Thomas Mahler, the CEO of Ori developer Moon Studios, has taken to Twitter to talk about the studio's next game.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
An independent UK developer says it’s been forced to announce and postpone its game on the same day, and lay off more than half of its staff, due to the sharp downturn in investment in the games industry.
I see moon studios attempt will be cool to see.
The open world design's in elden and botw were some of the best out there and probably my most favorites by far. Please do get inspiration from these games developers.
Elden Ring had more to do in its world and more going on that BotW lets be honest.
I'll be watching this ones closely then. The worst thing about Elden Ring was the open world and how they recycled so much to try to fill it. BoTW didn't even try. I stay away from open world games as much I can, people always say "this one does something different with it's world" while you can clearly see it does the same thing done a dozen times over.