Ascendant Studios is a fledgling AAA studio full of legendary talent, and CGMagazine was lucky enough to get an early look under the hood of their debut title Immortals of Aveum.
AMD FSR 3 is finally available for a direct comparison with DLSS 3 in Immortals of Aveum. It has better average FPS but stutters more.
I was watching comparison videos this morning and I swear some of the other games test had micro-stutter. At least FSR 3 is pretty good and will eventually be perfected.
Immortals of Aveum dev Ascendant Studios confirmed it is working to port AMD FSR 3 to consoles. The PS5 may have a problem with it, though.
Im sure Sony will develop it’s own solution for FSR3 to work well and devs can plug that in their game engines.
FSR 1 xbox fanboys said it wouldn't be on PS5, then the first game to use it was on PS5
FSR 2 xbox fanboys said it wouldn't be on PS5, then the first game to use it was on PS5
FSR 3 xbox fanboys said it wouldn't be on PS5, I'm sure the first game will be on PS5
And either way PS5 has it's own upscaller with it's hardware based checkerboarding that as far as I am concerned looks and preforms way better than any implementation of FSR. No game with FSR has yet to perform or look better than Sony inhouse games using checkerboard.
Ah ps5 technology limitation compared to the 12TF series X lmao fsr3 will be on ps5 and it's likely to be first console to get it.
Those 25% of xbox series users that are X owners really are sticking to the ps5 sux mantra