No, part of the lesson is PC architecture isn't optimized for gaming outside of the GPU. Every aspect of console design is towards gaming. The GPU is not everything.
You can optimize for pc by restricting to a set hardware schedule
But when you have pc games using 1-3 perhaps just 1 core of a cpu then using none of the advance features of the gpu and or just straight up not even using the gpu then that is a issue.
Spiderman pc vs forspoken both open world one is optimized the other a bad port
@Snailchaser
Exactly though sadly sense sony is using freebsd software pc does still get bad ports even though they can be optimized just fine.
Pc for over a year has had pcie gen 5 koika/micron and recently corsairt have tossed out gfen 5 pcie nvme speeds just amazing.
As a gen 5 pcie board owner i can not wait to try out a gen 5 gpu.
You just need: - This exact motherboard from Brand A - These exact RAM chips from Brand B - This exact GPU from Brand C - This exact CPU from Brand D
If you have those specific things, then this game will run great, otherwise it'll run like crap, but it's okay because you can just reconfigure your PC.
I believe it! That's the thing about consoles, they're highly optimized with no major competing processes going on. Foveated rendering helps squeeze even more performance out of these games.
I wish Microsoft would concede a bit and let Flight Simulator release on PSVR2, bc I believe it would perform awesomely on it. I'm running a 3060ti and can run it just ok on Medium to High settings. I believe the PS5 & PSVR2 would run it much better!
*edit - the only issue is MS Flight Sim needs a ridiculous amount of space, even moreso for a good rolling cache of maps. I have an entire 1TB M.2 SSD dedicated to just that game.
This is the sort of optimization that shows why consoles are so popular. That and how they don't require constantly chasing down bugs and compatibility issues.
Exactly they just work, and you know everyone else is getting the same experience. When I had a pc I started to become obsessed with hardware thinking was it as good as it could be. Got on my nerves. I'm a console gamer!!
I agree. What's crazy is that GTA 5 ran on a 360/PS3 from the 2005/2006 era. Try to run that game on 2005 PC hardware. Games are designed and optimized for consoles, pending on the game. I play both console and PC. Gotta love both.
Could not find an explanation in the article. I’m guessing this is from the efficiency of using eye tracking and reducing rendering load by a large factor.
The Efficiency ,as you've pointed out, Like DLSS on Nvidia , its seems Foviated rendering will not be taken into account. Many should be able to point out how the final output is, even measurable, but to use a hardware/software implementations as any advantage on one, but to dismiss other implementations , on other devices, forget a matter of "Final Output" and how the game runs...... Yep.. No one these days complains about the aqdavantages of DLSS... but buy, Those pixel counters complaint about K2 explosions , not being in Full HD.. Like a Explosion from a grenade... LOl
@Deathdeliverer - yeah Pavlov is available on launch day. Firewall Ultra is still just slated for 2023. Hopefully in the 1st half so we don't have to wait too long.
If the entry for PCVR/PC gaming is a 4090 then PCVR/PC gaming is already dead .... Duh of course you can brute force a better VR experiences with enough cash but the point of the PSVR 2 is to bring high end to a wider market. If you can afford to do better than more power to you.
a 3090 TI PC build itself is gonna run you $2500 easily more. A VR build on this system will cost you $3000 to $4000. A complete PSVR 2 setup is $950 to $1100. You can spend twice the money on PC and get an experience inferior to PSVR 2 if you can't budget for a 3090 TI in your PC rig which is only gonna get you 90% of a PSVR 2 performance.
but this is only one title, I guarantee you other VR titles run perfectly fine on the PC side, or better, depending on the hardware. If you are buying VR for one game, you are in trouble.
Wait.. Okay but. Sure there's a lot to be said about the advantages of a set console and headset for developers. Being able to optimize and squeeze every ounce of performance out of the PS5.
However.
The 3090ti isn't just a little more powerful than the PS5's GPU. It's categorically in another league.. This tells me that Pavlov must be an unoptimized mess on PC more than it makes me impressed about the PSVR2
Not at all. The PS5 is like a 2070. A 3090 TI scores about 225% gaming performance wise vs a 2070. Performance increase in VR using FR and Eye Tracking net gains between 2x and 3x according to findings provided by Unity. If we take the average we are looking at 225 vs 250. Which just happens to be about 10% faster. This is the expected result.
