Patents only restrict amazing new innovations in gaming from other creative input and suffocate ideas while being an anti-consumer concept.
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.
I agree whole heartedly as a gamer. However as a business ip and ways of doing things have always been in patents and creators of patents should be rewarded. My argument would be to have a set number of years before a patent for game mechanics turns free to all.
I guess for all the hard work and creativity they should be able to have dibs for a little while? True it should be shared after time but it takes time to implement things and evolve things anyways.
It's not like the camera from Mario 64 and Locking on targets on OoT were exclusive but before other games took it on board or evolved it, they had it to themselves for some time before it became standard.
I'm OK with it, but 5 years is all you get. It's stifling innovation