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Gran Turismo 7 and Beat Saber are coming to PSVR 2

Gran Turismo 7 and Beat Saber are coming to PSVR 2. Announced by Sony boss Jim Ryan at CES, Gran Turismo 7 will arrive as a free upgrade at the launch of the headset.

Ryan also claimed that “more than 30 games,” are in development for the headset’s launch window.

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Knushwood Butt145d ago

GT7. That's what I've been waiting for. Day 1.

Kurt Russell144d ago

Hopefully feature rich too. Not just a time trial race (or similar) separate from the main play experience.

I also want a killer new IP/Game for the system too. Something I can only play on PSVR that is a full experience (single or multiplayer). At the moment I feel most games are available on other platforms (Beat Saber) that I could jump in at a cheaper price point on.

Knushwood Butt144d ago

I can't say for sure but I expect GT7 and PSVR2 were both developed with this outcome in mind.

dumahim144d ago

I would image being cross-gen is going to help it be scalable enough to bring more to the VR game, if not everything, unlike last time.

Babadook7145d ago

Yup! I assume with the power of ps5 and fovetted rendering this will be the full game in VR.

--Onilink--145d ago

In terms of content yes, they already confirmed it.

In terms of visuals, no. And that will always be the reality for VR games since they have to run at significantly higher framerates

Babadook7145d ago

I was referring to content. Why would you say it’s not the full game in terms of visuals?

mkis007145d ago

Onilink

Fovetted rendering is the secret to VR games running better. The human eye only sees a small single digit percent of its total field of view at high detail. If you only have to render that portion of the scene at high res high specs, it becomes easier to run the game at a spec much closer to the full non vr game.

In my experience graphics are not enough to take me out of the experience with how immersive vr is.

SullysCigar144d ago

^ @Onilink, to add to what @mkis007 said, early tests showed that eye-tracking plus foveated rendering increases performance 2-3-fold. I don't think we need to be concerned about visual fidelity for the games that utilise this tech - and Sony first party games certainly will.

crazyCoconuts144d ago

Fwiw, the OG PSVR did foveated rendering of sorts. The lens was shaped like a fisheye and the resolution ended up being lower at the extremities than at the center. It was just static vs. moving around with your eyeball

Babadook7144d ago

@crazyCoconuts

Thats not at all the same thing. PSVR has no idea where you are looking and the APU has no special hardware to downgrade out of view assets or resolution.

--Onilink--144d ago (Edited 144d ago )

@babadook7

Why mention fovetted rendering then? Its not like that has any relevance to the amount of content they can include in a game?

@mkis007 and SullysCigar

You guys are settings yourselves up for disappointment if you think just because of that the games will look close to how they look outside of VR

Just as people massively blew out of proportion the somewhat similar technique available on the SX that I forgot the name.

Certain aspects of the rendering pipeline can see a 2-3x improvement, its not like just because you use that everything is suddenly 2-3 times better and you can just take a 60fps game and turn it into a 120fps game without cutbacks.

Just look at that GT7 footage they showed… it looked like a significant cutback over the regular version. And its not like its a bad thing, its just the reality of VR games.

Babadook7144d ago (Edited 144d ago )

“Why mention fovetted rendering then? It’s not like that has any relevance to the amount of content they can include in a game?”

I mentioned content. And yes it is very relevant. Because of performance limitations with ps4, the first gran turismo VR had major CONTENT cutbacks. PS5 plus fovetted rendering brings the capability of this version up much higher than before, it could be a close match.

You mentioned visuals, and it was others who said because of fovetted rendering the visual fidelity will be closer to the 2d screen version. They are right. I’m still wondering by what standard you are saying this won’t be “the full game in vr… in terms of visuals”? What’s your source?

--Onilink--144d ago

Its not about sources, how exactly do you expect the PS5 to render the game at a LOCKED 90 or 120fps without having visual cutbacks? And still trying to stay close to the resolution of 2000x2040 per eye.

Even now games that have 120fps modes are dropping the resolution to 1080p with other cutbacks and still not have it be locked 120fps

It’s completely unrealistic to expect that foveated rendering will suddenly allow PSVR2 to keep the same visuals the games already found in the non VR versions of the game, and yet you can see that people seem to think that it will, which is why I say they are setting themselves up for dissapointment.

I have no doubt the games will look and play great, and very much plan to get a PSVR2 eventually, but Im also being realistic that games in VR will always take a visual hit (like they do in any other VR platform) because of the extremely high demands for the framerate

Babadook7144d ago (Edited 144d ago )

“how exactly do you expect the PS5 to render the game at a LOCKED 90 or 120fps without having visual cutbacks? And still trying to stay close to the resolution of 2000x2040 per eye.”

It’s like you don’t know how VRS works with fovetted rendering. You don’t need to render 2000x2040 per eye. Sony has also mentioned that ps vr2 can reduce rendering power by interpolating between frames (frame doubling) and/or interpolating from one perspective to the other. This is why people are saying this is a different situation from any other headset to date.

--Onilink--144d ago

You do understand that even PSVR1 had a similar technique? The difference is that one had a “dumb” approach where it would lower resolution around the edges.

The difference now is that its a smarter approach using eye tracking, but its not like PSVR wasnt using techniques to reduce the rendering load ( or other headsets for that matter)

But hey, if you guy want to keep thinking that foveated rendering is some kind of miracle solution that will double the framerate of a game without the dev having to do any cutbacks, by all means believe that

Babadook7144d ago (Edited 144d ago )

"But hey, if you guy want to keep thinking that foveated rendering is some kind of miracle solution that will double the framerate of a game without the dev having to do any cutbacks, by all means believe that"

Yes. It's a new approach using hardware and eye tracking. It also lower mesh density for things outside peripheral line of sight and other reconstruction techniques that PS4 never did. Sony is suggesting it's a 4x reduction in computing cost (maybe more). I presume you have some reason to doubt them?

+ Show (9) more repliesLast reply 144d ago
deleted145d ago

Wish they would have confirmed this earlier. GT7 is my most anticipated PSVR2 title, but as they hadn't announced it, I decided to wait til Holiday season 2023 to get PSVR2 and I already spent the money on a new PC. I'm still excited that this is confirmed! It just could have driven preorders even more!

philm87144d ago

Maybe they weren't sure if it was going to be ready in time? Would be weird to not announce it before preorders went live otherwise.

deleted144d ago

That was my thought too. It is a Gran Turismo title after all, lol They're never on time, but I always enjoy them, despite some of the hate it gets.

ApocalypseShadow145d ago (Edited 145d ago )

And, as we can see, Sony delivering more PS VR 2 games. And, as free upgrades.

Smash em Sony. The hits keep coming down the pike. Only system delivering high fidelity VR.

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