60°

Immortals of Aveum Preview: Single Player Magic FPS Power - CGM

Ascendant Studios is a fledgling AAA studio full of legendary talent, and CGMagazine was lucky enough to get an early look under the hood of their debut title Immortals of Aveum.

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cgmagonline.com
160°

FSR 3 Runs Faster Than DLSS 3 in Immortals of Aveum but Stutters More

AMD FSR 3 is finally available for a direct comparison with DLSS 3 in Immortals of Aveum. It has better average FPS but stutters more.

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wccftech.com
jznrpg1d 5h ago

Stutter is not good - but it will be updated so there is that

SirBruce1d 3h ago

And free for everybody, not only one manufacturer. This is the way, AMD, thanks.

TQQ1d 2h ago (Edited 1d 2h ago )

Speed is only half the equation, it needs to look good as well.

FinalFantasyFanatic11h ago

I was watching comparison videos this morning and I swear some of the other games test had micro-stutter. At least FSR 3 is pretty good and will eventually be perfected.

Aaroncls77h ago

tested with 2 games, hardly a proper data set for testing.

530°

FSR 3 Is Coming to Console, Potentially Unlocking Performance Levels, Though PS5 May Have a Problem

Immortals of Aveum dev Ascendant Studios confirmed it is working to port AMD FSR 3 to consoles. The PS5 may have a problem with it, though.

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wccftech.com
Marcus Fenix2d ago

Im sure Sony will develop it’s own solution for FSR3 to work well and devs can plug that in their game engines.

Babadook72d ago

It’s a good bet. It’s tough to know if frame generation would work well enough on either console though. It’s not great on PC yet.

Eonjay1d 20h ago

No. This article is irrelevant because it says nothing of the PS5 graphics API. They are not privy to it and neither are we.

Eonjay1d 20h ago

In addition just yesterday Dogital Foundry did a technical review of No Man's Sky running on the Nintendo Switch using a custom version of FSR 2. There isn't just 1 version of FSR that all platforms use. I doubt WCCtech is privy to capabilities of the PS5 GRAPHIC API.

Einhander19722d ago (Edited 2d ago )

FSR 1 xbox fanboys said it wouldn't be on PS5, then the first game to use it was on PS5
FSR 2 xbox fanboys said it wouldn't be on PS5, then the first game to use it was on PS5
FSR 3 xbox fanboys said it wouldn't be on PS5, I'm sure the first game will be on PS5

And either way PS5 has it's own upscaller with it's hardware based checkerboarding that as far as I am concerned looks and preforms way better than any implementation of FSR. No game with FSR has yet to perform or look better than Sony inhouse games using checkerboard.

ThichQuangDuck2d ago

"A technical caveat might be an extra obstacle to AMD FSR 3 implementation on PlayStation 5. FSR 3 uses a DX12-based replacement swapchain that handles the Optical Flow and Frame Generation workloads asynchronously. As explained in this GPU Open blog post, the Unreal Engine 5 plugin does offer an alternative option for non-Windows platforms, but it does not work asynchronously and will, therefore, offer inferior performance.

With the Unreal Engine 5 plugin, there are more options to provide a starting point for supporting non-Windows platforms and that control frame pacing. The AMD FSR 3 UE5 plugin contains two backend types: RHI and Native DirectX 12.

The RHI backend is platform agnostic and should work effectively in most circumstances. However, it does not support asynchronous execution of the AMD FSR 3 compute workloads, so these jobs are serialized, with an associated performance cost. Additionally, frame pacing is handled by Unreal’s underlying presentation framework. The ideal use for AMD FSR 3 using the RHI backend is when VSync is enabled on a high-refresh 120+ Hz monitor.

The Native DX12 backend fully supports asynchronous workloads and full frame pacing, so it can have higher performance in certain circumstances. "

in this case its not a xbox fanboy at all though its wccftech saying the possible technological limitations. What actually happens who knows but this isn't even going to apply to all games. This is immortals of avevum one UE5 engine game and games ares still barely UE5

ThichQuangDuck2d ago

@mrcatastropheAF

I have accepted its just like that here. Can literally quote the article posted and come at it completely clear . Yet they still will disagree. Its wild to see on a game many of them won't even play though

blackblades2d ago

@Mr
If you using the word pony/bot you definitely a mindless fanboy.

fr0sty1d 14h ago

That isn't a hardware restriction, it's an API restriction, they did not code support in for asynchronous use on non-directX systems. The developer would have to do it themselves.

yeahokwhatever1d 12h ago

what it is, is a whole lot of words for "hmmm I'm not sure. sony will know"

+ Show (2) more repliesLast reply 1d 12h ago
darthv722d ago

Are you able to sight examples of these situations? I dont recall any such dialog but surely you can back up these statements.

Not disagreeing... just asking for clarity. Thanks in advance.

Einhander19722d ago (Edited 2d ago )

No, I will never do what you ask unless it's what I want to do.

But I will mockingly post this link to xbox fanboys circling around themselves trying to convince each other that PS5 couldn't do ML and wasn't even RDNA 2.

https://www.purexbox.com/fo...

Einhander19722d ago (Edited 2d ago )

Let me clarify my previous comment, it was xbox fanboys claims that the reason PS5 wasn't going to have FSR was because it wasn't RDNA 2 and didn't have ML.

PS5 does have FSR proving them wrong on 3 counts at once.

Tacoboto2d ago

@darth there are no legitimate examples - AMD themselves made it extremely clear as many devices as possible would be compatible with FSR, both 1 and 2.

I mean, part of the announcement was it even being run on Nvidia GTX cards...

Zeref1d 13h ago (Edited 1d 12h ago )

I think you're confusing FSR2 with RDNA2.
PS5 is not full RDNA2. Many tech channels have talked about it and explained it. It's a sort of hybrid.

IRetrouk1d 12h ago

Why are xbox fans still trying to claim this, its a customised rdna 2 card, micros is more off the shelf lol.. there is no rdna 1.5 there is no hybrid ffs🤦‍♂️

Einhander19721d 11h ago (Edited 1d 11h ago )

Thanks for proving my point to Darth, you're a bro!

Zeref1d 11h ago

@IRetrouk

Why are Playstation fans in denial?

It's a known fact.

IRetrouk1d 11h ago

No, it's fanboy bs, no facts involved.
The known facts are simple, sony looked at what amd were working on, went "hmmm, that rdna 2 stuff looks good, let's work together to make the chip better for us and what we want it to do"
Ms did the same thing, but to a lesser extent, thats all there is to it, the fact you still tryna cling to a made up claim is kinda sad, whats wrong? Starfield not do it for ya?

+ Show (1) more replyLast reply 1d 11h ago
XiNatsuDragnel2d ago

Sony is going to develop their FSR solution.

SirBruce2d ago

They don't need, it is already available.

Father__Merrin2d ago

Ah ps5 technology limitation compared to the 12TF series X lmao fsr3 will be on ps5 and it's likely to be first console to get it.

Those 25% of xbox series users that are X owners really are sticking to the ps5 sux mantra

Aloymetal2d ago

Exactly!