200°

Resident Evil 4 Money Glitch Lets You Scam the Merchant for Over 4 Million Pesetas in New Game Plus

A new Resident Evil 4 money glitch can net players over 4 million in in-game currency at the beginning of an NG+ playthrough.

CrimsonWing69784d ago (Edited 784d ago )

There's a difference between a glitch and an exploit, y'know?

This isn't a glitch. You literally have to do the following:

- Play through the entirety of the game without spending money and I'm assuming selling as much as you can and grabbing every treasure.

- You need to have gotten the rhinoceros beetle charm.

- Then at the last merchant stand, before you beat the game, buy all the first aid sprays you possibly can with the money you saved up.

- Then on NG+ you sell them all with the beetle charm.

What's the glitch exactly?

myfathersbastard784d ago (Edited 784d ago )

Agreed. And, by that point, nearly all my weapons were fully upgraded anyway. I barely needed money on my New Game+ run. I think I needed 200k worth to buy the final upgrade tickets for 2 weapons. I got that money in the first few areas from upgrading jewels into items and selling them. I had them done before the 1st boss fight.
Plus it calls for you to play the 1st run on assisted. If you’re even playing somewhat conservatively, you shouldn’t have any issue with weapon upgrades.

CrimsonWing69784d ago (Edited 784d ago )

Same here, like each run if I grabbed all the treasures and sold items I was able to fully upgrade like 4 to 5 weapons. Then you can get Spinnels to give you the free bonus upgrade. Going for the platinum I have to do 5 or 6 runs anyways so there's really no need for the exploit on my end, but I can see if people just want to upgrade almost everything on a second playthrough doing this.

XxINFERNUSxX784d ago

I used a trainer on PC for 9,999,999 😀

hombreacabado784d ago

i found an infinite rocket launcher glitch where you beat the game on assisted and than purchase the infinite rocket launcher from the merchant for like 200 000 pesetas

CrimsonWing69784d ago

This and @gleepot made me legit laugh.

gleepot784d ago

I found a glitch that lets you play with a handcannon and chicago tommygun once you unlock them.

jeromeface782d ago

funny everyone having to exploit to enjoy this "perfect" remake

140°

Introducing Project Defiant, the first wireless fight stick designed by Sony

First look at the upcoming controller, which uses PlayStation Link technology to deliver wireless connectivity with ultra-low latency for fighting games.

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blog.playstation.com
darthv7220h ago

Interesting.... I'll get one.

16h ago
Babadook716h ago(Edited 16h ago)

Great for Marvel Tokon Fighting
Souls (which looked amazing).

Disccordia12h ago

It can also be used wired which is fairly important to note. Anybody using this thing competitively won't go anywhere near wireless.

170°

CD Projekt RED History Suggests The Witcher 4 Demo May Be More Marketing Than Gameplay

The history of CD Projekt RED suggests that the recently shown demo for The Witcher 4 may be more marketing than actual gameplay.

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twistedvoxel.com
Sonyslave31d 3h ago

Not only CDPR but Epic Games as well i still haven't seen any game with that fidelty of that Ps5 tech demo .. that was 2020

VenomUK19h ago(Edited 19h ago)

Digital Foundry in its reaction video said they believe the demo reflects real performance, as overstating it’s competence on PS5 could bring significant risks to Epic Games’ shareholders and legal risks.

https://youtu.be/5PIyPpB83V...

Eonjay3h ago

Actually Horizon Forbidden West exceeds this in image quality. So it seems very plausible. Intergalactic is actually beyond this presntation in IQ, RT and resolution and thats locked 60FPS as well. As far as the usage of hardware RT in UE, they were able to reduce the CPU overhead.

This was a tech demo for UE 5.6. That was clearly stated and is evident by the presentation itself where several of the new features of UE are highlighted

This article title is inaccurate because this was not a demo for Witcher 4. It was a technical demonstration of Unreal Engine 5.6.

Christopher1d 2h ago (Edited 1d 2h ago )

***Cyberpunk 2077’s gameplay features that were showcased in initial footage but never made it into the final game***

They literally made a big deal of telling everyone that they changed the gameplay of CP2077 during development and then did a new demo of the game with the new gameplay. There was no hiding this to the public. CP2077's problem with the buggy as heck and obviously too early release.

