120°

With Silent Hill 2, Bloober Team Is Entering a New ‘Phase’ of Its Existence as a Horror Developer

IGN: "In a new interview, we speak with Bloober Team CEO Piotr Babieno about the studio's ambitions for Silent Hill 2's remake and why it signals the arrival of Bloober 3.0."

BandarHub406d ago

Bloober team is great at horror.
The medium was a great game

CrimsonWing69406d ago

listen it may not have been great, but it definitely was better than the previous Silent Hills by western devs. Nobody can argue that.

-Foxtrot406d ago

Great game?

You’re kidding right

Their past games make me super worried about this one

BandarHub406d ago

Maybe I was being a bit too generous. The current state of horror leaves much to be desired so when I see something lime like it tend to over praise it.
It was a good horror game that captures the PS2 era Silent Hill, The atmosphere and camera Angles were top-notch.
It was a small-budget game but it was well done.
Their past game was decent but the first-person craze needed to come to an end.

cthulhucultist406d ago

I really like their games (Layers of Fear 1 & 2, Observer and Blair Witch.

Havent played The Medium yet so I cant comment but will definitely do.

Each to its own. Here's hoping they make a great game.

I wish it becomes multiplaftorm though

SullysCigar406d ago

Blair Witch was pretty poor at launch. Then they ported it to VR and tweaked it to the point it was actually worth playing and the atmosphere got a boost. Bloober can do atmosphere and they're pretty good with DualSense features too - they did a great job when they ported Observer to PS5.

Flakegriffin406d ago

The Medium wasn’t that great but I do enjoy their artistic outlook on horror games. Even the best teams deliver mediocre games every now-and-then. Give them time. If they can nail Silent Hill 2 then they’re golden.

+ Show (1) more replyLast reply 406d ago
Vengeance1138406d ago

Hopefully this "new phase" will be better than the last cause my god the last "phase" was ripe with mediocrity. Lets aim for above mid quality this time maybe? hmmm?

Stanjara406d ago

I'm already worried just from the cover.

Hope that game doesn't start in all gender bathroom like Dead Space.

I'm serious.

CrimsonWing69406d ago

wait they did that in Dead Space?

Stanjara406d ago

Yes Dead Space remake has all gender bathrooms

-Foxtrot406d ago

And? I mean seriously it’s a bathroom

I didn’t even notice until someone pointed it out because I was, you know, enjoying how much of a good solid horror game it was.

Vengeance1138406d ago

Jesus really?! I guess it goes with the horror theme as that's absolutely DISGUSTING!

Yet another thing normal people need to push back against before it's deemed "normal".

SullysCigar406d ago

Well I didn't know that, thanks for sharing. Dead Space is on my list, but just got downgraded to a secondhand purchase. I like my games free from social agendas.

+ Show (1) more replyLast reply 406d ago
Knightofelemia406d ago

Rather have Team Silent build the game. Everytime Konami has farmed out the SH franchise it's crap.

gleepot406d ago

I'm cautiously optimistic for SH2. Bloober has not made a good horror game yet. They've made boring ones. The reveal trailer gave me hope, though.

390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil4d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19923d ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop2d ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead3d ago (Edited 3d ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle3d ago (Edited 3d ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom2d ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor3d ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog3d ago

The 'tip' is me buying your game in the first place.

S2Killinit2d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie2d ago (Edited 2d ago )

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 2d ago
H94d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts3d ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H93d ago

No it's as well in a every country that wants to amercanize

bloop3d ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum2d ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai4d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville3d ago

Maybe the CEO could earn his money based on tips.

mastershredder4d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

Read Full Story >>
timeextension.com
ApocalypseShadow8d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle7d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic7d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

Talking Killer Klowns From Outer Space With The Chiodo Brothers

Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.