100°

Why So Many Games Score 7 and Above

With so many games, movies, and TV shows releasing every week, it makes sense to focus on the biggest and the best known.

Petebloodyonion861d ago

I'll just point this out from the article
"When it’s not obvious that something is a big deal, like a Grand Theft Auto or an Avengers movie or a Game of Thrones-level show, we use metrics like traffic on IGN for news, trailers, and previews to see if the wider audience is interested. We also use publicly available tools like Google Trends and YouTube. Did a lot of people check out the trailer for a new movie? It’s a safe bet they’ll be interested to know more. Did just a few thousand view it on YouTube? Maybe it’s just not clicking with IGN’s audience and a review would suffer the same fate. When those raw numbers leave us uncertain – or even sometimes when they tell us most people aren’t interested, but we are – we often take a chance on something we think is special and should be highlighted, even though it probably won’t do a lot of traffic for us. That’s when you’ll see smaller things make it onto our review list."

Nyxus861d ago

I have noticed before they tend to skip a lot of smaller games, which is kind of unfortunate, because those are the ones that need the exposure the most.

RauLeCreuset860d ago

"When you consider the main purpose of a review is to answer the question of whether something is actually as good as it appears to be in ads and previews before you decide to spend your time and money on it, there’s no greater waste of everybody’s time and effort than telling people that something they’ve never heard of isn’t good."

Their argument is built on a false premise.

BandarHub860d ago

IGN is one of the worst review sites I have ever come across. They have no passion for games, it's more of a business for them.
Remember when there was a person who plagiarised Boomstick Gaming Review. They may have fired him but before it was brought up IGN didn't care about the quality of the review. Now imagine how many other reviews were plagiarised and that we don't know about.
I also recall the Dark Souls 2 DLC review...where the reviewer could not finish the game because it was too hard. How do you even write a review if you can't even beat a game? Somehow that person did.
Now they are being political about things such as the JK Rowling situation. You can easily imagine the game losing points because of this some nonsense reasons. All that for political points.
Gamers need to stop putting these so-called gaming Jornos on a pedestal. Their voice isn't the gospel, every time we see them give a score for a game, no matter how high or low they are should be ignored.

KyRo860d ago

You're are right. I feel bad for the hosts on YouTube who I always feel are acting how they think gamers would like. They are like NPCs from Watchdogs 2. No one talks or acts how they do in real life. It weren't always like that but it's unbearable now.

JEECE860d ago (Edited 860d ago )

Unfortunately most of the game critics/journalists still at larger old sites (IGN, Gamespot, Polygon, Kotaku) seem to fall into two categories: those who really just want to be at a "real" news/culture site like Huffpost, Vice, or Vox, but couldn't get the position, and those who are into gaming but only care about one or two (usually live service) games. Arguably the latter is better because at least they kind of care about games, but if you are really just super into the minutiae of Genshin Impact or Apex Legends, your opinion on Dead Space or Hi-Fi Rush is almost as irrelevant and useless as if you don't know games at all.

Obviously there are exceptions (I think IGN has at least one Xbox writer who still has a decent history in and understanding of the industry), but by and large the people who actually have a breadth of knowledge on games seem to have spun off into their own YouTube channels/Patreon networks by now.

Demetrius860d ago

I agree all the way reviewers gave biomutant, days gone trash reviews but I ignored em they are 2 of my most favorite games

FinalFantasyFanatic859d ago

Does anyone remember the journalist who struggled to get past the Cuphead tutorial? No? What about the guy that played Doom 2016 and moved like molasses in the first stage after starting the game?

Anyone play Neptunia V where the first trophy for the intro chapter is "Ooh, looks like you started a new game! Think any game reviewers won't get this one!?"

I don't expect any of them to be hardcore super gamers, but I expect them to be competent enough to complete the game or at least a very significant portion of it, I don't think the majority of them even like games. I generally end up on MetaCritic or Youtube reviews when it comes to deciding if I'm going to buy a new game.

FinalFantasyFanatic859d ago (Edited 859d ago )

The rating system is borked, yet it's borked on many sites (that review media and products) to the point where it's almost useless. 5 Should be the standard for a game that is playable and okay, but not particularly spectacular or woefully terrible, but instead everything that's average just ends up as an 7 or 8 (in theory, bigger number should mean better, certainly not in practice though). I agree that we should just go back to a 5 point scale instead of 10, 10 point is just meaningless, do 5 and score an average game as 3, anything below as serious issues with story/gameplay/bugs/ect... While anything about 3 is above average or fresh or just outstanding in almost every area that almost everyone should play it.

cloganart859d ago (Edited 859d ago )

Sadly, there are now Premium Marketing Packages for a lot of these publications that the companies can pay for which come in with a minimum guarantee. They feature the game all across the publication site etc. It's a marketing cost at this point for the publishers.

