Final Fantasy 13 launched worldwide 13 years ago, and, since then, it’s developed a bit of a dodgy reputation. Environments that amounted to little more than bland hallways, a convoluted plot with a penchant for proper nouns, yet more changes to the battle system, and a dudebro hero whose heart of gold can’t mask his innate annoyingness came to define this awkward entry in the storied series. However valid some of these criticisms might be, they overshadow one of the more complex and important stories in the series, and perhaps even the genre as a whole.
More like boring, uninteresting or drawn out
The corridors killed it. Honestly they weren't sure how to do hd games and ff 13 was the result.
nah, too ***** for my taste, no one will know :D
I didn't hate the story. It was forgettable. But I remember just mashing x button to end the combat in just about every situation.
Blame "Chasing the (Graphics) Dragon" that was all the rage during the 360/PS3 era.
Can only wonder what the game would have been like as an isometric. That if by going smaller they could have gone larger.