WET: New Screenshots That Push Lighting To The Limits

By William Usher:

"Middleware company, Illuminate Labs, has recently released new screenshots courtesy of A2M Games, the development team working on the upcoming third-person action game, WET. You can check out the new screenshots that highlight Illuminate Labs middleware lighting technology".

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No Way4209d ago (Edited 4209d ago )

Oh, No..

Chris3994209d ago

Just looks under-saturated and over-exposed.

beavis4play4209d ago

after seeing KZ2 and rage...........this is nothing special.

Montrealien4209d ago (Edited 4209d ago )

Let`s knock on a game we know nothing about and have not even tried yet.

I happen to know a few people working on this project and they are working their arse of to make a great game, maybe you kids should actually work in the industry and see how hard it is to get an original IP of the ground instead of being cynical little ******.

Do you guys even know the budgets of KZ2 and Rage? Give AM2 a little credit. And go praise the big games instead of coming to knock on the small studios trying to do something to break out.

Electricear4209d ago (Edited 4209d ago )

Do people realize that "beast" from Illuminate Labs is the lighting middle ware used on the following games: Kill Zone2, Gran Turismo, Mirrors Edge, Mass Effect among others including Wet? I can agree that I'm not overly impressed with most of those screen shots; however, it looks like they are doing caustic light reflections and translucency in this game, and I'm not sure I've seen a game use those techniques before. I think Gran Turismo may, but I've not seen enough of it to say for sure.

here is a link to Illuminate Labs gallery if you want to see games that use it:

also take a look at this particular image:
Notice that many of the leaves seem to be lit from behind indicating translucency, a very real thing that very few games actually simulate. Also notice the caustic reflections from the water on the concrete behind the guy looking up. Caustics in water or under water have been faked or simulated in some games, but I'm not sure if caustic reflections have ever been simulated before.

GrandTheftZamboni4209d ago

Great links. Bubble up!

So, they license like a light engine to game developers? Any idea why the light in GT Prologue looks different than say Folklore, even though it's on the same hardware? I played these two so I have an idea what they look like. Maybe different version of the "engine"?

ar4209d ago

See the engine like a toolbox. The result depends on the tools you use.

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004209d ago

It sounds like something you'd name a porno.

Deathmammoth4209d ago

LMFAO!!!! that just made my day, but on a serious note the lighting system doesn't look that great.

Faztkiller4209d ago (Edited 4209d ago )

are u kidding the lighting is amazing it blows everything out of the water
graphics are better than Killzone 2 and Uncharted 2 and MGS 4
END (sarcasm)

i agree

cyclindk4209d ago

I thought this was a porno... bada bing...

outlawlife4209d ago

the lighting in this game doesn't seem to be anything that ahsn't ben done before

and personally i don't find it all that attractive so i'm going to add my name to the list of nays

MGOelite4209d ago

the lighting only looks as good as far cry 2

Xwow20084209d ago

has the best Lighting in any game 2 date.

Montrealien4209d ago (Edited 4209d ago )

KZ2 has a 60 Million + budget. It better have the best lighting.

ar4209d ago

Funny you should mention that since KZ2 uses the same lightning engine: http://www.illuminatelabs.c...

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