This is really bad journalism to promote this line of thinking. It's an attempt to rewrite history. You can definitely say you preferred the initial demo, but they were very open and clear when they moved from third-person to first-person that it would include major changes in gameplay and showed those off multiple times a year prior to the game's release.

---

As to the point of this article? Yeah, the whole event is a marketing event. I don't trust anything until it's released, tbh. No matter who is making it. I can still be excited by what I see, but it's not going to get me to pre-order a game or get me to go out there and sell what I saw as if it will be just like that in the full release.

neutralgamer199220h ago

What about the fact CDPR showed gameplay behind closed doors which wasn't real? They dusnt allow anyone to bring their phones or any tech so once media came out of that gameplay reveal CP2077 was hyped to the moon and back. CDPR didn't show console gameplay so let's not act like they were transparent when they switched from 3rd to 1st person when they lied at launch of the game

Christopher20h ago

You mean rumors? You want me to comment on rumors from Bloomberg? We arguing the belief of rumors now and not news?

Here's that fake demo - https://www.youtube.com/wat...

If you've played the game, you know how much that lines up with the final product. That's what I know.

***let's not act like they were transparent when they switched from 3rd to 1st person when they lied at launch of the game***

They literally re-demoed the game with the change, so they were transparent. You're just acting like they weren't when in 2018 they literally demoed the new gameplay. That's 2 years prior to release.

I don't know what they 'lied at launch of the game' is supposed to mean.

-

This game had enough wrong with it at release that we don't need to be arguing rumors and online hatred of the gameplay changes shown in 2018.

neutralgamer199220h ago

Christopher, just to clarify — I'm not trying to be overly negative or dismissive. I fully acknowledge that CD Projekt Red was transparent when they switched from third-person to first-person and even re-demoed the game to reflect that. Credit where it’s due — they did show that change publicly.

But the real issue for me is how the game launched. Despite that transparency earlier on, they deliberately withheld gameplay from the console versions and still charged full price for something that was nowhere near ready. That’s where trust was broken. The game was released in a clearly unfinished and broken state, and it took years to get it into a playable condition. That goes beyond mistakes — that’s a serious failure in leadership and consumer respect.

So when I see something like the Witcher 4 tech demo — and yes, I understand it’s Epic showcasing Unreal Engine 5 — I can’t help but approach it with caution. It’s not blind skepticism, but earned skepticism. A lot of the original developers have left CDPR, so we can’t assume this next game will automatically reach Witcher 3 levels of excellence.

I want it to be amazing. We all do. But I’m not going to fully believe the hype until independent gamers and trusted content creators — people with a reputation for honesty and not being paid off — get their hands on it and say, “Yes, this is great.” Until then, it’s just marketing.

They built up enormous goodwill after The Witcher 3 and the free DLCs — but they lost much of that with Cyberpunk's release. Even platform holders like PlayStation and Xbox, who once trusted CDPR to self-certify, don’t anymore. That alone speaks volumes.

Again, it’s not hate — it’s caution born from experience

CrimsonIdol19h ago

"Despite that transparency earlier on, they deliberately withheld gameplay from the console versions"
It was a multiplatform release, and yes they botched it, but clearly consoles weren't lead development platform, PC was. They clearly were hoping that they could get everything together by launch, and this was a mistake. I think them showing this running on a PS5 is a clear indicator that they've learnt from this.

But there are plenty of reasons not to get too excited about this, and it's not hidden behind any lies, it's right there watermarked on the footage. this is a technical presentation of the Unreal 5 engine, running on the PS5 at 60fps. This is technology that may be in the Witcher, this is not the Witcher.

Lightning771d 1h ago

Because it is marketing. Epic did the flying sand girl in 2020 now this with Witcher. I still wanna see what games shows the original showing of Unreal 5? It's been 5 years exactly.

Michiel198921h ago

ofc it is, no real gameplay suddenly xrays a horse to show how its muscles are moving realistically.

CrimsonIdol18h ago

It literally had text telling you it wasn't gameplay.

Extermin8or3_1h ago

They were literally showing off the fact it seamlessly can transition from gameplay to ctsceme those aspects of presentation were clear cutscenes....

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90°

Giant Skull, A Studio Founded By Respawn Veterans, Is Making A D&D Game

The studio was founded in March of 2024 by Stig Asmussen, director of the Star Wars: Jedi games.

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gameinformer.com