While Resident Evil 3 Remake added a brand-new dodge mechanic to the franchise, Resident Evil 4 Remake takes the dodge away for the better.
Resident Evil 3 Remake is one of the most debated games in Capcom’s survival horror series, but it’s just as good as the remake of Resident Evil and 2019’s RE2.
It’s a good game, but a terrible Remake.
I would choose the original over this Remake any day of the week. More areas, more enemies, more bosses, choice options, better unlockables, and I could go on and on.
If you go into this Remake as it’s own game and not compare it to what it’s, uh, Remaking, then yea it’s a solid game.
But I do not consider the Remake portion of this game to be “good,” like at all.
Sure it was scripted quite a bit but I enjoyed it. Really good replayability as well.
I can't comment on the "remake" aspect as I never played 3, didn't like tank controls even back then.
But as far as the remake goes as a game, I've got like 40 hours in it and played it far more then the 2 remake. I absolutely enjoyed the combat engine and dodge mechanic.
Funny they took little gameplay elements away with this one
Like the storage box, in RE2 and RE3 remakes you could store anything but in this one you can only store guns. I mean I get it it wants you to use inventory management but when you come across magnum ammo and you want to keep it for boss fights you have to carry it with you for ages. Even grenades, herbs, eggs can’t be stored just first aid canisters. Just seems strange to me.
I miss incendiary grenades aswell, they could have changed them to Molotov cocktails since enemies in the game use them and Leon always has a lighter with him.
While Resident Evil 3 Remake added a brand-new dodge mechanic to the franchise, Resident Evil 4 Remake takes the dodge away for the better.
The original RE 3 & both Revelations games had a dodge mechanic. Revelations 1 much like the original RE 3 required you to time it to just before you get hit. Revelations 2 opted to give it a dedicated button and you could even crouch at will like in RE 4 remake. Anyway I don't see how giving the player less means of survival is a good thing. Dodging should be a series main stay. Not something they parade out from time to time depending on the the devs mood at the time. I also don't understand why they give you storage but you can only store guns and first-aids. Knives, herbs, eggs, grenades and ammo can't be stored for some bizarre reason. So you still end up having to manage your attache case despite storage boxes returning because you're stuck with items you should be able to pack away like in past RE games. Makes zero sense. I love the game and its definitely a GOTY contender but some of Capcom's game play decisions are odd.
Ironically, RE3 Remake to me plays the best of all the modern RE games. Especial because of the dodge mechanic. I'm liking RE4 so far but the game has a very weighted feel to it and it's frustrating getting hurt by an enemy attack you saw coming just because Leon moves really slow overall.
There should have been a dodge mechanic just like RE3 remake
Tap R1.. works like a dodge, kinda