490°

Key talent behind Microsoft’s Forza series has left Playground Games to form a new AAA studio

Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games.

The team is led by studio head and creative director Mike Brown, who was previously the creative director on the Forza Horizon franchise. He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan. Ben Penrose has joined the company as Art Director from Sharkmob (but was also a former Playground employee), and Elly Marshall has been named UX/UI Director, following her role as experience design director at EA.

Running the studio itself is COO Harinder Sangha. Sangha is an award-winning studio leader who helped form Sega Hardlight and Sumo Leamington.

The company currently has ten employees, with the aim to grow to 140. And it is working on an open-world premium AAA game for consoles and PC.

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gamesindustry.biz
Simundo563d ago

Sony should buy them. For the Lol's

crazyCoconuts563d ago

I think it's nice to see independent studios can still exist. I'd rather they stay that way

Simundo563d ago (Edited 563d ago )

It was sarcasm. In that I think the opposite to what I've said and was using the words as a way to mock and insult MS's current policy of spending tens of billions buying truck loads of devs/publishers. I'm a little disappointed Coco to be honest. I would of thought someone with the name crazyCoconuts might of been a bit more attuned to such attempts at humour even if they didn't find it outright funny in itself. Just a little bit of recognition of yeah I see what you tried to do there.

SonyStyled563d ago

Media Molecule was created by ex Lionhead devs, and Sony bought Mm in 2010

crazyCoconuts563d ago

Sorry man. My craziness usually manifests in the evening after a few beers. In the morning I'm boringPeanuts

Knushwood Butt563d ago

Media Molecule, what are they working on?

SonyStyled563d ago

@Kushwood, Mm was making games in Dreams for a few years after launch. Not sure if there’s a team that still does. The same year Dreams launched they announced the studio was expanding. That’s the last I heard of them in the news.

Quick search: it looks like they are focused on a mp project.

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Simundo563d ago (Edited 563d ago )

@crazyCoconuts Nice. That's more like the Coco I was envisaging from the name. Faith restored. Maybe consider not limiting your drinking to just the evenings. That way your can be at your funnest all day.

Simundo562d ago

@shinoff2183 Thank you. People take this stuff far to seriously.

lelo2play563d ago

Wouldn't be surprising... Sony already purchased Bungie.

As for Microsoft, loosing talent from one of their best studios isn't good news. It looks like their gaming studios are a mess, without real leadership. Lets hope they actually release games in 2023.

Chevalier563d ago

Well they have 2 games coming so its already better than last year.

DarXyde563d ago

Talent from a very capable studio leaving definitely comes with a change in the output of a product, but whether or not it's a bad sign is up for debate in my opinion.

Naughty Dog lost Bruce Straley, but they're still a top-tier studio that I would arguably call the world's first "true AAAA game developer". Did it impact The Last of Us Part II? I mean...I think so. The narrative elements appealed more to the emotional aspect of social issues than the first game. Ultimately, I thought it was a better product, but I still love both.

Very plausible that Playground will take a different direction, but may not necessarily be worse.

What I think it might mean though is people are leaving to protect their reputation within the industry... And if so, why? My guess is Fable might be in hot water. I don't blame them and it's quite a pivot from their comfort zone. Not all pivots are bad (Guerilla did it beautifully), but sometimes, it doesn't work. I do hope the outcome is positive and Fable isn't negatively impacted, but we'll see.

KillBill562d ago

@jznrpg "On June 19, 2000, on the ninth anniversary of Bungie's founding, Microsoft announced that it had acquired Bungie and that Bungie would become a part of the Microsoft Game Division." And it remained that way until 2007 were it and Microsoft announced that Bungie was splitting from Microsoft and "becoming a privately held limited liability company named Bungie, LLC".

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Jin_Sakai563d ago

For those wondering who left Playground Games.

