Isn't it kind of obvious? The market can only support so many. Everyone wants a piece of the pie, so they try and grab a slice, but many fail because they're chasing a trend someone else was already successful at instead of bringing something new.
Exactly, people only have so much time and money, and there are so many of these games now, gamers can't support them all, thus they all flock to the most popular games.
I also feel like alot of these developers don't have enough of a road map to keep the content/updates flowing to keep the game fresh for players. I also feel that alot of dvelopers try really hard to nickle and dime players at every opportunity when a live-service game can demand alot of the player's time and money.
Monetization focused and trend chasing. Little content at launch, post launch, and buggy mess. Rarely does a live service succeed, many companies kinda just hope it pops off randomly.
You need originality and create a trend instead of copying. PUBG, fortnite, and overwatch are always the ones copied from lol. Dear God do I hate all these hero shooter inspirations ugh...
Let’s think about it, hmmmm, we’ll maybe it’s because we’re sold a shell of a game at launch for full price with a promise of a game with more content somewhere down-the-line. The. They’re monetized to hell and back.
Yea, I guess it really is a mystery as to why not many make it.
I mean, in a sense they are the future. It's just that people are going to keep playing the ones they have already invested time into (i.e. Destiny 2, Apex, Fortnite, RS: Siege, Genshin Impact). Publishers looked at the success of these live service games and thought "wow, look how popular those are and how much money the publishers are making, we have to get one of those going." Really the lesson they should have taken away was "wow, people who want to play a live service have likely already found one, we should focus on something else."
Destiny is still doing fine. Warzone is doing fine. Fortnite. Fine. GTA online? Also fine. Sea of thieves… fine again. Look at the reviews of crossfire X. It’s a shit game. Rumble city? Cuz dodgeball is what people want? The reality is there is no one type of game that is the future and some people like to compete with other people. Single player games are great but I for one don’t only play single player games. I still play gta online regularly. Same with warzone. But I also just finished god of war and the dead space remake.
Why do people always have to go with this all or nothing attitude? Some games as service will thrive. Some won’t. Just like any other type of game. Some single player games sell millions. Some get delisted. It will always come down to quality, amount of players and the experience.
Imagine a low-quality tv show that’s cheap to make but has really high ratings expectations from the unqualified execs who basically came up with the concept.
It’s a match made in hell and a recipe for disaster. They launch purposefully unfinished and rely on selling skins to kids already buying IP skins on bigger games who can afford them. What are you to buy on Red Dead online when you can have Thanos in Fortnite? Why would you want to pay for “random dodgeball man” when you can buy Godzilla in Fall Guys?
Good I am glad to hear. First of all the market can only handle so many of them. This is the gaming market not the mobile gaming market. Two different markets for two different types of consumers. Most live service games are only trying make money and not try to make them fun, paying money for battlepasses to get skins and camos instead of earning them. The list goes on.
Worst part is that once that live service game shuts down, that's it. All of your progress, all that time spent getting to that high competitive rank, all of that money you invested in skins, cosmetics, weapons all disappear forever. You will never see them ever again.
Good. Love it.
Personally I think because they are mostly the same sh&t and there is only room for a limited number of them thriving at the same time.
Isn't it kind of obvious? The market can only support so many. Everyone wants a piece of the pie, so they try and grab a slice, but many fail because they're chasing a trend someone else was already successful at instead of bringing something new.
really ?, god I hope so!.
Because they're focused on making money, appealing to addictive traits, than actually being fun.
Because live service became zero content and reskins.