190°

Callisto Protocol developers left out of credits

From GI.biz: "Last month's release of The Callisto Protocol was supposed to be an unmitigated victory for Striking Distance Studios, the culmination of a story that began with the studio's creation in 2019.

But it was a bittersweet milestone for many who worked on the game, as The Callisto Protocol's release also marked their first look at its conspicuously incomplete credits.

GamesIndustry.biz has spoken with five former Striking Distance Studios developers who were omitted from the game's credits, and say they've got plenty of company. Separate sources estimate roughly 20 people across a variety of departments were left off the game's credits."

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gamesindustry.biz
SullysCigar620d ago

This seems to be happening more and more of late. Why?

Broncob619d ago Show
z2g619d ago (Edited 619d ago )

Not sure here but when I work on movies or commercials, each studio that contributed would only have so many slots for credits. For example studio a gets 10 credit slots and studio b gets 6 (usually related to the amount and level of work they contributed). So they would have to choose the people that did the most work or the most important work within each studio. I assume it’s a similar situation here. It’s meant to control how many names in total get added to the credit scroll at the end (as it could be quite extensive and it’s usually timed) but honestly it’s a pretty dumb system and considering this game in particular went into crunch time (excessive overtime to hit a deadline) it’s pretty lame and not a good way to build morale. It’s happened to me before and while it seems like not a huuuuge deal, it’s pretty deflating for the people it happens to. Hope that helps.

abstractel619d ago

I've worked on a number of movies and commercials myself but it's pretty different. What you said applies especially to smaller outsourcing studios who contributed to a movie/commercial and generally not the main studio tackling the game. Since I've also worked on a few game titles (two at least larger in scale and name than Calisto) It doesn't generally apply to employees at the main developer which seems to be the case here (unless you joined very late).

I can understand if people who worked at outsourcing places were left out as that's not uncommon but generally everyone who is an employee at the main developer gets a credit. If they don't, which seems to be the case here, that's pretty shitty. I don't really care myself that much because I know what I've worked on and have people to back it up (references) on my resume (plus employees rarely look up credits to verify that you worked on something) but for people that do care I think it sucks and is a strike (no pun intended) against Striking Distance Studios.

I also don't really agree with their defense of their crunch even though it's still the norm at most studios and I think the game itself could have used a couple of more months in the oven. _Gorgeous_ game but felt rushed, especially in the latter levels, and perhaps a bit unoptimized.

z2g619d ago

I’ve defended this game since release but THAT is lame - especially considering the amount of hours people were working to get this game out the door.

sadraiden619d ago

You don't need to defend a rushed mediocre derivative title. If you like it, fair enough, have your fun, but the state it was released in was anti consumer. Defending it is kind of like telling game publishers that it's fine to release games in a broken state.

VENOM OF SINS619d ago

It’s OK. You don’t want your name rolling down the credits for this game. Will be found in the bargain bin shortly.

Killer73nova619d ago

This game keeps getting worse. Sounds like it will land on gamepass in a matter of months to try and get more people to try it.

mastershredder619d ago (Edited 619d ago )

"I understand if a CONTRACTOR does a small amount of work for a few months and is left off, but we're talking full-time employees with over a year invested in the title, and had a hand in significant parts of the product," one developer says. "That's where the surprise has come from for a lot of us."

Key word ^. They were not contractors (but are being conveniently treated as such). That's really f-ed up but not uncommon.

Show all comments (13)
200°

The Epic Games Store Has Two Freebies and One is a AAA Title

The Epic Games Store continues their giving ways and have a AAA title to add to your library, plus a fun 5v5 MOBA game as well

Read Full Story >>
terminalgamer.com
TheNamelessOne30d ago

Eh. Finally played Callisto Protocol via Gamepass. It was fine, but didn't feel like playing more than a couple hours in. I'll still grab it for free though. Have yet to purchase anything from the EPIC store, but still have over 20 games in my library.

Jingsing30d ago

Maybe it would be smarter to just play the free stuff on Epic rather than pay for a Microsoft rental service that gets removed from your library.

darthv7230d ago

Well thanks for that one Epic. Happy to add CP to the library.

blackblades30d ago

I have a lot in my library just need a handheld pc.

