Xbox has a complicated third-party game problem that will be tough for Microsoft to solve.
Travis Bruno of Capsule Computers writes:
"When it comes to a visual novel you never quite know what you’ll be in for. Will it be a straightforward kinetic novel looking to tell its own storyline without player interaction? Could it be one with multiple choices that offer numerous endings or even completely different routes that follow specific characters depending on player choice? Or can it work some other type of mechanic as well, such as offering army commanding or puzzle solving to mix things up even further? This makes the visual novel genre one that, despite having a simple surface, quite a complex one and Blankspace, a visual novel from NoBreadStudio now arriving on consoles via Penguin Pop Games is definitely one that is more than meets the eye, especially at its low entry price."
Good news for looter-shooter fans: the eagerly-awaited Borderlands 4 will now launch more than a week earlier than originally planned.
While nothing has been announced so far, Clair Obscur: Expedition 33 DLC is something that's not off the table per the game's Lead Writer.
"Why are major third-party games constantly skipping Xbox?"
Because... Sony are paying 3rd party developers for console exclusives. They have a great strategy. When Sony don't have a big first party to launch, they purchase third party exclusives. That way they can launch several big exclusives distributed evenly during the year (first and third party).
Luckily for Sony, people at Microsoft are too incompetent to react. Contrary to popular belief, Phil Spencer is doing a lousy job at Microsoft's gaming division. He only cares about Gamepass, Gampass and more Gamepass. The last good console Microsoft had was the Xbox 360 with several first and third party exclusives... after that it just went downhill.
I find it unbelievable that after two years, the Xbox Series have very few exclusives worth mentioning.
I think it's a cycle. These Japanese games (especially JRPGs) don't tend to sell too well on Xbox, so publishers opt to skip the platform because it's not worth it. Because of this fans of the genre choose other gaming systems, which in turn results to the JRPGs that do come out on Xbox selling poorly. And so on.
When the majority of the 3rd party exclusives go to Sony, that should tell you about the financial viability of the X-box platform from many developer/publisher's perspective.
Sony has invested in making it's brand/platform something with broad global market appeal with a focus on selling games in the traditional method (upfront sales vs. part of a service). As a result Sony has a larger install base and is often a better place for 3rd parties to sell their games.
X-box has been much less successful in this regard. They have not been able to broaden the appeal of the X-box brand after all these years (appeals to mostly US and UK), which of course is a vicious cycle. It means less install base and less diverse software.
Add in their new push toward GamePass, which while broadening access to many types of games, has amplified the problem of new game releases selling even less. Don't get me wrong, Gamepass is great place for small games trying to find an audience, for developers who get offered enough to offset what they thought they would otherwise make in sales, and for monetizing legacy content. But it is not a great place to be if you are trying to sell expensive to develop new games (unless your games follow a free to play live service model).
As a developer/publisher, it makes business sense to skip x-box as a platform if your projections show your game will likely sell poorly, and better to potentially get extra cash from Sony with an exclusive deal.
Bad snowball situation I don't think they have the answer to.
xbox series S unnecessary console?
did you really ask😐