The game is worlds apart from where it started, and all for the better. Unlike many VR games, it’s not an experience, and it’s far from short. The world is what you make of it, and once you get into base building, operating a massive star ship, exploring the galaxy to uncover the origin of a mysterious signal (which alone will take you over 30 hours), or interacting with the thousands of other players on both PC and PSVR2, it’s nearly endless.
Hello Games may have aimed for the stars and missed at launch, but it’s been strength after strength ever since. No Man’s Sky stands out among a very strong launch lineup for the PlayStation VR2.
Now imagine once they patch in eye-tracked foveated rendering. \It's going to be insane. Definitive version!
Have they enabled locomotion yet? The teleporting method is a disaster.