"The Munich-based (Germany) indie games publisher Ravenscourt and Montpellier-based (France) indie games developer DigixArt, today announced with great delight and excitement that their narrative adventure/music game "Road 96: Mile 0" (which is the prequel of the critically acclaimed "Road 96"), is coming to PC (via Steam) and consoles (PS5, PS4, Xbox Series X/S, Xbox One, and the Nintendo Switch) via digital stores on April 4th, 2023." - Jonas Ek, TGG.
LifeIsXbox says: "Road 96: Mile 0 takes a bold detour, blending rhythm gameplay and smart storytelling, but it left me with mixed emotions.
I’m happy to have gotten more insights in the backstory, but it only ended up answering questions I didn’t really need answers to."
VGChartz's Lee Mehr: "Although constraints can lead to good games finding creative solutions, Road 96: Mile 0 is assuredly not one such example. Every quality about it feels like a rushed and artificial way to expand DigixArt's world without considering design, tone, or context. There are distinct pockets of inspiration that I can appreciate; exploring dual protagonists from wildly different backgrounds is a great starting point, for instance. But the crucial thing hindering that idea beyond insipid dialogue, confused stakes, and poor pacing is simply… the lack of inspiration. From production to the haphazard design, it epitomizes the prequel (or side story) that feels like it's just spinning its wheels. Perhaps that's why the subtitle fits so well: it feels like you go nowhere."
Game designer Yoan Fenise talks to COGconnected about the music and sound behind the recent Road 96: Mile 0.
Road 96 was very good (assuming you like narrative driven games). The soundtrack was simply amazing -you can listen to the songs on Youtube which again I recommend.