120°

Hi-Fi Rush is a Game Where Controller Vibration Actually Matters

Because of its reliance on timing button presses with music, Hi-FI Rush is a title that benefits from having controller vibration turned on.

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gamerant.com
Nitrowolf2807d ago

I mean, that's basically all rhythm games

GoodGuy09807d ago

Also make sure whatever sound device you're using has no bad lag. Very important to the enjoyment of the game. I wish the game did a sound test for me at first and had no idea why my input was so off.

ApocalypseShadow807d ago

Interesting to know. Might have benefited even more on the Dual Sense controller where its vibration exceeds other controllers on console.

porkChop807d ago

The DualSense excels at creating a sort of sensation or feeling. Vibrating to the beat of the music wouldn't benefit at all, it's just standard vibration at that point.

giovonni807d ago

Naw, the way this game is setup it would actually be dope. I wouldn’t want it to vibrate too much. Like I said earlier the game does a great job staying in beat even the character snaps, and stays with it in idle. It would be great if the vibration’s sensitivity was based upon a completed combo.

ApocalypseShadow807d ago (Edited 807d ago )

Pork, you know this game would have benefited more on Dual Sense.

I mean, I don't know, Sony's controller has extra feedback that has proven to be more fun and immersive than the Xbox controller.

I mean. Hmmm.. a music rhythm game could have benefited from a speaker built into Dual Sense for extra immersion would it not? Music seems to work great coming from speakers.

The motion tracking in the Dual Sense could have also added some type of extra gameplay to this game don't you think? Same with the triggers.

You know you can't deny it. The game not coming to PS5? I'm fine with that. But the facts are sitting right in front of your face. This game would have benefited from Sony's controller more.

Fishy Fingers807d ago (Edited 807d ago )

I play PS5 PC ports with a dual sense. Triggers are nice, think the heptic is..... what it is, each to their own.

But biggin' up a controller for its built in speaker or having motion control. Thats a LOL in my book. I'd drop both for some battery life.

porkChop807d ago

I love how you were specifically talking about vibration, but now you're moving the goal post to include the speaker, triggers, and the motion controls. Could the speaker, triggers, and motion add to the game? Absolutely, no argument there, they probably could have done some cool stuff. But vibrating to the music wouldn't benefit from haptic feedback because it's just emulating the music beat. The vibrations would essentially be the exact same.

ApocalypseShadow807d ago (Edited 807d ago )

No goal posts. Dual Sense has proven to be more immersive than the Xbox controller. No one talks about the Xbox controller. At all. For vibration. For anything.

Sony's controller would not just vibrate for this game but could do so across the controller in different ways. The other features are just icing on the cake that embarrass the Xbox controller.

Keep denying it though. Doesn't matter. The facts are there. A multiplatform releases of this game would have also proven my statements. But we know that's not going to happen. I'm still right though.

The fact that everyone disagreed with your statement that "it's just standard vibration" is just denying the facts.

giovonni807d ago

I with you on this one. That’s too much feed back for my taste. The whole game is one big song

807d ago
807d ago Replies(2)
porkChop807d ago

"Embarrass" Xbox? Do you hear yourself? You're acting like a baby screaming because someone took your pacifier. It's an article about how a controller vibrates in sync to the beat of the music. Yet you've gone out of your way to bring console war bs into it because your controller would vibrate better. JFC, get help. People like you are what give gamers such a bad reputation.

ApocalypseShadow806d ago (Edited 806d ago )

Who's screaming Johnny? Am I typing big? No.

Prove that the vibration on Xbox has been well received over Dual Sense this generation? It hasn't.

Pull any links. Provide any articles. Dual Sense has done a better job at vibration among the other features. Xbox fans just can't admit it just like they can't admit game pass cannibalizes game sales. Or about Microsoft has done nothing this generation but take away games.

People like you can't prove otherwise. So you go after me personally. That's when you know you got nothing. Personal attacks without any facts.

Reasonably and logically you have nothing. But I can prove easily that this game would have done better on Dual Sense. Am I afraid to come into an Xbox article and say it? Nope.

porkChop806d ago

"Prove that the vibration on Xbox has been well received over Dual Sense this generation? It hasn't.

Pull any links. Provide any articles. Dual Sense has done a better job at vibration among the other features. Xbox fans just can't admit it"

Why would I have to prove something I never said? At no point did I compare Xbox and PS. *You* did. I said that the vibration would be the same regardless of haptic feedback or controller, because it's true. A simple pulse of vibration to the beat of the music will not benefit from haptic feedback because that's not what haptic feedback is meant for.