1. Tom Butcher, Lead Producer
2. Mike Brown, Creative Director
3. Matt Craven, Technical Director
4. Gareth Harwood, Technical Art Director
5. Ben Penrose, Art Director
6. Frasher Stachan, Audio Director

1Victor563d ago (Edited 563d ago )

Simundo “ Sony should buy them. For the Lol's “
And call their new game
Grand Turismo Horizons🤣

1Victor563d ago

It’s a joke don’t take it too seriously 🤷🏿

SullysCigar563d ago

Actually, New Horizons would have been an awesome name for their new studio! Cheeky too, which is always a good thing!

Simundo563d ago

Like it, you're an idea's man and I feel you know this industry more completely than the legion of mini Michael Patcher's running amok in the comments.

TheSaint562d ago

41 and counting that didn't realise the obvious joke.

Simundo562d ago

44 have though so sanity just about prevails. But who knows why people get riled by such things. It could be 41 MS fans who totally got it but took Umbrage to them being lightly mocked.

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sammarshall102563d ago (Edited 563d ago )

It sounds like a big reason for them leaving is control, they want to be more creative and take risks

I guess Microsoft really haven't changed as far as not giving their devs creative freedom

crazyCoconuts563d ago

I think that's the interesting thing about purchasing these big $ game studios- after the contracts for retention bonuses are over, people are free to move, and a company is little more than a collection of people. Sure, MS may own the IP, but IP can be trashed very quickly by crappy products that result from good people leaving

sammarshall102563d ago

Yeah true and I think that even if MS get Activision Blizzard, they will see a lot of the workforce leave to either start up a studio or leave for another existing studio

blackblades563d ago

What sully said and other games as well. Then again CoD did fine without the OG crew.

crazyCoconuts563d ago

Oh and I don't mean to say MS can't retain this talent. I don't rightly know... People move around all the time so I don't know specifics on this one in particular. But, obviously history would indicate this is NOT something MS has done well in the past, as evidenced by their games typically going down hill

dumahim563d ago

It does seem to happen quite a bit with MS and EA purchased companies, though, doesn't it?

dumahim563d ago

FH5 felt like they were short-staffed and rushed. A lot of stuff didn't work correctly early on. Lots of little and not so little errors. I mean, even now some of the loading screens show I've completed more events than are possible, like found more roads than exist, more signs, and I think I've photographed like 10 more cars than it shows as the max. All I hear is complaints about the seasonal updates being lazy and not enough. I think they're fine, but I sure would appreciate at least more custom race events tied to seasonal event instead of going through the same races over and over with different cars. I mean, Playground doesn't even need to create them. Just hand pick some from the user created stuff.

Is this because of MS? Dunno, but I wish them luck with their new company.

Oh, I just remembered. Isn't Playground also working on the new Fable? The link isn't working, but I wonder if some of this has something to do with that as well.

Lightning77563d ago (Edited 563d ago )

If that were true Pentiment would of gotten canceled Grounded would of never gotten off the ground. Obsidian would only have to focus on Avowed and nothing else. I also believe The Coalition is making a smaller game before releasing the next Gears. They're still hands off. Mike Brown wants to have control over his own studio, to run his own studio. The opportunity came up and he took it.

Sucks for MS but good for the industry. More less owned studios the better.

Outside_ofthe_Box563d ago

Notice how all the games you mentioned were small games that aren't expensive? Notice how the new studio being created is for a premium AAA game?

"More less owned studios the better."

Funny coming from someone defending the Activision deal.

gangsta_red563d ago

@Outside

Notice that these companies mentioned have the freedom to create smaller games and not be tied down to just doing big triple A games? How many other devs under huge publishers can do this?

Notice how this is common in the industry for a group to go off on their own and create their own studio, a reason we have a good amount of "spiritual successor" games.

Lightning77563d ago

"Notice how all the games you mentioned were small games that aren't expensive? "

Notice how all those studios are still making AAA games alongside smaller projects.

"Funny coming from someone defending the Activision deal."

Oh I have? Link me to Where I've defended the deal? Go ahead It's sounds like you're one of those kids who sees what they wanna see.

Outside_ofthe_Box562d ago (Edited 562d ago )

https://n4g.com/news/249945...

