There’s a valuable lesson to be learned from the current popularity of remakes. They’re hardly a new phenomenon, as video games have long held a perpetual fascination for nostalgia and how consumers are consistently eager to consume experiences they’re already familiar with.
Embracing new things can be difficult, so to replay stories, catch up with characters, and remember mechanics we already think fondly of can be comforting. But such projects are far more exciting if they aim to take risks, either by subverting the original vision or building upon it with surprise revisions or a profound understanding of the legacy it seeks to pilfer. It is a risky endeavor, although the past few years have proven how ideas that worked decades ago are just as effective today.
The remake teased an expanded universe, but now a sequel has no chance of delivering on it.
Honestly i believe it was mainly as retaliation for the original devs breaking off and making colisto protocol. They've done this a few times, ignoring fan demands for the return of a belived ip until someone does it for them, then they retaliate by only then announcing an entry. Colisto protocol was announced and EA announced the remake shortly after, Session finally hit consoles and skate 4 was announced, shortly after Undisputed was shown off, talks started happening about a new fight night.
It was a solid game and we'll have to move on and accept it for what it is. Just because we're not getting a sequel (original or remake) doesn't mean there's no point anymore in what is a great, tense, well-paced single player experience. No one's taking Dead Space Remake away.
I just hope that the game isn't so technically stitched together on PC that driver updates render the game unplayable like what happened with me and my RTX 4070 last year, requiring a driver downgrade just months after the game came out. If you're a console player then you've got no worries.
Most likely for EA to cash in on the remake craze that followed Capcom when they started remaking RE games. I am glad EA did it I enjoy the game. DS is one of my favorite franchises love the sci fi horror shit. What I don't like is EA not remaking DS2. So DS1 remake did not do well with the numbers so what. DS2 has a solid fanbase and is probably the best entry in the franchise depending on the fan. DS2 remake would have been a day one for me but I got a reminder on why I hate EA. Scrap the DS2 remake for a shitty Iron Man game.
It's because the gaming community want remakes and remasters over new games.
I think that is for the best of the franchise o be left alone then to be turned into a game as a service or something like that, EA has the awful habit of trying to monetize everything.
Isaac Clarke of Dead Space fame has appeared in many games, both as a playable character and an Easter Egg. Have you played them all?
VGChartz's Evan Norris: "Those that made it onto the Shortlist below are each special in their own way. Alan Wake 2, a long time in the making, dazzled players with its cutting-edge graphics and brilliant narrative. Baldur's Gate III wowed critics and consumers alike with an amazing cast of characters and dizzying gameplay freedom. Final Fantasy XVI impressed with its beautiful cut-scenes and fresh take on action combat. The Legend of Zelda: Tears of the Kingdom, a game under the shadow of impossibly high expectations, invigorated its audience with endless opportunities for experimentation. And Resident Evil 4 riffed on an 18-year-old formula, in some instances improving on one of the best games of all time."
I really think at least part of the issue as to why there are so many remakes. This generation and last generation, is the lack of variety of Big Titles. Once a company does find success the enticement of the money to milk the franchise is strong.
Because most new AAA games just aren't... good anymore and unoriginal lol. Remakes and remasters need to be done to remind them of what made games from decades ago so good. I truly feel AAAs are now only made by corporates rather than gamers and dedicated talents...which mostly only indies can accomplish now.
Boy do I miss the old days of gaming...
Because there is no more creativity. People are to scared of the mob. No freedom to make what you want.
Resident Evil 4 is what a remake should be. It's not a reboot. It's also not a 1:1 carbon copy of the original game, and was modernized to create a better experience by today's standards.
If a game doesn't feel antiquated, it doesn't need to be remade. There are companies that don't share that thought, in the name of an easy paycheck.
because developers are lacking talent for new engrossing games, and the few new games or IPs that releases today usually most of the time effing sucks, so cause of the laziness and lack of talent they have no choice but to release old IPs and with a new coat of paint of top, and as you can see the Remakes from old games (years or decades old) still can sell very well and this shows that old stuff can never be forgotten when done right, it will always pass the test of time, but ultimately why Remakes are still so damn good and popular?, because again todays new trends freaAKING SUCKS!!!, and this applies to music, movies, and other forms of entertainments, the "new" idealism of todays crystal society are the ones fault why new great stuff can't be put outhere, everyone is offended so easily, a freaking simple poster can trigger a multitude lol.