N4GTG29d ago

I have over 450 games in my Epic library and haven't purchased anything from Epic. Ever.

phatak30d ago (Edited 30d ago )

honestly even tho I still prefer steam, over the last 4 years I always collected the weekly epic games, and now suddenly when you look at your library one day you realize you picked up around 400 free games a good portion of which are AAA, big win, and with gog, amazon prime, crazy powerful gpu's like 4090, windows 11 being way better than the dark days of windows 8 there has never been a better time to be a pc gamer, this is simply the best time for pc gaming fhat I can remember.

blackblades30d ago

Basically epic for the free games, steam for the deals and both for the free of charge online play amongst other things.

truthBombs30d ago

ahh the freedom of PC gaming.

EasilyTheBest29d ago

What is everyone's guess on the Next Xbox I'd like to know.
I really think it'll be a PC Console that's open to all Game Stores. I think there will be more than one version aswell including a high end expensive one.
It looks like it's the only way out for Microsoft but an interesting one too..

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160°

The Callisto Protocol director says lots of content was cut and the game was forced to ship early

From ex Dead Space devs, The Callisto Protocol is a hidden horror game gem, and now director Glen Schofield opens up on production problems.

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pcgamesn.com
ROCKY2844d ago

Game had so many problems - bad frame-rate was #1 problem

BeRich23344d ago

I played it a year later after release on series x and there wasn't any problems, although that is a problem lol

ROCKY2844d ago

cool - I will redownload and give the game another chance :)
thx

Inverno44d ago

All too common for games to have ridiculously long dev cycles and have so much cut. Also too common for newer IPs to have their dev cycle cut short and be forced out before they're anywhere near a complete state. We're playing incomplete games either way cept some get good scores others are thrown to the wolves. 70 dollar standard be doin fine work this gen.

DivineHand12544d ago

I blame this issue on poor project management and directors.

Inverno44d ago

There's that, but these companies know they can hook people with early previews. Show proof of concept with a nice cinematic CG trailer and then show some gameplay with pretty graphics and then push out an incomplete product. Your modern consumer is overprotective about products they know nothing about, they will buy things without much thought.

anast44d ago

It's 100% a management issue from the top-down.

Green-Smurf44d ago

So much can be added but it was decent. Needs a sequel

mastershredder44d ago (Edited 44d ago )

Game was a already-done-before regurgitated mess. More content was not going to save it. Stepped off on the wrong foot altogether. Even free, it goes unplayed.

DivineHand12544d ago

There are points in the game that felt like it was drawn out so if content was cut then it was probably for the better.

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160°

The Callisto Protocol 2 Plans Discussed by Director; Mentions Cut Enemies, How They Wanted More Time

The Callsto Protocol 2 plans shared by Glen Schofield, as he also confirms they had to cut enemies and bosses in the first game.

XiNatsuDragnel46d ago

Callisto protocol 2 should use those cut features

excaliburps46d ago

We're never seeing a sequel unless Krafton greenlights it which I highly doubt.

-Foxtrot46d ago

Why? The DLC pretty much wrapped everything up and was awful.

Especially what they did to Jacob over making a sequel which could have gave him better character development.

Toecutter0045d ago (Edited 45d ago )

Callisto Protocol is an extremely underrated game (after the updates). Krafton, however, made a mistake by looking to overmonetize a single player game by cutting out content and selling it as dlc. Paying for extra death animations was scummy. And you can't get away with that crap with a new IP. Save it the sequel or, better yet, don't do it at all. Survival horror is a crowded market.

thesoftware73045d ago

I agree, I played and enjoyed the game very much.

Paying for death animations was a ridiculous proposition from the start, and was destined to fail.

Azfargh45d ago

I still play from time to time, kept installed on my pc and even some mods (dlss mod and some INI config optimizations) improved even more the experience. It is still an fun experience and the graphics and animations helps me want to go back even more... Yeah, paying for death animations: what they were thinking?

45d ago Replies(3)
RiseNShine45d ago

amazing horror game and unbelievable graphics, really happy that a sequel is being discussed.