Eh, The point is they aren't taking the risk on the AAA level. Low budget/side project games are less of a risk. Microsoft are buying well established ips and studios for a reason. Stuff like Recore and Scalebound have failed them in the past. Hence why these guys are creating their own studio to take risks on the AAA level.

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darksky563d ago

Microsoft would have made them make Forza games only but devs probably got bored doing the same thing constantly. No doubt new people will take over Forza development so I doubt MS will care much.

porkChop563d ago

What? You realize Playground aren't just Forza? They're also working on the new Fable.

porkChop563d ago

I mean all we've been seeing is MS stepping back and letting their devs do whatever they want. A strategy that sometimes doesn't work out (Halo Infinite). So it wouldn't make sense that control or publisher interference would be an issue. The article also shows that they loved working at Playground. They just wanted to try something else and that's fine. Good for them.

Knushwood Butt563d ago

Halo Infinite is an example of MS letting the devs do what they want?!?!

porkChop563d ago

I said Halo Infinite is an example of that strategy not always working out. 343 was given total freedom to do what they wanted. Maybe if they had better management it would have worked out better. Maybe if MS had been a bit more hands-on they would have been able to right the ship.

Knushwood Butt563d ago

'343 was given total freedom to do what they wanted.'.

Interesting. I didn't know that.

Lightning77562d ago (Edited 562d ago )

@Outside How is that defending the purchase when literally everyone said MS needs to use their trillions buy up a studio? Instead they bought up a publisher. Here they are using their trillions to buy stuff. But you don't want them to use it like that "that's not fair" is what I'm getting. We're talking about MS spending habits not me defending the ABK stuff. Btw there was another article where I said it's not good MS is buying ABK or whole publishers, but there's nothing we can do about it just like Sony keeping certain 3rd parties to themselves. It sucks but it is what it is. Nice try hard cherry pick comment though.

"Eh, The point is they aren't taking the risk on the AAA level. Low budget/side project games are less of a risk."

Ummm What's redfall, Forza 8, Starfield and Hellblade 2? They're AAA games. Are you ok?

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sammarshall102563d ago

I wish them the best of luck. I wonder if any of them were working on Fable

RaidenBlack563d ago

Damn ... so many new studios popping up ....
and guess what ... its all good news & profit increase for Epic Games & Tim Sweeney.
All these new studios will end up adopting UE, coz that's the easy route, instead of building proprietary engines.
that's good news for Console gamers, coz more frequent shiny new games.
but bad news for PC games .... coz more shader compilation stutters and botched launches.

Profchaos563d ago

Not always unity is still a viable option also. And for many indie games they won't be pushing nanite and lumen anyway so why not

SurgicalMenace563d ago

All the grand exoduses experience recently are more telling of a troubled environment. Perhaps all the acquisitions are a testament to just how bad things really are in their gaming division.

gangsta_red563d ago

How would more acquisitions be a testament to how bad things are in the gaming division, considering they were under MS for longest?

This is common in the gaming industry. We always see veterans or groups go off and start their own studio.

Let's not turn this into a doom scenario

MegaLogic563d ago

But you're asking an irrational group of people to act rational. There is even someone on this thread trying to trash FH5 🤣

SurgicalMenace563d ago

At a company's lowest point of production, there are constant reports that they lose their top talent. How is that not an indicator? If a company knows this internally, how would you imagine they'd aim to fix it? Acquisitions. Why so many SUDDEN purchases from a company that's done nothing but reduce their in-house development over the last 15 years? With most of these individuals under contracts MS is very well aware of their departure ahead of time. I mean, it was just a question if it's nothing then it's nothing.

DigitalDaniel563d ago

It's been a thing since the videogames industry started, like you said. Nothing new or spectacular about it. But as soon as it has something to do with Xbox, the usual suspects coming in hot with their console war mentality.

crazyCoconuts563d ago

Outside looking in, with our limited info, we end up with different "rational" conclusions.
For example, I see poor performance from MS in managing their existing studios and IPs. My "rational" approach would NOT be to purchase MORE studios to compound the impact of my mismanagement. I would think the approach would be to fix the ones I have and rely on more exclusive 3rd party agreements for a better chance for success until I get my house in order.
But Xbox mgmt must have other data or a different perception that makes their approach more rational. Maybe they just need to sink a ton of excess cash into investments to avoid inflation, dunno lol

The Wood563d ago

Maybe it does happen but to lose/get rid of such important people within one studio on mass is a little suss. You have to admit that at least.

gangsta_red563d ago

@thewood

The people who formed this studio are ex employees from Playground. A few of them had current positions at other studios. There wasn't a mass exodus at once from Playground.

