Travis Bruno of Capsule Computers writes:
"With a brand new studio to work with, the possibilities for what Glen Schofield could create were endless but when you take the director of the original Dead Space and give him plenty of freedom, what better way to make a fresh splash than to stick with what you know, sci-fi horror with plenty of blood and guts in space. This brings us to The Callisto Protocol, the first release from Striking Distance Studios. With The Callisto Protocol offering a fresh new experience with excruciating attention to graphical detail, is this new take worth your time or merely a retread of Schofield’s original sci-fi horror?"
Derek writes: "To celebrate the holidays, The Callisto Protocol is giving away previously exclusive skins to all current and future owners starting December 21 – and we wanted to debut the news with our Xbox community."
One of these days I will get around to playing the PS Plus version I got as a monthly game in October.
Soulslikes typically bank on action-RPG familiarity while offering a signature touch, which The Callisto Protocol attempted in survival-horror roots.
History will be kind to The Callisto Protocol, as an ambitious ultra-high-budget game that was flawed but ultimately fun.
The game wasn't as bad as the backlash would lead you to believe. It just wasn't great - it had great visuals, solid world building and sound design.
I feel it was let down by the story and the somewhat inconsistent melee combat. Also marketed as if it was the next Dead Space. At least DS had some scares - there were none in this game.
I played it, I enjoyed it, I immediately sold it whilst the trade price was still high. Glad its on PSPlus now so I can finish off the trophies.
Yea, game journalists went full r*tard with this game, but now that you didn’t pay for it, it’s a game you can appreciate.
Makes sense..,
I’ll have to play it eventually. I won’t buy games that less than 10-15 hours at generally. I’ll buy a physical copy really cheap someday