80°

Studios Shouldn't Be Allowed To Patent Game Mechanics

Patents only restrict amazing new innovations in gaming from other creative input and suffocate ideas while being an anti-consumer concept.

phoenixwing810d ago (Edited 810d ago )

I agree whole heartedly as a gamer. However as a business ip and ways of doing things have always been in patents and creators of patents should be rewarded. My argument would be to have a set number of years before a patent for game mechanics turns free to all.

SullysCigar810d ago

That sounds like a fair approach.

This reminds me of Ford. For a long time they owned the patent for heated front screens. This meant I was sat there in my BMW, Mercedes or Porsche, over the years, waiting for the blowers/heaters/aircon to defrost or demist the car before driving everyday. It honestly sucked, knowing that a low-end car would be ready in a fraction of the time and all because of a patent. No amount of money was going to change that.

I felt like Ford should be forced to allow it on safety grounds, even if they were to be paid for it's use. I gave in eventually and bought a Jag and a Rangey because of this, so I guess they got me, the buggers!

Ultimately, if someone invents or perfects something and has the sense to patent it, I guess it makes sense they should be able to profit from it. As you said though, have exclusive rights for a period and then open it up for others and see the benefit via additional revenue rather than sales.

2moda5gamer810d ago

I guess for all the hard work and creativity they should be able to have dibs for a little while? True it should be shared after time but it takes time to implement things and evolve things anyways.
It's not like the camera from Mario 64 and Locking on targets on OoT were exclusive but before other games took it on board or evolved it, they had it to themselves for some time before it became standard.

Cueil810d ago

I'm OK with it, but 5 years is all you get. It's stifling innovation

90°

Holstin - Horror from Every Angle

A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.

Read Full Story >>
videogamesmademe.com
80°

Josh Sawyer: "I feel good about the ability for people to create games."

Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.

Read Full Story >>
gamepressure.com
80°

Phantom Squad — Game Overview • VGMM

Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.

Read Full Story >>
videogamesmademe.com