What it looks like is one of the heads formed a studio and he poached talent of former employees he worked with.

shinoff2183563d ago

Cause they have more studios then the competition and can't keep up. Having to buy a multiplatform publisher x 2 to keep up.

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Orchard563d ago

They sure waited a while to leave though, going on 5 years after they got acquired. Perhaps they just wanted to do something new? They've been at Playground for 13-14 years.

And if it's a troubled environment, it's a troubled environment that most companies would love to have - let's not forget that FH5 was the top rated exclusive of 2021, beating out games like SM3D World, Returnal, Ratchet

SurgicalMenace563d ago

What do review scores have to do with revenue streams?

Orchard563d ago

Didn't they just announce revenue for FY22 that broke all previous fiscal years?

Also GP revenue has exceeded 3bn dollars.

Seems like the revenue stream is fine, no?

SierraGuy563d ago

@orchard... revenue and profit are two very different things.

gangsta_red563d ago (Edited 563d ago )

"At a company's lowest point of production,"

Okay, it's obvious you have no idea what you're talking about and your goal is to just troll anything MS related. Playground has consistently made top tier Forza games and have currently been given Fable to develop. Exactly what low are you referring to? Because it's certainly not Playground.

"Why so many SUDDEN purchases from a company that's done nothing but reduce their in-house development over the last 15 years?"

What does that have to do with Playground? I'm not even sure what this statement means anyways, as it has nothing to do with any points I made.

SurgicalMenace563d ago

MS as a whole has been at a very low production rate, but let's just choose Playground to cater to your narrative. So why would talent from a highly productive sector choose to leave if all was well? It would make more sense if it was just them, but it's not. This is happening across the board at MS. Let's ignore that to dismiss this as the norm when it's not. This is not a time where it should be the norm unless something isn't being satisfied.

gangsta_red563d ago

"MS as a whole has been at a very low production rate, but let's just choose Playground to cater to your narrative."

Cater? This story is directly about Playground, how is this catering to my narrative?

"So why would talent from a highly productive sector choose to leave if all was well?"

You realize that it wasn't a bunch of employees leaving all at once while employed at Playground do you? That a lot of them were already ex Playground employees that were working at other studios and we're brought together through common acquaintances.

"This is happening across the board at MS."

No, it's not, people leave companies all the time. Industry veterans form their own studios all the time. Industry employers always contact and bring in people they worked with in the past, this is a tech standard.

You seriously have no idea what you're talking about. You just use these moments to speak negatively about MS even if they have no relation to the actual article at hand.

SurgicalMenace562d ago

It's entertaining to see just how serious you guys are. This is a comment section. It's not that serious. I'm was speculating or just throwing out a theory, and you got all up in arms.🤣 Bro, who am I to you? Nobody....the same as you are to me. We come together to shoot the shit about unimportant nonsense, log off, and hopefully live a joyfully rich life. No sweat, dude, you're right. MS is the best, I just threw every other system I own into a tub of beef broth and subscribed to GP for the rest of my life. My kids are going to be so proud of me. This is the greatest experience I've ever had. You were right, man, I was blind but now I see. Such a weight off of my shoulders now that that ill built console with all the cool stuff on it has now joined the abysmal levels of the netherrealm. XB forever!! XB forever!! Sintendo be baptized in the cleansing waters of redemption found only at MS headquarters. Let the church say, "Game Pass."

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90°

Sea of Thieves Developer Rare Now Has a Dedicated Doggo Park

Rare, the developer behind pirate adventure Sea of Thieves, has introduced a dedicated dog park to its studio grounds for employees' good boys and girls.

