310°

Redfall isn't Arkane's Left 4 Dead – it's the studio's spin on Far Cry

Big in 2023: We speak with Arkane Studios' Harvey Smith and Ricardo Bare to dive deep into Redfall, one of the most anticipated Xbox Series X exclusives of the year.

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gamesradar.com
889d ago Replies(1)
lelo2play889d ago

Wasn't interested in the game at first. From the videos, it looked similar to Left 4 Dead.

If it's spin on Far Cry, then I'm interested in the game. Need more gameplay videos to make up my mind...

Leeroyw888d ago

I don't have an xbox or pc but this description sounds pretty good. I love both arkane and the older school far cry games.

Lightning77889d ago (Edited 889d ago )

Meaty interview. Here some new Redfall info:

- Redfall offers an unfathomably larger open-world space than Prey's Talos I
- home base where you can talk to NPCs, get side-quests. Or you can "haul ass" and do things on your own and discover the dynamic world. The director describe the game as "big ass open world"
- story-driven missions & freeroam
- gunplay crucial, hired FPS specialists, id Software helped.

- two distinct districts: a sprawling urban area, rural designed area
- Many of these aspects of Redfall aren't predefined activities, but part of the simulated space
- Day/night changes the feel of the game radically
- dynamic dialogue system of players talking to each other. There's heavy dialogue between the players characters and even have a buff called the "trust buff" the more they play each other the more your characters get to know each other.

The teams inspiration came from playing Diablo, Borderlands, left 4 Dead and Far Cry. In fact the game is heavily inspired by Far Cry in the open world sense.

Sonic1881888d ago

So basically it's a Far Cry and left 4 Dead clone 🤔

Crows90888d ago (Edited 888d ago )

I'm actually thinking it'll be closer to destiny in design. Hub area with npc missions etc and big open world to do those things in. Screams destiny to me.

onisama888d ago

Let me guess... Your a PS fanboy?

Sonic1881888d ago

What does PS have to do with my comment 🤔 I'll answer your question. I'm a PC gamer first

Lightning77888d ago

What? No How can you have a clone of different 2 different genres that are inspired in the game. The game is uniquely it's own. That's like saying Destiny is a Borderlands and Halo clone? The inspiration is there but it's own game entirely. Same with this game.

@crows Screams any open world game to me. You don't here people saying The Division is like Destiny when they first announced it.

+ Show (1) more replyLast reply 888d ago
Gaming4Life1981888d ago

That all sounds good and I hope this game turns out to be great.

porkChop888d ago

Seems more like Borderlands but in a Far Cry style open world. I didn't care for Redfall at first but every time they talk about it or show it I get more interested.

banger88888d ago

I still can't find any info on whether this game has an offline mode or not. The last thing I want to see is articles saying "Redfall requires a constant connection even for single player".

SurgicalMenace888d ago

Don't see what everyone's issue is with being "always" online.

888d ago
CantThinkOfAUsername888d ago

Your connection has one hiccup during single-player campaign and "You've been kicked out of the game. Please check your Internet connection."

CrimsonWing69888d ago

I do hear ya, I feel like when I game I’m “always online”, but I think what rubs people the wrong way is the possibility if they don’t have a network connection then they can’t play. In all my life of playing on a console that connects to the internet I have never had a network issue, but that doesn’t mean there’s not someone out there that it hasn’t happened to.

SurgicalMenace888d ago

I mean, it's happened to me before but I just went to do something else until the network came back up. I love gaming but there are several alternatives that can be enjoyed as well.

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MadLad888d ago

That's what I got from it the more I saw.
But of course, you have those still claiming all Gamepass is going to offer is linear, repetitive GaaS titles.

Still waiting on that after a good few years now.

onisama888d ago

I m very happy with announced day1 and gamepass games coming this year... But xbox got lot of haters
Athomic heart day 1
Personas 3 & 4 day 1 (on xbox perspective )
Monstrr hunter arise day 1
Starfield day 1
Redfall day 1
Wo long day 1
Silksong day 1
Lies p day 1
Age of empire games on xbox
Forza motpsport day 1
Stalker 2 day 1
Minecraft legends day 1
And many other games like replaced ark2.....

What not to like?

Gaming4Life1981888d ago

Good point and their will be way more games than that, Gamepass will be crazy this year. I just hope all of the exclusives are too notch.

Flawlessmic888d ago

2022 was trash bro, Ms deserved every bit of criticism it's gets until not only it has a good year but multiple good years in a row and shows some goddam consistency!!!

You know exactly why xbox gets the hate it does.

2023 is hopefully the start of non stop good games every year.

But yea stop playing dumb 2022 from Ms was hands down one of the worst years iv ever seen from a console dev, my xsx was a dust collector all last year.

Anyways bring on 2023

SurgicalMenace888d ago

Aren't most of those games day one on PS, too?

MadLad888d ago (Edited 888d ago )

@surgical

Half their list won't be, actually. The other half will still be day one for those with the service. Unless the same can be said for some tier of PlayStation Plus, not sure what the point of your comment is. He just listed Gamepass games he was excited for.

SurgicalMenace888d ago

No, he said "day one" after them, I was just asserting the same point that most of those games will be day one for PS supporters as well. We just don't need a service to get them day one. That's the only difference.

onisama887d ago

@surgicalmenace
I said day1 on gamepass... Which ones did you see of tese announced on ps plus?

+ Show (3) more repliesLast reply 887d ago
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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing19h ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 6h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 2h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon20h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 10h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.