Game Reviews are more influenced by money than we realize, unfortunately. It really doesn't lie with the developers but with the publications.

90°

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thorstein8d ago

Forge of the Fae just hits all the right notes. Everything I've seen makes me want it.

220°

Shuhei Yoshida warns subscription services could become 'dangerous' for developers

'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida

Read Full Story >>
gamedeveloper.com
Sonyslave310d ago

🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf

Obscure_Observer10d ago

Talks about "innovation" while all his previous company is focused on is GaaS and Remasters. Smh.

This guy is a walking contradiction.

pwnmaster300010d ago

This makes no sense at all.
What does his PREVIOUS company have to do with him and his statement??
Did he have a say on what they are doing? Could of sworn that was Jim Ryan’s fault?

Outside_ofthe_Box10d ago

"This guy is a walking contradiction."

The irony

Profchaos9d ago (Edited 9d ago )

Yet he was In charge and led the PlayStation to overtake xbox

Console VR was birthed because if him he pushed the whole psvr project if that isn't innovative then what is.

Doesn't matter how many alts you use to try and constuct ab alt narrative shu is highly respected in the industry and has done as much for gaming as some of the best names in the industry

Obscure_Observer9d ago (Edited 9d ago )

@Profchaos

I don´t care what he did in the past.

Sony didn´t cared for him either as he was forced to accept a role as CEO of Indie games or get out! After everything he done for the company.

https://www.eurogamer.net/f...

I been seeing LOTS of innovative day one games on Gamepass (Including Clair Obscur) and all I´ve been seeing for Playstation first party @Full Priced is mostly (but not only) GaaS and Remasters. Deny all you want, that´s the truth.

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XiNatsuDragnel10d ago

I can agree with that on some level

robtion10d ago

Subscription services are absolutely awful. They have essentially destroyed the movie industry and unfortunately gaming may be next.

In the long term you will end up needing 10 different subscriptions and the prices will keep going up while the quality keeps going down.

MrDead10d ago

Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.

goken10d ago

Well… if you’re talking about the US movie industry, then I couldn’t agreed with you more.
But the movie industry isn’t just the US. For some other countries, it’s been considered good. Like where i am, the movie industry here used to be terrible, now it’s a bit less terrible. Mostly this is because in the past movies only can make money mostly on it’s cinema run, but now after the cinema run they can get some funds from the subscription services. Which helps significantly.
But these movies mostly suck due to the low budgets and general lack of talent lol

Vits10d ago

I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.

Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.

Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.

Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.

CrimsonWing6910d ago

Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!

BLow10d ago (Edited 10d ago )

I find this statement quite telling. Apparently a certain fan base wasn't buying games at $60 or $70 dollars either. That's why the Gamepass model exists with day and date. What was the excuse then?

We as gamers want it all but don't want to pay for anything. Well, I take that back. A good chunk of them. You don't have to buy a game at $80. Wait for to go down in price. Most gamers have a massive backlog. Play those games until the one you wants drops and n price. Simple

goken10d ago

I never buy any games at full price, it’s up to the consumer to wait for a price cut.

Generally I don’t buy above $10, normally around $5. So don’t agree with 80 70 60? Just wait a bit

CrimsonWing699d ago

Totally fair if that approach works for you, but the flip side is that some dev studios do rely on full-price sales to stay afloat—especially smaller or AA teams. The ‘just wait for a sale’ mindset can really hurt games that aren’t backed by massive budgets or publishers.

It’s also kind of a bummer to finally see a game release you’ve been hyped for, only to feel like you have to wait another year or two just to get a decent discount.

That said, I think the deeper issue is with bloated dev budgets. It’s wild seeing games like First Berserker or Expedition 33 launching at $50 while still managing to look great and make a profit. Meanwhile, some AAA studios say $70 isn’t enough to break even. That raises real questions about where the money’s going and whether the pricing problem is actually a budgeting problem.

thorstein9d ago

To me, it depends on who made it and who will profit.

I bought No Man's Sky back in 2016. They gave me all updates, PSVR,PS5, and PSVR2 versions all for free.

That makes it worth every dollar I spent. Same with Balatro, Stardew Valley, Dave the Diver etc.

Chevalier10d ago

Yeah weird it's like a certain fan base that doesn't buy ANY games and their sales cratered that was why prices has gone up to $80...... hmmm...... they've the same one that has tried to buy up the industry and now has to release games on competing platforms to be viable now...... but you know the studio/company slipped my mind

goken9d ago

You have a point on the bloated development budgets.

I mean look at black myth wukong’s $80m budget vs the $150-200m (possibly more) budget of concord.

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