're seeing the downgrade for an existing game in Ghostwire Tokyo.

I wonder if Microsoft are just so desperate to get some games out that they're pushing the devs too hard and ending up with unpolished/unfinished products, just to hit their preferred release schedule? Or perhaps, in this case, the devs are committing to a release date on the mis-guided preconception that the series XS will be as easy and quick to develop for as the PS5 was?

darkrider776d ago

Remember the excuse of Sony got marketing deals... Yeah... They must also have with redfall....

Abracadabra777d ago

There goes Sony's theory that Microsoft would put a inferior version of their games on PS5. LOL.

IamTylerDurden1777d ago (Edited 777d ago )

Dumb af. A game that was deep in development before the deal was official, that launched a year early on PS5 would not be sabotaged ffs. They want the initial impressions of the game to be good. It wasn't a simultaneous release. They wouldn't kill their game with a garbage version day 1 just to spite Sony. Not when that was the only console at launch. Lord you try-hard fanboys are weak mfers. Childish, half formed arguments that are moronic.

Let's kill our game at launch with a broken version so it fails and then a year later release a superior version on XB that f***ing nobody will care about because the game's rep will already be in the toilet. At least have thoughtful and well supported arguments if u want to fanboy. God help the social media gaming wars. Sad, weak, rhetoric from those who can't form compelling, new ideas or rational arguments of their own.

Abracadabra777d ago (Edited 777d ago )

Yes you're so right, people that don't understand sarcasm are dumb af...

Ninver777d ago

@iamTylerDurden

Rip em a new one mate

kayoss776d ago

Well Sony is right. They know that MS cant even make their game look good, what you think they can make a PS5 version of the game look good?

gangsta_red777d ago

Looks like Sony sabotaged their timed exclusive for Xbox! Someone call the FTC!

IamTylerDurden1777d ago (Edited 777d ago )

What? A jk that Sony sabotaged the XB version? Ok, i can dig but the FTC comment showed your true colors. Gangsta green? Change it. But ofc there should be no regulation in business. Great point. Let the biggest companies do anything they want. Brilliant. It's always the best thing. MS should buy Embracer and Tencent next. It helps competition. And how dare Sony oppose industry altering acquisitions that clear impact competition and revenue. No company would fight something that could drastically impact them for the negative. Petty Sony with their political connections. Luckily MS isn't petty nor has political connections. Idc if ppl can't tell sarcasm or simply disagree. 99% of fans are mouth breathing muppets with regurgitated, uninteresting thought. Both sides.

gangsta_red777d ago

...wow...a bit of advice, learn the art of subtle sarcasm instead of insane rantings.

CBaoth776d ago

nice deflection. You can't even admit that a MS dev had almost a year to fine tune an UNREAL engine IP (cuz you know MS studios are allegedly masters of Unreal lol) to perfection to illustrate the differences between the two consoles and couldn't. These are the Hi-Fi Rush guys by golly. You know your GOTY dev of 2022 with the bestest game evar....well since that 2D sidescroller came and went. So much for scaling huh? Series G rears its ugly head again. No wonder they cancelled the PS5 version of Starfield, they can't handle the fallout (pun intended)

gangsta_red776d ago

You should really start charging rent instead of letting MS live rent free in your head.

masterfox777d ago

xbox series x should cost 350 dlls and the S 150 bucks imo.

777d ago Replies(1)
ChasterMies777d ago

Oh, they will, just like the Xbox One and Xbox One S fire sales during last gen.

Show all comments (91)
170°

Your Indie Game Just Sold 2 Million Copies… So Why Are You Still Broke?

Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "

Terry_B23h ago

I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.

Seriously, no.

StoneTitan1h ago

its an independent studio that is not owned by any big studio or publisher. what else would you call them?

Santouryuu4h ago

I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?

thorstein2h ago(Edited 2h ago)

CEO makes CEO noises.

If he takes a 1 million dollar bonus every year the game is being made and the game took 5 years to be made, the "cost" isn't 10 million, it should be 5 million.

It's just more magical accounting. This industry is replete with it.

staticall2h ago(Edited 2h ago)

@Santouryuu
Yeah, it's weird. On top of that, he subtracts engine, tax from HIS own money, but this should be put on the publisher (or at least be split, 50%/50% or how they agree), because they're benefitting from the sales as well. On top of that, he makes it look like he didn't get a cent, but he (and his team) was paid the salary the whole way through, with bonuses and stuff. Probably rent for the office was taken care of as well and licenses/devices too.

And also, he acts like his games' average price was $10 (by the way, if the game cost $10 million, who decided to sell it for $20?! Sounds idiotic), which is ridiculous, popular indie games don't do 50% discount right after release and the most of the sales are done a few months after release (according to the publishers). As an example, look at Rimworld, Dwarf Fortress, Factorio, Kenshi, they either didn't have 50% discount yet or had it years after the release.

Also, he acts like the game was only sold on Steam, but that's false. And Microsoft, i'm more than sure, didn't take 30% from them (because it's a game published by them on their platform).

The only thing this tells me is that someone is trying to manipulate us and you shouldn't work with Microsoft if you want to remain sane.

StoneTitan1h ago(Edited 1h ago)

because thats what he has to HAVE RIGHT NOW to develop the next game (engine, tax andso on)

Yes xbox of course did not have the 30% tax but then again he is just making a hypothetical, I am pretty sure their game did not sell exactely 20millions ^^

StoneTitan1h ago(Edited 1h ago)

Its not the cost of storefront. Your game made 20million but from those 20million the store takes 30%. Steam took 30% from the 20million you made. got it?
If you make 20million in sales Steam takes 6 million.
So you only get 14millions. Then you have to pay back what you owe the publisher, so 10millions in devcost and 2million in marketing.
So you are left with 2millions.
From the 2millions of pure profit 70% goes to the publisher and 30% to the developer (depending on your contract)
So you are left with 600k to pay for your next game, for now.
lots of numbers but very clearly put

attilayavuzer5m ago

Really enjoy the Ori games, but the studio head has always been an insufferable dickhead. Those costs aren't included cause he's miserable and full of shit.

+ Show (1) more replyLast reply 5m ago
leahcim1h ago

please bring Ori to Playstation!!!!

T_T

90°

Hi-Fi Rush Developer Tango Gameworks Reveals New Logo, Working On Unannounced Action Game

Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.

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twistedvoxel.com
robtion8h ago

Hopefully they do a new The Evil Within or something similar to that.

Abnor_Mal47m ago

If I were them, I would not even put my next game on Xbox, the way they were treated . Plus they’d probably need the sales not just yea someone played our game.

160°

IO Interactive Reveals Their IOI Showcase Lineup

IO Interactive is doing their own showcase this Friday and have revealed what is in store.

Obscure_Observer18h ago

Looking forward to 007 and Project Fantasy!

Garethvk17h ago

Hopefully it's good..I still miss E3.

repsahj15h ago

I'm also excited to see Project Fantasy.

Garethvk15h ago(Edited 15h ago)

It may be interesting.
I am curious about their decision to do their own show.

yeastori11m ago

we need a Hitman game that is like the old ones, not too interactive and network based. I want to be able to use every weapon and unlock them for every form of gameplay style. I hate that you get punished in these modern Hitman game for using a rifle rather than your silent pistol.