The haptics would just output a normal vibration pulse, like they do if you play a PS4 game with a DualSense. The vibration is being used to keep the player in sync with the rhythm of the music. It's designed that way to aid gameplay, not create a feeling. That isn't going to change suddenly just because a controller has haptics.

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giovonni807d ago

It’s better, but the game does a good job staying in rhythm

4Sh0w807d ago

Yeah I know some people turn the vibration off when playing certain games especially FPS competitively but Ive always liked the little sensory feedback when performing tasks or taking damage in games. Its definitely perfect for a rhythm game like HiFi Rush you can literally feel the beat. Love it.

70°

Top 15 Xbox Series X Games With Stunning Graphics [2024 Edition]

GB: "Want to showcase the power of the Xbox Series X? Here are the best games to show of Microsoft's most powerful console."

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gamingbolt.com
120°

Tango Was Working On New Evil Within Content & Had 6 Months Old Hi-Fi Rush 2 Build Before Closure

Tango Gameworks was working on new The Evil Within content & had a 6 months old prototype of Hi-Fi Rush 2 in the works prior to closure.

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twistedvoxel.com
darthv72208d ago

...they didn't close, they changed owners. As far as i know HFR2 is still in the works.

Lightning77208d ago

Hifi 2 is still in development. The devs themselves said what they wanted to do with the sequel.

jznrpg29d ago (Edited 29d ago )

They closed then got new owners

-Foxtrot208d ago

The Evil Within Anniversary Edition?

Good God. We were robbed.

I would imagine they would have improved the graphics and animations to bring them more in line with the second game. Wishful thinking but it would have been really cool if they redid the voice lines from the first game aswell with the same actors from the second, I felt they had more personality in the sequel. The only person I thought gave it a bit more than the others was Jennifer Carpenter as Kidman but the sequels voice actress did a great job aswell.

Microsoft is going to do f*** all with the IP and we'll never see a second Ruvik and Seb showdown.

I hope Krafton goes back and gets it after Hi-Fi Rush 2 if it was only because they didn't want the initial purchase to get complicated.

Neonridr208d ago

I preferred the first game to the second to be honest.

-Foxtrot208d ago

I wasn't really making a point at what game was overall better, just the voices were so flat in the first one and it would be nice if the animations and the like would be improved upon.

FinalFantasyFanatic207d ago

I really got to get around to playing the first one, I really liked the second game.

Venoxn4g207d ago

It hurts so bad knowing that there might have been new content for Evil Within..love those games

CrimsonWing69207d ago

This is one of those things I’ll never forgive Xbox for.

127maXimus207d ago

What a stupid, short sided move by Microsoft. Comparatively it would have been cheap for them to hang onto their only Japanese studio, with actually good games that people want to play. I struggle to understand how Phil Spencer is still employed. At this point it is Kathleen Kennedy levels of failure.

BlackIceJoe207d ago

Well said about him being Microsoft's version of Kathleen Kennedy.

All he has been doing is to destroy Xbox and it is unbelievable he falls upwards.

Show all comments (12)
110°

'Don't think Hi-Fi Rush 2 is going to make us money' Krafton: Tango GW acquisition is about legacy

Krafton CEO : 'It's a team that should be encouraged to create something new and continue their journey.'
Original title : 'We don't think Hi-Fi Rush 2 is going to make us money:' Krafton CEO says Tango Gameworks acquisition is about legacy

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gamedeveloper.com
darthv72221d ago

Well I really hope they make some $$ AND make a HFR2 in the process.

Sciurus_vulgaris221d ago (Edited 221d ago )

I’m wonder if Microsoft fully sold the Hi-Fi Rush IP. They kept the publishing rights of the original game. I don’t even understand why the IP was sold. MS could have had another of its menagerie of studios do another Hi-Fi game, despite such a thing being unlikely.

mandf220d ago

It was given for free on gamepass. It didn’t sell well. Look at starfield it only sold 2.5 million because of gamepass

Sciurus_vulgaris220d ago

Starfield did $235 million in revenue on Steam alone from Sept-December 2023. So I’m sure it sold considerably more than 2.5 million copies.

https://www.gamingbible.com...

ZwVw220d ago

Yes, it did sell well. GP version has a fraction of the reviews that the Deluxe Edition (more expensive purchase version of original) has. If anything, it shows that more people actually bought the Deluxe version than played the GP version, on Xbox at least.

LucasRuinedChildhood221d ago

Hi-Fi Rush on the Switch 2 at launch would probably sell a good amount.