High on Life creator and Rick and Morty co-creator Justin Roiland appeared on the Xbox Podcast last week.
Roiland explained that he did research on how Game Pass would help make the new game, and help his studio work on future projects.
High on Life has had one of the biggest launches in Game Pass history since its release on December 13.
In a recent episode of the Xbox Podcast, High on Life creator Justin Roiland joined Larry Hryb, Xbox’s Major Nelson, and explained why he chose to join the Game Pass line-up after having done “a lot of research” on the service.
“Before we decided to pull the trigger on it, I spoke with a handful of other studio folks who did Game Pass,” Roiland explained. “And I ultimately came to the conclusion based off of what I had heard that it is– it’s a value-add. Because essentially, there’s a lot of people that would otherwise not have picked up the game and played it.
“And those people, if you believe in what you’ve made, and you really you feel confident that you’ve made something special, or different– and we do with our game– those folks can become evangelists in a way for the title.”
We announced yesterday that High on Life has become Xbox Game Pass’ biggest launch of 2022, the biggest 3rd party Game Pass launch of all time, and the biggest release of a single player-only game in the service’s history.
Rare, the developer behind pirate adventure Sea of Thieves, has introduced a dedicated dog park to its studio grounds for employees' good boys and girls.
Nice thing they did, but not actually gaming related, not sure why this article was approved. Also strange informing us what game Rare worked on, as if we don't know their legacy.
I went to look at new apartments and saw only dog parks, no kid parks. We're so screwed.
A new PlayStation Malaysia tour video shows what looks to be concept art for Bluepoint's next game.
Another shooter? Yawn. Thought the prevous concept looked more fantasy.
Looks like my dream of them remaking Metal Gear Solid is over, still cant wait to see what they are cooking up.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
"Because essentially, there’s a lot of people that would otherwise not have picked up the game and played it."
A lot of folks told me that non-Game Pass games that they ship versus Game Pass games, [they get] 7x sales.”
That's impressive to say the least. Very impressive. We're talking actually sales not just players either.
Exposure+ play time = profit. Plus digital sales that weren't on gamepass were apparently really good as well. 60$ is a very hard pill to swallow for me personally. Like I said the gameplay is just not doing it for me personally but I'll try and finish it.
Also. This game was the biggest gamepass launch ever. It makes you think, how will Starfield perform? Surely this game HAS to outdo this game?
Justin uses a lot of words to say he wanted the security of a upfront check. Putting games Day 1 on Gamepass is a gamble. If the game blows up, you are missing out on hundreds or possibly millions of sales. On the other hand, if your game flies under the radar. That upfront check definitely will help to break even on the budget of the game. A plague tale requiem is a good example of Day 1 on Gamepass being a good thing. The game flew under the radar. Im sure that upfront check to launch day 1 on gamepass was the smart move in the end.
GP upfron check is definitely a safety blanket, but if your game bkows up .. you're missing out on them mio. of moneys.
thats what he basically said, they wanted the money from GP incase it bombs.
mkis0079h:
"So then why are not all games launching on game pass if it's such a slam dunk? Seems it would be no brainer if that were true and not just a tricky marketing ploy."
I don't think all new releases are right for GP. For some of the really big releases it probably doesn't make much sense as they already have a built in audience. The only time those work is if they are MS first party or if MS is willing to pay a lot of upfront cash. Even those can work sometimes as expansions and add-on's are not free and players are more likely to spend on those if they didn't have the upfront cost of buying the game at full price. Even for big games it can make sense to add after a period of time as most time the game is already discounted and it can result in a bump in overall sales.
I think the bottom line is it is a good thing for some devs and not for others. It is their choice.
What does "biggest game pass launch of 2022" even mean? Did it bring in the most new subscribers of 2022? Was it tried out by the most existing subscribers in 2022? Was it the most completed game pass game in 2022? Was it the most hyped game pass game in 2022? What? What are we even talking about? It's an ok game if you appreciate the humour ( which reaches it's limits ) but it's not even close to the AAA games promised years ago ( from first party nonetheless ) every QUARTER for this service. And after a whole barren year this....THIS....is what Microsoft cheerleaders are praising?? As some kind of milestone?? Yet they all scratch their heads wondering "uhh duhhh....why ek bok no got game like god of war and spooderman". Look in the mirror....that's the reason.