Lack of "native" makes me wonder which FSR setting theyre actually using.
Its borderline embarrassing seeing how far AMD/Nvidia are stretching the truth with their selective info benchmarks and marketing. Why bother, they just get slammed when the hands on analysis comes out.
They always miss that extra level of aesthetic polish that the souls borne genre is known for. It's like fromsoftware hand crafts each piece of terrain geometry in the most important places. Bloodborne felt dirty, felt visceral, felt unique...the geometry in this game and other games like it that are not FromSoft feel generic and clinical, especially in the architecture.
Lack of "native" makes me wonder which FSR setting theyre actually using.
Its borderline embarrassing seeing how far AMD/Nvidia are stretching the truth with their selective info benchmarks and marketing. Why bother, they just get slammed when the hands on analysis comes out.
How long before that card overheats?
They always miss that extra level of aesthetic polish that the souls borne genre is known for. It's like fromsoftware hand crafts each piece of terrain geometry in the most important places.
Bloodborne felt dirty, felt visceral, felt unique...the geometry in this game and other games like it that are not FromSoft feel generic and clinical, especially in the architecture.