Microsoft Game Studios announced today that “Forza Motorsport 2” is set to hit European retail stores in May. Read on for the full press release.
Forza Motorsport 2 - On The Grid And Ready To Fuel Driving Fantasies
The sequel to the critically acclaimed “Forza Motorsport” hits Europe this May
Microsoft Game Studios today announced that “Forza Motorsport 2” is set to hit European retail stores in May. With more than 300 car models from upwards of 50 of the world’s leading manufacturers, “Forza Motorsport 2” allows automotive enthusiasts to collect the cars they want and customize them to reflect their racing passion. Own the cars that own the competition.
This is our first wave of car reveals. In this wave, we give you Ferrari, Maserati, Porsche and Lamborghini. No other simulator offers you so many cars from these amazing brands. And of course, all of these models can be fully customisable and are sure to leave tire tracks on your Xbox 360! Highlights include:
· Ciao Bella! Ferrari brings gamers 15 of their most desirable models including the 2004 Ferrari F430, 2002 Enzo Ferrari and even the classic 1969 Dino 246 GT
· From the country that has preserved the thrill of driving in the fast lane with its world famous Autobahn, Porsche delivers 13 sports cars ranging from the newest members of the 911 family -- the 2007 911 GT3 (997) and 911 Turbo (997) -- to fan-favourites from yesteryear including the 1970 Porsche 914/6 and 1987 Porsche 959
· Five heart-stopping models from Lamborghini include coveted makes such as the 2005 Murcielago, 2005 Gallardo as well as classic Diablo and Countach models
· Not to be outdone is Lamborghini’s Italian counterpart, Maserati, who joins “Forza Motorsport 2” with two of its revered exotics – the 2004 MC12 and the 2006 Gransport
As “Forza Motorsport 2” races toward its retail debut, we plan to reveal additional models from our roster of more than 300 cars worldwide, including top European manufacturers like Audi, BMW, Lotus, Peugeot and Jaguar in the coming weeks. Until then, please visit Forzamotorsport.net for a full list of car models from the auto manufacturers we’ve announced today as well as download new screenshots.
In addition, we wanted to share with you some details on an important new feature that’s being added to the sequel of the critically acclaimed “Forza Motorsport” -- Force Feedback Wheel support. Microsoft Games Studios and their partners have been hard at work optimizing “Forza Motorsport 2” for the Wireless Racing Wheel with true force feedback, as well as maximizing rumble in the Xbox 360 Wireless Controller to help gamers literally feel the road beneath them as their fully-tuned racer shoots for the apex at triple-digit speeds.
In the article below, Turn 10 Game Director, Dan Greenawalt, takes fans through a detailed tour of “Forza Motorsport 2’s” all-new Force Feedback system, shedding light on how the team is utilizing this technology to to deliver the most realistic racing experience to your living room. In today’s next-gen racing simulation, Greenawalt states the case for why any game that doesn’t go beyond traditional visual and audio cues for an immersive experience simply doesn’t measure up.
Forza Motorsport 2: The Complete Racing Simulation
By Dan Greenawalt
When we set off to create Forza Motorsport 2 on the Xbox 360, we knew we had to up the ante on realism for console racing simulators. To that end, a big part of our next-gen racing experience lies in the use of controller rumble and wheel force feedback to completely immerse the player. Racing in the real world is a multi-sensory experience with drivers relying on a well-integrated stream of visual, auditory, vestibular, and haptic information -- everything from the sound of the wind and tires to the pressure of the brake pedal and engine vibration travelling up through the steering column – to let them know how their car is performing. For the last couple weeks here at Turn 10, we’ve been fine-tuning the force feedback implementation in Forza Motorsport 2 using the Microsoft Wireless Force Feedback Wheel. In the process, I’ve written a whitepaper on why force feedback is so important to the overall racing simulation package. Below are a few abstracts from the article…
Visual and audio cues are simply not enough to convey reality. Forza Motorsport 2 uses haptic interfaces to reproduce a realistic sensation of driving. Whether you play our game with a rumble-enabled controller or a full racing cockpit with force feedback wheel setup, Forza Motorsport 2 gives you tactile cues to improve your game
Force feedback is the primary language between car, road, and driver. Force feedback is an extremely useful haptic interface. It provides real-time info on several key aspects of Forza Motorsport 2’s physics model. Obviously, force feedback simulates the steering wheel torque created by having the front tires on different terrain types, such as asphalt, rumble strips, or grass. It also simulates load balance between tires as well as slippage
Without simulating “aligning torque,” your force feedback is useless. When driving a car in real-life, aligning torque is what your hands “feel” in the steering wheel. Aligning torque wants to point the steering wheel in the direction of travel. Aligning torque auto-corrects the steering wheel when you are over-steering or drifting. Aligning torque helps you find peak friction when you are understeering. Basically, aligning torque is the primary language that your front tires use to talk to you
Your hardware is only as good as your software. Most of what you feel, as you play a racing game with wheel-in-hand, comes down to game design and software. When force feedback is poorly implemented in a game, even the best force feedback wheel is often a less effective controller than a rubber-band wheel with a good deadzone
Check out http://forzamotorsport.net for a more in-depth report from Dan on force feedback.