Modders continue injecting RTX Remix into classic PC games like The Elder Scrolls III: Morrowind, Half-Life 2, and World of Warcraft.
HL2 looks pretty awesome here. I'd replay HL2 with Remix.
I just love how it breaths new life into older games, it really makes a big difference to the feel and atmosphere (although I sometimes worry if it harms the intention of the developers in certain scenes/areas).
The 2024 Game Anniversaries include some major titles including Half-Life 2, Uncharted 2, and Minecraft.
Created by Bethesda Softworks, The Elder Scrolls is hailed as one of the most groundbreaking RPG franchises.
If they have Skyrim number one, list has lost all credibility.
Hanzala from eXputer writes "History is witness to their downfall, yet they keep coming."
It's not so much Devs as it is Invested and shareholders, issue is barely anyone has the backbone to stand up to them anymore and say no for the sake of the project.
The problem is the idiot gamers who keep throwing money at them. Actions speak louder than words.
Microtransactions made up over 70% of all game revenue last year. Think about the order of magnitude that is in terms of percentage - it's billions of dollars. Money isn't in game sales, it's in getting children who don't understand the value of money, to use their parents' credit card to buy an outfit for their favourite gun in Fortnite.
And the idiot gamers who say they hate them but instantly attack any multiplayer game that isn't run as a live service by saying the devs "sent it out to die" or "abandoned" it.
Those idiots you talk about is all they care about now, they don't care about physical copies sold as it's pants profits, don't care about anyone over 35 years. They care about the 11-30 year old who loves buying the MT/playing GaaS, don't care about AAA SP stories, doesn't care about Gfx etc. We are not even a thought in these companies eyes anymore if you're over 35.
What's even more ironic is that games like NBA2K, Madden, NHL, FIFA (whatever it is called) should be GaaS games. Buy the new season update but keep the core game, then come out with a new game in 5 years. Management is too stupid to realize this. For now, I just play old sports games offline. They literally ignore gamers that want this model for these games. Then they're too stupid to realize that other games shouldn't be GAaS.
I think they'll get there. But it depends on the audience. The sports audience don't care about spending more in game. They just want the newest version out there. A new badly made iteration every single year is very profitable....it's not like they're improving these games. They're the same game every time with minor improvements and several steps back
Subscription models usually carry cheap, less quality games.
This is a fairly interesting article that does summarize a bit of the history of this revenue type. But to answer the main question is a much simpler affair: While people will say in the internet that they hate GaaS games. The top revenue generating games are GaaS, so companies will try to have their own. Take Genshin Impact for example, that game alone generated more than 1.5 Billion USD in revenue during 2022. That is almost as much as the 1.9 Billion USD that Ubisoft as a whole generated that year. It's definitely a risky move because the majority of GaaS games don't reach the level of success Genshin Impact achieved. However, companies can't seem to take their eyes off that tempting prize at the end.
Do you ever think that over the past year or so every studio who makes this shit has started to think "GaaS is dying out partially because there's so many of them in the market now, I think other developers are moving away from the model now BUT lets stick to our GaaS game and then when it releases we'll be one of the few on the market still which allows us to get more of the market share since every one else has left" Yet because every developer has that same thought process they've now all got GaaS games on a still over saturated market.
@fox Most studio heads aren't gamers. They see money generated and think their game can just as easily fill the spot another game has. At least that's my opinion on it. They don't really see the finite amount of online gamers can only flock to so many games and that they're pretty entrenched in what online games they play. All they think about is how nice it would be to have the success of cod or fortnite with barely spending any money. Since they're not gamers they don't see that it took a lot of variables gamers enjoy for the games to get entrenched they just think they can be a me too
It’s a bit like trying to create a meme You can, but the proper meme’s develop over time, organically and that’s why they reach max popularity. One simply does not just ‘gass’
Premiere gaming is dying. With Spider-Man's 300 million dollar budget and Ratchet & Clank's ridiculously low return on investment (8 million Dollar loss) AAA gaming is going to be only filled with even more High profile IPs trying to make the biggest bang for buck. Expect to see more of this stuff. "AA" level games are now making a big comeback and are usually even more beloved by playerbase now. So hopefully that's the silver lining. Smaller, better games.
ratchet and clank has got $22+ millions of profit, did you just seriously quote a forecast on a leaked presentation that was refuted almost immediately way back dude?
Thanks for the reminder, I just went back and saw that the profits were up after the PC launch since the leak was outdated prior to the PC port launch. https://gamerant.com/insomn...
Ratchet wasn't a loss though. Wayntonrun with a false headline Lil buddy
That's not even remotely true.
I think they are just throwing a bunch of GaaS games against the wall and waiting to see which one sticks.
Imagine if you are a senior or executive producer on a high profile and expensive GAAS game. Every week, your leadership is either clapping (revenue up) or bashing you (revenue down). Tough way to exist as a game team.
Well you see it's either an amazing gaas game or it's just pure trash. Barely anything in between. There is also the limit on spending. Players are not going to buy every battle pass and micro transactions for every game. Maybe a couple of they really like them, but not all.
A game being GaaS in itself isn't a bad thing. That's such a misdirection and misses the issue. If a GaaS game releases in a clearly incomplete state, that is a problem. Let's take Halo Infinite for example. I've never played it, but there's a mountain of evidence that it was missing many series staples at launch. I'm told it's much better now and that's good and well, but that right there is the issue that is common with these sorts of games: launch it bare bones so you can address launch grievances later. There is a right way to do GaaS. I think Tekken 7 did a good job. It was a pretty feature complete game with a great sized roster at launch. Same with Smash Ultimate. Unfortunately, in prevailing instances, developers seem to like pushing incomplete products out in hopes of making them good eventually. If you want to address the issue, ignore a game that isn't finished. Even if it's eventually good. For the life of that game, ignore it. Show them that they cannot drop some BS and fix it later if there's enough buy-in from the consumer. That's insulting. While it is a common problem with service games, it is not a forgone conclusion.
For every person who says they hate GaaS, there are 25 people who have never heard the term or don’t care. That’s why there are always more.