There was a time, not too long ago, when destructibility was a major selling point in games.
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CPU limitations, from the ps3/360 era to the ps4/xb1 there really wasn't an improvement to the CPUs. This gen we got a massive upgrade, but it won't be till games completely abandon last gen that we can begin to see stuff like physics and destruction becomes a focus again.
Anyone else remember Mercenaries: Playground of Destruction?
God I miss bad company and BF3+4
EDF
Physics, ai, animation, combat, destruction have seen surprisingly little improvement since PS3 era bc the focus has been fidelity. Even game design has been stagnant. We largely play glossier versions of the same thing going on 10-20 years.