230°

Halo Infinite Creative Director Joins Netflix to Work on AAA Multiplatform Game Based on Original IP

If you're a fan of the Halo and Destiny franchises, you likely know the name Joseph Staten, who recently worked as the creative leader behind Halo Infinite.

LOGICWINS797d ago

This combined with the Gears Netflix movie deal signals that there may be some validity to the rumors of Microsoft acquiring Netflix. Netflix's inclusion in GP Ultimate would likely force Sony to add Crunchyroll to PS Plus...which would be a win for all gamers.

Berenger797d ago

Interesting premise there. You may be on to something. Like how Rod Fergusson (formerly head of The Coalition) and Mike Ybarra (Another former MS exec) left to join Blizzard and, lo and behold, they are now acquiring ABK 😂

Extermin8or3_797d ago

Given regulators concerns over the cloud industry already - I cannot see any way in hell thry would allow Microsoft to acquire Netflix.

797d ago
thesoftware730797d ago

I agree, not happening.

And definitely no time soon, the most they can do is set up exclusive deals.

Extermin8or3_797d ago

@tapeqejo I admit I'm surprised the abk deal is probably going to be allowed but fir totally different reasons. I don't recall anyone ever saying initially they expected it to be blocked based upon streaming market but rather the fact its one of the largest publishers and Microsoft is basically trying to buy success in the industry which isn't good in any industry.

792d ago
+ Show (2) more repliesLast reply 792d ago
rippermcrip797d ago (Edited 797d ago )

That "rumor" was nothing more than some person at Reuters making a prediction. It didn't come from any source/insider information or anything.

Jin_Sakai797d ago

When you choose Netflix over Xbox you know Microsoft has screwed up. Lol

Lightning77797d ago

The head studio lead just left MM where's your snarky remarks about that

IamTylerDurden1797d ago

Dreams was a commercial disaster, it's not so different tbh.

Extermin8or3_797d ago

MM wasn't incharge of or a major contributer to one of sonys top ips. If Neil druckman left naughty dog that woukd be big news yeah....

Obscure_Observer797d ago

"The head studio lead just left MM where's your snarky remarks about that"

He´s a hypocrite, will give Sony a free pass for anything.

Jin_Sakai797d ago (Edited 797d ago )

@Obscure_Observer

"He´s a hypocrite, will give Sony a free pass for anything.”

Speak for yourself who’s a corporate slave that gives Microsoft a free pass for everything.

You know it’s a much bigger deal when the guy that was brought in to save 343i and Halo leaves for Netflix than a guy leaving Media Molecule.

+ Show (1) more replyLast reply 797d ago
Rocketisleague796d ago (Edited 796d ago )

Aren't netflix a top tier company to work for? Great benefits, work life balance, wage etc?

Being part of a companies 'attempt' at innovating on gaming is a great opportunity with interesting problems to solve. Will it work? Doubt it. But sounds fun to try. Better than sitting around with a very established gaming company with fixed practices and no room to innovate. Just look at naughty dog

People on this site recognise companies whereas developers and directors look at jobs

mastershredder797d ago (Edited 797d ago )

Love the gamers addicted to IP shows. Way to not game and support making Hollywood relevant on someone else's lawn (and take their spotlight). So lame. Next thing you know these shows will become the gatekeepers of any gaming content you consume in the future (cough...already happening).

babadivad797d ago

Anyone in a leadership position that has worked on Halo Infinite should be unemployable. Why do these people keep failing upwards?

Show all comments (25)
120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

Read Full Story >>
gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

Read Full Story >>
cgmagonline.com
Neonridr3d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo3d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac3d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo2d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT2d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr2d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas2d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii2d ago

It doesn't have analogue tho, sooo....

Tacoboto2d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

+ Show (1) more replyLast reply 2d ago
Vits3d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits3d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba763d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage2d ago (Edited 2d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos2d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS3d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

Show all comments (23)
80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

Read Full Story >>
wccftech.com
Goodguy014d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK3d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.