With so many games, movies, and TV shows releasing every week, it makes sense to focus on the biggest and the best known.
The studio was founded in March of 2024 by Stig Asmussen, director of the Star Wars: Jedi games.
Indie Quest 2025 is a digital showcase event dedicated to independently developed Japanese Role-Playing Games (JRPGs). Curated by Taylor Hoyt of the YouTube channel The Gaming Shelf, the event premiered on May 29, 2025.
Forge of the Fae just hits all the right notes. Everything I've seen makes me want it.
'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida
🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf
Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.
I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.
Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.
Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.
Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.
Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!
I'll just point this out from the article
"When it’s not obvious that something is a big deal, like a Grand Theft Auto or an Avengers movie or a Game of Thrones-level show, we use metrics like traffic on IGN for news, trailers, and previews to see if the wider audience is interested. We also use publicly available tools like Google Trends and YouTube. Did a lot of people check out the trailer for a new movie? It’s a safe bet they’ll be interested to know more. Did just a few thousand view it on YouTube? Maybe it’s just not clicking with IGN’s audience and a review would suffer the same fate. When those raw numbers leave us uncertain – or even sometimes when they tell us most people aren’t interested, but we are – we often take a chance on something we think is special and should be highlighted, even though it probably won’t do a lot of traffic for us. That’s when you’ll see smaller things make it onto our review list."
"When you consider the main purpose of a review is to answer the question of whether something is actually as good as it appears to be in ads and previews before you decide to spend your time and money on it, there’s no greater waste of everybody’s time and effort than telling people that something they’ve never heard of isn’t good."
Their argument is built on a false premise.
IGN is one of the worst review sites I have ever come across. They have no passion for games, it's more of a business for them.
Remember when there was a person who plagiarised Boomstick Gaming Review. They may have fired him but before it was brought up IGN didn't care about the quality of the review. Now imagine how many other reviews were plagiarised and that we don't know about.
I also recall the Dark Souls 2 DLC review...where the reviewer could not finish the game because it was too hard. How do you even write a review if you can't even beat a game? Somehow that person did.
Now they are being political about things such as the JK Rowling situation. You can easily imagine the game losing points because of this some nonsense reasons. All that for political points.
Gamers need to stop putting these so-called gaming Jornos on a pedestal. Their voice isn't the gospel, every time we see them give a score for a game, no matter how high or low they are should be ignored.
The rating system is borked, yet it's borked on many sites (that review media and products) to the point where it's almost useless. 5 Should be the standard for a game that is playable and okay, but not particularly spectacular or woefully terrible, but instead everything that's average just ends up as an 7 or 8 (in theory, bigger number should mean better, certainly not in practice though). I agree that we should just go back to a 5 point scale instead of 10, 10 point is just meaningless, do 5 and score an average game as 3, anything below as serious issues with story/gameplay/bugs/ect... While anything about 3 is above average or fresh or just outstanding in almost every area that almost everyone should play it.
Sadly, there are now Premium Marketing Packages for a lot of these publications that the companies can pay for which come in with a minimum guarantee. They feature the game all across the publication site etc. It's a marketing cost at this point for the publishers.
Game Reviews are more influenced by money than we realize, unfortunately. It really doesn't lie with the developers but with the publications.