Arkane's games have rarely been big money makers. The first Dishonored was a big hit, but since then the studio's games have gained a reputation as rich, complex, systemic titles that impress its fans and developers but have a hard time making much mainstream impact.
Deathloop was pretty good, and Redfall looks like it could be good, too. But, it's disappointing to see a studio renowned for its rich single-player experiences pivoting so hard toward multiplayer.
This is where I see the benefits of GP for MS's smaller more indie-type developers could be. Being able to still create smaller games without the pressure of having it be some huge, open world, triple A, high definition game.
This can even apply to the bigger studios that may just want to make some passion projects to release to the public.
Doesn't the fact that they're including MP in their first Game Pass game kind of show the opposite?
Arkane is a perfect example that proves people don't actually buy the games they say they want. People constantly whine about everything being a live service, a sequel, or a remake, but when Arkane puts out excellent SP-focused new IP, people say "meh" and go back to Apex and Rainbow Six Siege.
Except they've said repeatedly its a single player, story driven, Arkane game that you can play coop, NOT a left 4 dead, destiny, or looter shooter style game.