Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games.
The team is led by studio head and creative director Mike Brown, who was previously the creative director on the Forza Horizon franchise. He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan. Ben Penrose has joined the company as Art Director from Sharkmob (but was also a former Playground employee), and Elly Marshall has been named UX/UI Director, following her role as experience design director at EA.
Running the studio itself is COO Harinder Sangha. Sangha is an award-winning studio leader who helped form Sega Hardlight and Sumo Leamington.
The company currently has ten employees, with the aim to grow to 140. And it is working on an open-world premium AAA game for consoles and PC.
Rare, the developer behind pirate adventure Sea of Thieves, has introduced a dedicated dog park to its studio grounds for employees' good boys and girls.
Nice thing they did, but not actually gaming related, not sure why this article was approved. Also strange informing us what game Rare worked on, as if we don't know their legacy.
I went to look at new apartments and saw only dog parks, no kid parks. We're so screwed.
A new PlayStation Malaysia tour video shows what looks to be concept art for Bluepoint's next game.
Another shooter? Yawn. Thought the prevous concept looked more fantasy.
Looks like my dream of them remaking Metal Gear Solid is over, still cant wait to see what they are cooking up.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
Sony should buy them. For the Lol's
It sounds like a big reason for them leaving is control, they want to be more creative and take risks
I guess Microsoft really haven't changed as far as not giving their devs creative freedom
I wish them the best of luck. I wonder if any of them were working on Fable
Damn ... so many new studios popping up ....
and guess what ... its all good news & profit increase for Epic Games & Tim Sweeney.
All these new studios will end up adopting UE, coz that's the easy route, instead of building proprietary engines.
that's good news for Console gamers, coz more frequent shiny new games.
but bad news for PC games .... coz more shader compilation stutters and botched launches.
All the grand exoduses experience recently are more telling of a troubled environment. Perhaps all the acquisitions are a testament to just how bad things really are in their gaming division.