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Final Fantasy XVI Needs To Overcome Its Predecessor's Story Faults

Final Fantasy XVI is now confirmed to come out June 22 2023, and already it has the internet speculating on the story based on what little’s been revealed so far. That said, it’s hard to shake off the niggling feeling that the story might just suck, due to the many narrative shortcomings we saw in Final Fantasy XV. In order for Final Fantasy XVI to become a success, it needs to approach its story with full awareness of its predecessor’s shortcomings.

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dualshockers.com
Scissorman82559d ago (Edited 559d ago )

What an odd, useless article. Everyone knows why FFXV had narrative issues: it was cobbled together in the 11th hour after a decade of development woes. XVI has already overcome this issue because it's had one director at the helm, its development has been incredibly focused, and it's also coming out relatively quickly after it's announcement.

Tapani559d ago

What a complete disaster of an article. FFXV and FFXVI has nothing to do with each other. On the other hand, FFXVI has everything to do with FFXIV which had the best Final Fantasy story in decades. Go and do some background research before writing up random stuff!

CrimsonWing69559d ago

Was FF XV this author’s first Final Fantasy game?

Magatsuhi559d ago

Yoshi P is probably the best director at square enix atm. I have no doubts it will have the most competent story to tell and if you've played shadowbringers and my personal favorite heavensward you know you're in for a treat. Heavensward pulled on my heart strings but shadowbringers showed they can tell a fleshed out story line.

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Review: Final Fantasy 16 — The Rising Tide | Console Creatures

Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."

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consolecreatures.com
21d ago
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Final Fantasy 16's Two Expansions Put a Bow On An Already Great RPG

The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."

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thenerdstash.com
LordoftheCritics84d ago (Edited 84d ago )

I don't know about ''great'' rpg.

Most epic fight sequences and presentation? Yes

Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite

Alos8884d ago

I'd give it the great part, it's the RPG part I find dubious.

EternalTitan84d ago

There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.

CrimsonWing6983d ago (Edited 83d ago )

What do you mean there’s no role playing? Also, I’m fairly certain I made builds with Eikon abilities and I’ve gone to the blacksmiths to literally select craft weapons and gear. 🤷‍♂️

EternalTitan81d ago

How many 'builds' can you make?
Weapons and gear only increase numbers. Tell me about elemental weaknesses and status.

CrimsonWing6981d ago (Edited 81d ago )

@EternalTitan

Elemental weakness isn’t an RPG defining end-all-be all element.

What statuses are you asking about? F*cking status buffs and debuffs? You talking about stats that increase with gear crafting? Because all that’s present in the game.

The fact that you even admit there’s builds and RPG elements contradicts your claim. No matter how limited they may be, they exist in the game, therefore it is an RPG. I think the correct critique is instead of claiming it’s “not an RPG” you really mean to say it’s an RPG not as in-depth as it’s contemporaries. Regardless, it’s an RPG nonetheless even without “elemental weakness” playing in combat.

EternalTitan79d ago (Edited 79d ago )

@CrimsonWing69
"Elemental weakness isn’t an RPG defining end-all-be all element"
Why not?
Where is your source for this?

CrimsonWing6979d ago

@EternalTitan

So you’re telling me if a game has all the elements and mechanics of an RPG except elemental weakness exploits in combat that they’re not an RPG?

C’mon man, how about you show me where it says an RPG must have elemental weakness mechanics?

+ Show (1) more replyLast reply 79d ago
CrimsonWing6984d ago

Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.

That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!

However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.

VersusDMC84d ago

The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.

repsahj84d ago

The Base game is already great for me IMHO and the 2 DLC will even make it better.

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FF16 The Rising Tide: The Best Build In The Game After 120+ Hours Invested

From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.