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techraptor.net
CrimsonWing691d 8h ago

Is the industry hurting for money or not?

Hofstaderman1d 7h ago

They belong to XBOX. Its a dog's life....

Chocoburger1d 7h ago

Nice thing they did, but not actually gaming related, not sure why this article was approved. Also strange informing us what game Rare worked on, as if we don't know their legacy.

Tacoboto1d 7h ago

Sorry you hate dog news - here's a game-related headline for you, the latest: "Deathsprint 66 is a hyperviolent freerunner that proves game journos suck at games | Video Gamer"

Yeah we need more headlines like *that* on this site, instead of news about a studio's employee perks.

GaboonViper1d 6h ago

Its actually nice to see a story like this instead of the usual doom and gloom but people still moan, anyhow hope these beautiful doggos have a great life.

1d 7h ago
GaboonViper1d 7h ago

Really nice story, kudos to Rare.

Mulletino13h ago

I went to look at new apartments and saw only dog parks, no kid parks. We're so screwed.

270°

Concept Art For Bluepoint's Next Game Spotted In PlayStation Tour Video

A new PlayStation Malaysia tour video shows what looks to be concept art for Bluepoint's next game.

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thegamer.com
phoenixwing1d 11h ago

Damn was hoping for a fantasy setting. Looks futuristic

jznrpg1d 9h ago (Edited 1d 9h ago )

I think that’s a screensaver if you look to the right it looks more like a fantasy game and so does the concept art leaked earlier. Who knows though

phoenixwing11h ago

Unless that structure/pillar thingy in the right picture is long forgotten technology it's futuristic.

Name Last Name1d 10h ago (Edited 1d 10h ago )

Another shooter? Yawn. Thought the prevous concept looked more fantasy.

just_looken20h ago

With there same look on the right a arena setting this might be live service game #5 from sony

So a live service shooter like concord.....

StormSnooper19h ago

It looks like a fantasy game on the right screen. You are looking at a screensaver.

Goodguy011d 10h ago

Been looking forward to what they have next. Looks interesting.

Eonjay1d 10h ago

Really excited to see them release an original IP

GaboonViper1d 6h ago

Looks like my dream of them remaking Metal Gear Solid is over, still cant wait to see what they are cooking up.

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90°

World of Warcraft developers form wall-to-wall union at Blizzard Entertainment

The new unit comprises over 500 developers representing the entire World of Warcraft development team.

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gamedeveloper.com
2d ago
XiNatsuDragnel1d 20h ago

Unions in gaming are necessary fr fr

montebristo1d 9h ago

I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.

shinoff21831d 8h ago

Unions are necessary regardless of how you feel. You know how fked the working class would be without them. As if we're not already.

montebristo1d 7h ago

No they aren’t, regardless of how you feel. Unions make zero sense for skill based labor. They are for people who press a button every 10 seconds on an assembly line. “working class” is a made up term. I don’t care about corporations or developers, I just want good games lol. Killing your incentives to appease the lowest common denominator doesn’t lead to great games imo

montebristo1d 2h ago (Edited 1d 2h ago )

I wasn’t trying to be offensive if I came off that way. The Union is an old mentality and I can see their usefulness but also the danger. We’re in the age of AI and robots and skill based labor. Unions can be dangerous these days. You could replace your entire workforce in one move. Checkmate. Look to the kiosk replacing workers in the 20 dollar minimum wage era.

Well run businesses don’t need unions. If you need a Union that business won’t survive anyway. Unless it’s propped up by the government with corporate welfare (which is the real issue). If you’re not going to spend some on your workers (Amazon, Google) then your welfare is cut off. No tax breaks. All you put together don’t match their wealth and resources, the union is a traditional memory at this point and counterproductive with this new enemy we face. They need a flying elbow from the top ropes. And by “working class is a made up term” I just mean we’re not a class system and even CEO Bobby Kotick puts in a days work lol. Or did.. It’s just a vague term that doesn’t mean anything no offense lol. People say “middle class” but that can change quick right? Up or down. That’s not a “class system”.