The verdict on this Complete Edition of The Witcher 3 - with a focus on the PlayStation 5 and Xbox Series X consoles. The ray-tracing upgrades seriously impresses here, as does the boosted foliage setting when compared to the last-gen PS4 Pro. And yet there are glaring issues with this release's frame-rate - which goes well under 30fps in the ray-tracing mode on PS5 especially. Add in the higher input latency and crashes on both premium consoles, and it's clearly a project with room to improve.
Series X has higher framerate and resolution
PS5 has higher LOD
Im finding myself using the quality modes less and less this gen and instead using performance mode. Its hard to go back to less than 60fps, even if the image quality is improved.
Seems like a bug with the draw distance.. why would it be running at Nearly 25% extra resolution compared to PS5. Yes it's got a more powerful GPU and more and more games tend to have a higher Res on Xbox, but to say that Xbox is 1800p and PS5 is 1440p seems a bit of a drop from the PS5..
My guess is the extra Lod will be added in the next patch and Xbox will still be slightly higher but DRS will kick in more and be along the lines of 10% increase similar to CP2077's performance mode.
Correct me if I'm wrong and I may well be, but is it not always the case that games originally developed for older consoles don't run so well on the PS5 compared to Xbox but games developed for current gen perform either on a par or better?
Not console but…for a frame of reference to console players on a rtx 3090 with a 5800x3d cpu if I turn everything up to max I get 20fps. That’s a GPU that alone costs as much as 2 PS5s. I actually cant get a solid 60fps with raytracing even with upscaling set to ultra performance. With that in mind the consoles deserve credit for what they do achieve.
Although the patched version looks good there is nothing there visually to justify the crazy hardware requirements needed to run it. But I guess it was free so can’t complain too much.