I thought you'd be happy that PSVR gamers will get the high end experience without the high-end costs...
Don't be silly. If you can even compare a PSVR game to one running on a 3090 TI, you have to compare the costs of investing in either eco system. PSVR doesn't exist in a vacuum. There are other high end systems available. Sure 1100 might not be affordable to you but thats basically a third the cost of a PC equivalent. In fact it is the cheapest high end solution by far. A high end cost is a 3090 TI plus additional PC costs plus the VR device itself. 1100 compared to 3000.
@Eonjay You can play financial semantics for consoles too. $1100 for both a PS5 and PSVR2, now let's factor in all the premium costs generally ignored. $70 games, $10 "upgrades", $10 monthly redundant paywall fee over a generation. Say you buy 20 new releases out of the year, $70 a pop. That's $1,400 a year, + $60 for 12 month paywall, and let's be generous and say you "upgrade" only three titles $30. That comes to $1,490 a year, over the course of an eight year generation that's $11,920 not including $1100 spent on hardware or even the inevitable "refresh" model. Gaming sure gets expensive when you're beholden to one single company's proprietary whim.
Again you are being silly. First there are no $70 PSVR games. The most expensive is $60 and the average price is $30 with many coming in below that with the Plus sub discounts. Secondly you should never spend more money on games than you can afford full stop. I have purchased maybe 5 full priced games in the past year. Third, games cost money no matter what platform you are on. Fourth, this is not a PlayStation vs PC thing. This is a comparison of cost of initial investment. We want all VR to be successful. But paths exist for people and the idea that you have to invest thousands to play high end VR is thankfully dying. This is going to get more people into VR
If everyone had to play top dollar for the setup high end VR would never flourish. It will now be available to the masses. It's not just for some exclusives club of elites. Allowing the "commoners" access to high end experiences will grow VR.
I'm not interested in having a console war with you. I acknowledge that there are costs everywhere. There is no reason for you to deny that the PSVR 2 is a the cheapest upfront investment for high-end VR and you should be happy that the option is there for people.
That sort of seemingly surprising thing will happen on occasion just due to architectural efficiencies of consoles beyond just the GPU and memory. If a PC and console have similar GPUs the console will tend to be faster, at least until late gen.
If that's true wouldn't that be an optimization coding issue the devs are having getting it to run properly on pc? I'd say make more of an effort because as nice as psvr2 is. It should not be running better than a high end pc
PCs are inherently less efficient in both their hardware and software, there is no getting around that so long as you want modular, general purpose hardware and a general purpose OS with endless layers of abstraction.
Wish They'd get GTA5! The game is old, already has a 1st person mode, would sell headsets, lots of varied content. If Sony didn't approach Take2 or Rockstar, they're a bunch of dumb dumbs!
10% faster than a 3090ti? Like a 4070ti is 3x faster than a 3090ti? People cherry pick too many specs to say look at me. The PS5 and VR2 are not a 3090ti nor will it ever be and it doesn’t have to. They have to be the best experience for their money. If you have a PS5 and VR2 then you have the absolute best $1200 VR and game experience for the money. If you have a monster GPU then you have a monster GPU.
What game modes were removed? I never played the PC one, but i've seen articles saying it won't have all the features then I see this saying it's 10% faster now im confused is it better or nah? lol
Looking good psvr2 imo
That's mighty impressive
I believe it! That's the thing about consoles, they're highly optimized with no major competing processes going on. Foveated rendering helps squeeze even more performance out of these games.
I wish Microsoft would concede a bit and let Flight Simulator release on PSVR2, bc I believe it would perform awesomely on it. I'm running a 3060ti and can run it just ok on Medium to High settings. I believe the PS5 & PSVR2 would run it much better!
*edit - the only issue is MS Flight Sim needs a ridiculous amount of space, even moreso for a good rolling cache of maps. I have an entire 1TB M.2 SSD dedicated to just that game.
PSVR 2 FTW! :D
This is the sort of optimization that shows why consoles are so popular. That and how they don't require constantly chasing down bugs and compatibility issues.