230°

Final Fantasy VII Remake's Lead Battle Designer Wants To "Surpass" FFXII’s Gambit System

Final Fantasy VII Remake's lead battle designer has said that he wants to eventually "surpass" the Gambit System that was featured in Final Fantasy XII

When Final Fantasy VII Remake released, its combat system was one of the things that almost everyone seemed to love. As great as it was, it seems that developers behind it are keen to make some big improvements to it in Final Fantasy VII Rebirth, as an interview with the lead battle designer, Satoru Koyama, has the lofty goal of trying to outdo Final Fantasy XII’s incredibly detailed Gambit System.

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thegamer.com
Flawlessmic757d ago

Ff12 was great as was the gambit system, so hopefully ff7r leans more towards 12s systems.

MADGameR757d ago

HELL no! Absolutely hope it has nothing to do with FF12.

Flawlessmic757d ago

Each to there own bud, I enjoyed every ff up until 13 then it went downhill from there.

I liked they did something new with 12.

shinoff2183757d ago

I would rather them just keep it the same as part 1. Don't go chamging it even more please

Eonjay757d ago

This is about giving you greater control over non player characters. I think this is really cool.

DogJosha757d ago

The gambit system was horrible though. Since you had a tool that could automatically handle actions for you, it sped up the speed of battle so that you would be dependent on them. Then it was so overpowered that it turned the game into a movie. I literally got the platinum trophy and the only time I had to touch the controller during a fight was before I had heal on a gambit. I beat everything in the game, including the hardest optional bosses. I barely even updated my gambits that often and completely stopped touching them 2/3rds through the game with the exception of the reverse damage trick for the last 2 optional bosses I think. I'd rather FFVII Remake remain a game that you actually play.

Nebaku757d ago

So what you mean to say is,

You put in effort to learn and use a game mechanic, and it rewarded you the player for doing so?

DogJosha757d ago

"You put in effort to learn". No... Is "health below 50% = cast heal" really the bar you set for talking effort? Gambits are braindead tier. You don't have to know any strategy to set them up.

LiViNgLeGaCY757d ago

Yo each their own. I loved it.

DogJosha756d ago

I did like the story and atmosphere, and it has a great Cid even if he wasn't in it enough. I would have preferred Vaan and Penelo weren't in it and instead focused on Balthier but I've gotten over that a little.

Abnor_Mal757d ago

I loved the gambit system in FF12, when everything was set up correctly in the old PS2 version (non Zodiac Age) you could have the game play by itself with very little micro management.

Unfortunately Zodiac Age changed how some of that worked with the job system only allowing one person to have a specific job.

jwillj2k4757d ago

What was the point of playing then?? I absolutely hated this system I turned the game off after a couple of hours because of it. No reason to do anything just sit back and watch, or run away. Completely removed the point of playing entirely.

DogJosha756d ago

I got a platinum trophy in zodiac age and didn't participate in any fight once I got the heal gambit. It didn't seem like it was hard to accomplish but class choices could have played into that too I guess. Some games can be a totally different experience based on classes like FF Tactics.

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90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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theouterhaven.net
100°

Big Games, Big Deals promotion comes to PlayStation Store April 23

Discounts on the likes of Dynasty Warriors: Origins, Final Fantasy VII Rebirth and more for a limited time.

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blog.playstation.com
160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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vgchartz.com
Profchaos49d ago (Edited 49d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake49d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204949d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer49d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos49d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

18d ago
SimpleDad49d ago (Edited 49d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos49d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman49d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein49d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername49d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast49d ago (Edited 49d ago )

BG Act III is dense. It's the opposite of bloat.

andy8549d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast49d ago

There is some much unique content in that ACT.

gold_drake49d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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