What? No it doesn't... The whole point of these games is dying over and over again. It's part of the difficulty. Find a safe spot and hide if you need to get up from the game. I'm glad it's different from most in that regard. It makes finding a safe space that much more impactful.
No, it really can't. Because a pause button is safety in itself... Knowing you can just stop the game at any moment and walk away. So again, it makes finding safe spots more impactful. Like it or not, it IS a game mechanic. It's meant to be that way.
*baby daughter screaming*. Sorry I can't leave the game as there's no pause button and I will die. Some gamers have real life stuff to deal with, a pause button is not hard to add.
*Disclaimer* Obviously you prioritise the real life situation but you get my point.
as much of a fan i am myself.....dark souls remake added a pause button....just doesn't work when doing multiplayer, and when invaded your pause turns off......it's a good feature and allows for photomode
Pausing the game means pausing the tension from the intense fights so you can take a breather...pausing defeats the point of the game. The game is not difficult at all, no I have played games that are miles harder than the Souls borne series. This game is brilliantly designed so that you need to learn the mechanics of the game to overcome it and once you do it's a cakewalk.
Games should not get easier so that the average gamer(especially Jornos) can get through them. Many games have low difficulty, like Hogwarts Legacy. That makes the game boring and unfulfilling and difficulty scaling isn't present. A good challenge makes games more fun and satisfying. We need to stop these Jornos from dictating what gamers need, look at the modern-day western game there is no challenge or roadblock. God of war Ruins puzzles, Hogwarts has no difficulty scaling.
Feeling yourself, huh? Perhaps those Jornos preform so well in life that they don't have the countless hours needed to "get gud" like some others. Maybe if you were asked to perform in life as well as you do in games you'd be the Jorno. All this while offering nothing more than an opinion with no measurable antidote. When is your game coming out so that we may marvel at the spender that all these established developers are oblivious to? I'd say if you've got to satisfy your fulfillment through a virtual avenue that's speaks volumes of your own prowess.
Game journalists are hilariously bad at games and it’s fun to watch them cry. I almost wish the souls games weren’t as popular just so all you annoying baby’s would stop crying over stupid shit like a pause button. None of you seem to understand what makes these games appealing so why not go back to hand holding games so you don’t have to try.
They shouldn't be game journalists if games frustrate them. But that IS a problem...many game journalists actually aren't hardcore gamers. Imagine being a car journalist and complaining that the sweet sports car you tried doesn't have an automatic transmission. Same thing.
You remind me of that screenshot of someone losing at call of duty and sending a message like " I only list because my girl had a turn while I was making out with another girl"
What the hell are you talking about? Listen this circle jerk amongst individuals who believe their prowess is games is some form of accomplishment is laughable. If you're not competing on a world platform to earn a living then it's just recreation. Journos, casuals, hardcores, and the like all play for entertainment. Nothing more, nothing less.
Then they shouldn't be playing a game that requires you to get gud. The devs didn't make the game so that games journos could get their review out in a timely fashion.
Or you know, it could be because dinner is ready, or your child is crying, or someone in your family needs help, i mean do I need to keep going??
A pause button does not make the game easier at all. It simply does what it states, pause so you can go and do life things.
Especially if it's a straight pause and you cant change ur gear or use items while in pause it's changes nothing.
I certainly would've appreciated a pause button in these games and fail to see how this makes the game any easier outside of allowing to jump in and play quick sessions without the fear of having to leave or lose progress cause I can't pause.
If you’re getting upset because you have to turn a video game off to take care of a child, go eat dinner, or help someone in need. You’re not ready for these responsibilities you’re complaining about. On top of that, you have to question wether to keep playing or help a child?? That’s very concerning that you have to question that. A video game is absolutely meaningless in the grand scheme of things and should come last to adult responsibilities.
Yeah , go play something else is my opinion . Some of us enjoy hard games . You don’t hear us crying about easy games like Harry Potter being too easy and articles saying it’s need to be harder .
I was coming in here to disagree, but then I remembered Sekiro allowed you to pause. But this doesn't need to be added through dlc, imagine setting a standard of adding basic game features through paid dlc yikes
This discussion happens every Souls game. Just stop. It isn't there because they don't want you pausing and having time to strategize. There are enough ways to cheese enemies as it is.
People coming up with these stupid reasons for why the game doesn't pause. The simple truth is that it is designed to be an online game. It has nothing to do with tension or time to come up with strategies quit your BS.
If you play the games offline on PC you can find mods that pause the game while in menu. Console players will just have to quit to the main menu. If your family is choking to death during a boss fight you'll just have to decide for yourself what is more important.
There is a pause function in the game if you go to menu. Can't remember were in menu but Used it many times on the game when looking at YouTube of something.
Utter nonsense that contradict the very core of souls like gameplay. There is multiple ways to make a break while you are not on a fight: quit the game, rest to a site of grace, find a safe spot in the scenery ….
You are on a fight ? That’s not a damn time to pause, fight for your life!
What does removing the ability to pause do for the game? Nothing, just adds extra frustration and doesn't give you the ability to do other things, for example, in middle of a boss fight, Amazon knock at the door and you've been fighting it and nearly killed it after struggling for ages. Now some of you nerds will say miss the delivery, but that's just not real life.
Add the pause button From soft. There's a difference between gameplay difficulty, and difficulty introduced by the systems they omit, it's stupid.
I get the frustration but let's not act like this is something new. This is one of from software's shticks. It's one of the reasons people love theor games.
Isn’t the lack of a pause button more a feature of the asynchronous multiplayer system that allows for invasions. I don’t really engage with those features so correct me if I’m wrong, but I always suspected that that was the real reason you couldn’t pause the game.
What? No it doesn't... The whole point of these games is dying over and over again. It's part of the difficulty. Find a safe spot and hide if you need to get up from the game. I'm glad it's different from most in that regard. It makes finding a safe space that much more impactful.
Pausing the game means pausing the tension from the intense fights so you can take a breather...pausing defeats the point of the game. The game is not difficult at all, no I have played games that are miles harder than the Souls borne series. This game is brilliantly designed so that you need to learn the mechanics of the game to overcome it and once you do it's a cakewalk.
Games should not get easier so that the average gamer(especially Jornos) can get through them.
Many games have low difficulty, like Hogwarts Legacy. That makes the game boring and unfulfilling and difficulty scaling isn't present.
A good challenge makes games more fun and satisfying.
We need to stop these Jornos from dictating what gamers need, look at the modern-day western game there is no challenge or roadblock. God of war Ruins puzzles, Hogwarts has no difficulty scaling.
Just go to a safer spot and you are fine …. Plenty of them
Noooo come on.. we are still have these arguments ? It doesn’t need a pause button.
I was coming in here to disagree, but then I remembered Sekiro allowed you to pause. But this doesn't need to be added through dlc, imagine setting a standard of adding basic game features through paid dlc yikes